"Depending on the companions you have..."
Me when reading that part: *oh cool , they have companion system like in Skyrim* "...you can feed them, pet them , and mount them" ... .. . :twitch: This is too hard-core BDSM man. I don't think I'm qualified to play this game |
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Why not the opposite?
Dynamic tag cannot be rendered. (PrintableThread) :D |
Loved RO wayyyyyyyy back when I was a kiddie. RO2 sucked ballz and this looks promising! As much as I loved the grind on RO back in the day, I hope it won't be similar (don't think it will anyways).
Off topic, they need to do a remake of Pristontale. PT2 sucked ballz just like RO2 =/ |
Another class video came out a few days ago.
Cataphract – A strong class able to break blocking objects and get out of monster crowds when surrounded. It is 1 of the few warrior classes which is able to attack while moving. Chronomancer – A mage-type class with the power to control time. In actual gameplay, it is able to increase self-movement speed, increase party’s attack speed. This class also has crowd control skills such as limiting targets’ movement, and even turning back time! Quarrel Shooter – A special ranged class using a 1-handed crossbow and a shield, giving the usually fragile archer-type classes some much needed defence. It can apparently place shields on the ground as well, blocking incoming attacks. Bokor – A witch doctor/ voodoo shaman type of class, it uses poison and other dark magic as attacks. Its speciality is to revive dead monsters (upon death) and forming a large army of undead minions. |
The more I see of this game the more I love it! The classes we've seen so far are really varied and interesting. Lots of fresh twists on the typical MMO formula going on with ToS. Looking forward to seeing more.
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That is actually pretty interesting gameplay, there's bound to be a ton of balancing issues for sure though :eyespin:
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Not like RO is balanced anyway, but it's still a fun game nonetheless.
I actually worry more about the scope of the game. It seems really big for a launch title, and I expect we will have a ton of bug early. I also hope it will be subscription based MMO. I can't say I have enjoyed the limiting in all those F2P MMO I've played that feel like it tried really hard to make you pay here and there with every feature. [edit] More class preview. Dynamic tag cannot be rendered. (PrintableThread) |
I know it will be buggy and I accept that. There's no such thing as a bug-free launch for an MMO in this day and age. Besides, it's 2D. The coding for this isn't on the level of triple-A title 3D MMOs.
And as long as they don't pull any Trion Worlds-esque bullshit with their payment model, they should be fine. (I would personally prefer it to be B2P, tho.) |
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Anyway, more translation for the latest Q&A. |
It's a fair concern. I find myself a bit worried about classes like Centurion who can just put people in a formation and run into mobs... Sounds like a perfect recipe for trolling. A lot of classes also have major potential for some grade-A mob training onto newbies and whatnot. I guess we'll see.
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From what they said, you could choose to leave the formation on your own.
But the problem with Chronomancer is on another whole level. The potential of griefing. Quote:
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Man that sounds really broken from the outset. Does that mean you can res bosses and farm xp, they really need to make the cooldown killer or make it need a really rare item to circumvent that.
But let's be honest, we'd be limiting the classes so much if we banned too many things to curb the inevitable trolling/botting/griefing. |
Yes, the Chronomancer was the first class to come to mind for major grief and/or imbalance potential when I read that blog post about it. Which I really hope isn't the case because it's one of the classes I want to play the most!
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Many people that have more info than i, say that is already stated "This skill will not be spammable"
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I actually don't worry about the spammable, but let say, the first thing that come to my mind is seeing a cleric or someone just resurrected his/her friend in the middle of a fight, and then a Chronomancer nearby just goes "Lol nope" and turn back time. :heh:
Hilarity ensures, along with raging. You know when I get my hand on a Chronomancer, that will be the first thing I do to my friends. |
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I'm pretty sure that this skill only affect party members... |
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It's a shame there's no day/night system, given its potential to affect gameplay (for example, certain monsters might show up only at night; others might be much more active during the day, et cetera). Lastly, another pair of questions:
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With such a huge amount of classes, I fear you'd have no choice but to do elaborate research in order to choose your class. Sasuga Korean RPGs. :heh:
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