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Pocari_Sweat Pocari_Sweat is offline

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Showing Visitor Messages 831 to 840 of 2098
  1. totoum
    2013-11-14 11:17
    I've got nothing to convince you, really don't, I'm even sure the timeskip theory is wishfull thinking by people.

    Drop it and just follow the discussion to see what's going on.
  2. 0utf0xZer0
    2013-11-13 06:54
    Hyouka's backgrounds and lighting/photography didn't immediately stand out as better than Tari Tari's (both 2012 shows) to me and I considered that a best case scenario for KyoAni, so I said it was plausible that you were right about PA and KyoAni's respective strenghts. On review… Hyouka's lighting and photography is better, just really subtle.

    Now that you've explained a bit more what you mean, I'll say that generally I think PA Works has a more nuanced visual vocabulary, whereas Kyoto tends to go for a bit more embellished look in terms of employing coloured lighting, heat hazes, more pronounced soft focuses, giving scenery a "painted" look*, etc.

    I happen to have a screencap of Air on my hard drive, so:

    *Yes, I'm aware True Tears had painted look backgrounds. Something like HSI not so much though. Main thing I recall about HSI's backgrounds was some impressive textures for materials like glass, hardwood, etc.
  3. 0utf0xZer0
    2013-11-13 05:22
    While I'm not sure I would agree that PA Works is better overall due to how much I think Hyouka benefitted from how expressive the characters were, I find your opinion on the strengths of KyoAni and PA Works generally plausible if we compare, say, Hyouka and Tari Tari - I just don't have time to do a detailed analysis right now.

    Things get interesting if you try and compared something like Air TV or Kanon 2006 to a PA Works show though - those shows are a lot more stylized in terms of lighting, colours, and scenery than something like Hyouka or Tari Tari, and because of it they still look damn impressive today.

    (Lighting/colours/contrast and the post-processing thereof can be a pretty big deal in cosplay photography too. There's some shows I've gotten that I absolutely love because of such factors, but I'm not nearly as consistently good at it as I'd like.)
  4. Flower
    2013-11-12 06:14
    Dunno if it would be to your taste or no tbh... it's from something like 1999-2000 or so. Here is a link if curious:

    On browsing the latter link the android Yui Horie played was named Multi.... for some reason I thought itbwas her first breakthrough role, but don't quote me on that.
  5. Flower
    2013-11-12 05:10
    Actually my fave early role she took was the robot in... what was it? To Heart, I think. She really shone there imo....
  6. Archon_Wing
    2013-11-11 22:54
    MM, Kyoani is as moe as dumping processed meat ingredients into lard and calling it food.

    But yea their fanatics are probaly more cute. >.>

    PA Works moe is far better. Except when they get Okada involved; that's not very moe unless you like lolmoe.
  7. 0utf0xZer0
    2013-11-11 14:22
    I'm being factitious. I did know he was a VN player - I recall the two of us disagree pretty strongly on whether Ever 17's true route is good enough to make up for the fact it drags mid VN. (Ever 17 requires you to play all four regular routes before you can play the true route and there's just too much similar material among the four regular routes.) To be fair though, I don't think his taste in VNs is that moe heavy either.

    Boner in the heart does sound funny, but personally I tend to go for "you feel warm and fuzzy inside, then melt". Also, despite moe meaning a fairly specific feeling, I personally feel the shows that do moe the best are those that compliment their moe by effectively capturing other emotions and sensations. Hence why I love stuff like EF and Iriya so much.

    (If and when I get around to writing my novel, it'll be interesting to see how my moe fandom manifests aside from having a petite kitsune-girl character. I do know I do have a bit of a tendency towards lengthy, introspective dialogues - think that might be influenced by the stuff I watch?)

    Ai is a very expressive character. She also has a bit of a puppy eyes look. Maybe you're just having some trouble accepting that you like a character who hasn't had much screentime, let alone development.
  8. totoum
    2013-11-11 08:16
    Originally Posted by Pocari_Sweat View Post
    As kuromitsu though, I did facepalm at the girls groping other girls boobs section since it's incredily overused and cliche and belongs better in a yuri or psuedo-yuri series like yuri yuri or love lab.
    Love Lab a psuedo yuri series?
    0/10, troll harder
  9. 0utf0xZer0
    2013-11-11 05:41
    Well, that's because Reckoner is an uncultured cretin who doesn't understand that moe is a superior, advanced art form and making dumb FPSes about Badass McBadass saving AMERICA is not.

    I used to occasionally play FPSes online but since I entered university in 2005 for time reasons I've relegated it to playing at the occassional LAN party only, so I pretty much missed MW1 multiplayer wise. And even before that I was never a particularly serious player. I did play a bit of Counterstrike back in high school but preferred Battlefield 1942 (particularly with the Desert Combat mod) and Command and Conquer: Renegade.

    Stuff I've tried at LAN parties… I did some 6 on 6 COD1 at one point around 2006 and enjoyed it quite a bit. I did try MW1 but we didn't have the player count to make it worthwhile at the time. I also think I might have found it too fast and "twitch" for my taste, much as I found BF3 when I tried it recently. Though it's possible my problem is I'm a guy who plays FPSes at a few LANs a year going up against guys who attend my LANs but also play online outside them.

    Anyway, in that case I can see your "same damn game" evaluation making sense as I'm not sure there's been a major shake up of the COD multiplayer formula since MW1, just tune ups. The ex-COD guys at Respawn, on the other hand, do appear to be trying to do something a bit different from COD.

    BTW, as I mentioned to Triple_R I'm going to be winding down my PM and VM conversatios over the coming days, need to seriously concentrate on schoolwork, at least until I've finished the exam for my toughest course in early December and possibly until I'm through my other courses too. Because one of my courses this semester is hardcore mode.
  10. 0utf0xZer0
    2013-11-10 17:30
    My girlfriend is really into White Album 2 right now. I like it but not to the extent I like something like EF or Hyouka as it doesn't cater to my "tastes" quite as well as those shows did.

    I started as a Setsuna fan but I've since flip flopped to Touma. My girlfriend was surprised I didn't go for Touma to begin with since her personality is very similar to one of my favourite VN characters ever, Tsugumi from Ever 17.


    You keep comparing KyoAni shows to Call of Duty games - does that make Yamakan and Ordet the equivalent to Respawn?

    (That actually is a wrinkly in the analogy, BTW... Infinity Ward bled a lot of staff to Respawn after Modern Warfare 2 came out.)

    Anyway, I'm not sure what I think of the analogy. Allow me to summarize the Infinity Ward CoD games briefly:

    COD 1 and 2: Makes the player feel like a cog in a war machine that could chew them up any second.
    Modern Warfare: Feels pretty similar, except instead of WWII you have jingoistic Americans kicking a hornet's nest and creating a chaotic situation that could kill your character. Which considering it was released during the Bush presidency, felt pretty fresh and relevant at the time.
    Modern Warfare 2-3, Ghosts (relying on media coverage for MW3 onward here): OMG those dastardly villians managed to find a way to bring the great superpower, AMERICA to its KNEES!!!! AMERICA is under ATTACK!!!! And only you, BADASS McBADASS and your team of BIG DAMN HEROES can SAVE AMERICA!!!

    In other words, I don't think Infinity Ward (or what's left of it, anyway) has ruined the series by doing the same thing over and over. They've ruined the series by doubling down on a really crappy and honestly dumb direction for it.

    The Kyoto analogy only really works if you take K-On (which came out in 2009 - same as Modern Warfare 2) as the turning point and ignore the "against the grain of the era" productions like Lucky Star, Disappearance, and Hyouka that don't fit the pattern. Or in the alternative, I guess you could consider Hyouka the last hurrah for KyoAni, but I it's only been like a year since then so it feels a bit early to judge for me. Although I suppose their releasing three fairly low-key moe shows since can be paralleled to Activision's insistence on having a new COD every year.

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    Avatar & Signature: Ran Shibuki - Aikatsu, Yuasa Hiromi - True Tears
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