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Hiroi Sekai Hiroi Sekai is offline


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Showing Visitor Messages 1021 to 1030 of 2923
  1. Echoes
    2011-11-08 14:51
    Yes. A lot of retro games have such incredibly distinctive and memorable music. It's all the more impressive because they had so little to work with. That Bayou Billy music is really funky! I hadn't heard that one in a decade or something, it sure does swing. But the game is so unnecessarily hard and frustrating. :P Castlevania has some awesome music. I love the classic "Vampire Killer." I listen to that even though I've never played the games. Great pick on Final Fantasy X too, that's one of my absolute favorite games. I play it every 2-3 years, and it's an absolute joy. I shan't rant about it, but I love everything about the game, including the music.

    Some of my other favorites include everything from Megaman X, X2 and X3. That music is simply divine. Another fantastic soundtrack comes from the criminally underrated Planescape: Torment. One of the best roleplaying games ever created. A sample.

    I'm sure your air is still a hundred times better than what you get in any city. Plus, if you've seen James Rofle's review of "From Hell it Came", you know just how dangerous those trees can get.

    I'll take a look at the comic. I'm always in the mood for a good scare.
  2. Echoes
    2011-11-08 09:25
    Yeah, there are a lot of good ones. I didn't realize just how much the music set the mood when I was younger, but in retrospect, it plays such a huge part in forging the identity of the series.

    The mountains will be fine. But there won't be any vegetation, and naturally no animals, left on them, so they might lose some of their allure. Anyhow, I'm sure nature will adapt! You'll see cockroaches and rabbits eating toxic waste and birds making nests out of empty canisters before you know it.
  3. Echoes
    2011-11-07 06:33
    Damn. Guess it's off to prison for me again. At least I confirmed my thesis; kids today die easy.

    Ohhh yeah. You know it. The second game in particular has the coolest, most awesome soundtrack. All of them are great, though, and they're definitely funky. Chemical Plant, Aquatic Ruins and Casino Night are some my favorites.

    I know. We should be glad the expression isn't "At least I'm not getting struck by lightning." I guess you're right. It *would* be a plus to not have whatever the Canadian version of FBI/CIA is after me. I think I could take them, but I wouldn't want your town to get blown up as collateral damage. That would put a damper on the experience.

    Given that Norway has a population of around 5 million, I think you could still take us. Just be careful not to provoke the ire of Russia in the process.
  4. Echoes
    2011-11-07 05:29
    The future is doomed. Today's kids can't even take a katana to the face!

    Exactly. That's the true joy of Sonic!

    Unless you're the least lucky guy on earth. What will console you then? "At least it ain't raining?" maybe. Maybe we can arrange some sort of media stunt. You convince the Canadian government that I'm some sort of big-shot. Tell them I'm on the Nobel Peace Prize committee and I'm considering "insert worthy Canadian contender" for it, and I need to see him in person! As soon as I get my temporary Visa (and a healthy government grant), I reveal the hoax and head on over to British Columbia.

    I just hope Canada doesn't declare war. But that's a risk I'm willing to take!
  5. Echoes
    2011-11-07 05:04
    Typical new-generation attitude. In my days, we usually lost a few pints before breakfast, just getting out of bed!

    Doesn't sound too bad, at least there's a lot of variety. I'm a bit of a traditionalist though, when it comes to Sonic, I want speed, damn it! I want to see everything flash by until I panic as an enemy appears and I lose all my rings.

    That's how I feel too. When I complain about something trivial, I try to put it into perspective and look at how lucky I am comparatively. Of course, that doesn't always work. If you feel like crap, it's not a big consolation that someone else feels worse somewhere. It's been a good long while since I've been outside my own country. There's a lot I want to see as well. The internet can be a great way to get together with people who share your interests. There's a community for just about anything, but even so, the anime community is enormous, so you'll never be lonely with this hobby.

    Yeah. Books are hard. All them words and no purdy pictures. I'm such a philistine lately. Tsukihime is legendary, so if I don't like that, there's no hope!
  6. Echoes
    2011-11-07 04:31
    Them is rich-man's sticks! You kids don't know how good you got it.

    I know nothing about the actual game, but that little sample certainly didn't entice me to find out.

    Aye, knowing that there's a good chance you'll get killed or maimed is a pretty big deterrence when choosing your vacation spot. It's important to remember how lucky we are to live in what are comparatively very safe and good locations, but we should never settle for that. Complacency will only deteriorate said conditions. You sure know how to sell it! You should work for a travel agency, or better yet, an ambassador!

    They sound like a nice mixture. Not as heavy as books, but more subtle in their storytelling than many other types of games. I still got Tsukihime on my computer, might pick that back up in the not-too-distant future.
  7. Echoes
    2011-11-07 03:54
    You kids today with your teleportation devices and arcade cabinets. In my days, we hit each other with sticks and rubbed rocks together, and that was plenty for us!

    A friend showed me that one, and I was like "-_-." Then I laughed, and felt pretty good about my decision not to play 3D Sonic games.

    All countries have crime and horrible events, it's just a matter of degree. Of course, that's what makes or breaks a country, how much violent crime that takes place there. Canada is a great place to live according to all statistics, and if you're living in the safest part of it, then you must be pretty well off. Norway is an incredibly safe place to live too, all things considered, it's always on the UN's top 10 countries to live in, alongside Canada and the other usual suspects. In stark opposition to you, though, I live in the least safe part of Norway, the capital. I might visit Canada at some point, some hypothetical instance in the future where I can actually afford to go on vacations. :P

    Yeah, that's completely different, then you're just having some fun after you've done the deed. That can be entertaining, and like you say, extend the experience.

    Alright, I figured there would be translation projects, as I've heard of a couple, but that there is such a wide selection available sounds great. I remember you telling me about that game briefly, it did sound intriguing and original.
  8. Echoes
    2011-11-07 03:01
    Ah, yes. I suppose I was overconfident; there's no way he would offer up that many arcade cabinets for a mere teleportation device.'

    I remember one particular line that still makes me chuckle/despair particularly. I don't recall which game it was from, but Tails said "What did you do to Sonic? I'll never forgive you." With absolutely no inflection whatsoever. He just recited it like he was checking off a list of names. I could hardly believe my ears.

    I know what you mean. When you get used to peace and quiet, it hits you real hard when something terrible breaks the mold all of a sudden. It's good that at least people really care, and that she's remembered by many. I can imagine there are a lot of nice places like that in Canada, which I think is quite similar to my native country in many ways. Except Canada is huuuuge.

    That's so sad when people have to do that. I absolutely hate using walkthroughs; it takes away so much of the sense of accomplishment and immersion from the game. I only use them if I'm stuck on the same thing for literally hours and can't make progress, and even then I feel like I've suffered a personal loss. In a game like this it would literally remove any point of playing it, as puzzle solving *is* the game.

    Ah, alright. That's not too shabby. Are visual novels typically available in English, or is there only a small selection?
  9. Echoes
    2011-11-06 15:05
    You could try trading the teleportation device for it? Then you'd avoid breaking the law too!

    The bad voice acting, oh man. I heard some unbelievable stuff in those games. Worse acting than Troll 2.

    I wasn't trying to suggest that they could prevent crime altogether, just reduce the number of instances. Catching a criminal is one thing, but responding quick enough to prevent the damage is another. Hard of the officers, huh. I guess Hot Fuzz isn't an accurate representation of small town police forces after all? :P

    I think I agree, that sounds like about the right age. Children can be quite resourceful, some of those puzzles are definitely tough to get through, but I think most are very accessible.

    Yeah, with only three, you're probably not going to be a force to be reckoned.... yet! I guess with multiple paths and all that, how long you spend on each game can vary a lot too?
  10. Echoes
    2011-11-06 13:52
    Hey, whatever gets the thing from his basement to yours, am I right?

    You're lucky if a politician delivers on half of the things he promised. And let's not even get into corruption, we could be here all day.

    I've heard there were a few good Sonic 3D games, but I just gave up on him after trying three really bland/bad ones. Crash Bandicoot was a rare case of the series actually improving over time. The first was cool, but lacks polish in retrospect, the second was very good and improved on the first significantly in almost every way, and the third perfected every detail and is still a contender for my favorite platformer of all time. The Spyro games are a lot of fun, very similar to the Crash series, but different in a few ways. After the first three games it got bad though. Oh boy did it get bad...

    That's good. Know your rights, cooperate as long as those rights are being respected, and ideally there shouldn't be a problem with any officer who's done his homework. The police issue is extremely polarized, I feel. There's a lot of people who just straight up hate'em, and on the other hand, there's the highly conservative crowd, who won't admit anything, even when there's obvious corruption and abuses of power at play. There aren't any easy answers, it's important that the police is restrained enough to not be oppressive, yet they have to have enough leeway to actually prevent crime; not just respond to it.

    The whole idea of a town full of robots, no matter how friendly, is actually quite terrifying at its core. I'd be scarred for life if I found out I'd been living in a town like that. But there's that touch of innocence to it in the game that makes it much nicer than a real-life counterpart would be. It feels like the mechanic sprinkled some fairy dust on them and infused them with a soul. This game would probably be too hard for young children, but I wonder which age would be right to introduce this to someone. It would certainly make for great edutainment.

    I read his post just before I made mine. Having never played visual novels, it was very informative. Don't think I'll be jumping on the bandwagon just yet, though.... I just quit online gaming a few months ago, I shouldn't replace one addiction with another. The blog does have a lot of subjects covered now. Variety is always good, and I feel like we've got a good mix too.

About Me

  • About Hiroi Sekai
    A left handed curiosity who is definitely far from normal.
    Vancouver, British Columbia
    Blogging, gaming, writing, art, music, anime, reading and tennis.
    University student extraordinaire!
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    Ava: Makino Kanna, Sig: Hanazawa Kana
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