SimCity General Thread
Wow. You know that this game is old -- and is in long need of development (for the next edition) -- when there isn't even a thread in here. :uhoh: Quite frankly, I'm sick of Cityville. But, it's the next best thing in existence for now, when it comes to "city simulators".
Anyways. It's been a long long long looooooooooooong time since SimCity 4. I had enjoyed both 2000 and 3000 back in the day. Well, rumor exists for a SimCity 5. http://pc.gamespy.com/articles/121/1219681p1.html Announcement trailer === SYSTEM REQUIREMENTS: (minimum) Processor: AMD Athlon 64 X2 Dual-Core 4000+ or better / Intel Core 2 Duo Processor 2.0GHz or better Operating system: Windows XP/Vista/7 RAM: 1.5GB (Windows XP) 2GB (Windows Vista / Windows 7) 2GB (if using built-in graphical chipset) Graphics card: ATI X1800 or better* nVidia 7800 or better* Intel 4100 Integrated Graphics or better* (*Minimum of 256MB of on-board RAM and Shader 3.0 or better support) |
About time. Let's hope this rumor is true. I'd say SimCity 4 was the best city sim game ever (societies was a failure imo), but even then I'd get bored with the same game over and over again. I've played Cities XL later on too, it was decent and got me to quite a nostalgic feeling (city sims are rarities indeed).
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A new SimCity game? Oh how long has it been since I last played one :heh:
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Oh well, there went 10 bucks. Whatever. |
I think the best Simcity game I ever played is the 3000 one. More complex than second one(2000) and not as complex as 4. Plus the jazz music in 3000 really good.
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Anyway I have played Simcity 2k, 3k and 4 extensively love them, my favourite one is 4 if only because of the toll roads (finally I can exploit the mass car drivers :heh:) |
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There's another version of the above trailer here which features a little "Insider's Look" segment after that explain some of the elements included in the video. Call me a bit old-school, but I'm not sure if I really want random people building cities in the same region as me, and having to work with them on collaborative goals. So I hope there's some sort of single-player mode that lets you just exist in your own world if you want to.
Other than that, totally looking forward to this game. I've been a big fan ever since I played the original as a kid, and still jump into SimCity 4 every once in a while and get lost in it for hours. 2013 can't come soon enough... |
I've only played the original SimCity (20+ years ago). Would SC4 be accessible to a beginner?
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And so. It is official:
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Now, for some more things to look forward to in this game. Quote:
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=== And a trailer: One thing I noticed: buildings in angled positions. City design will be ever more dynamic. :3 |
Bad news is that it is multiplayer online ONLY. According to Origin:
http://store.origin.com/store/eaapac...Page.SimcityAU So I am out. I flat out refuse to play games that need constant connection to the internet. Especially when I want to play alone. |
ehh isnt that multiplayer always online (especially on PC)
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In short, this isn't Simcity 5; this is SimCity Online. |
ehh you link is broken. according to websites FAQ it have sandbox mode
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Further, I just checked the FAQ. It said NOTHING about single player anywhere. Instead, multiplayer is repeated over and over. Sandbox, yes, but not offline. |
Wasn't that the Spore model? Sandbox Online?
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No you can play alone too , it's 1-16 players. Just that we need to be online like Diablo.
Anyway , it's been a long time , this one looks promising. |
My guess it might be the game publishers are attempting to push Internet technology in an effort to get other places of the world to upgrade to "practically contiuous online status", such as DSL or cable modems...or even higher tech wireless systems.
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no chance i get this. I hate games that require you to be constantly connected to play. No way, no hell, Maxis can kiss my money goodby.
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Ultimately, it's a DRM scheme to protect their own interests. You can probably think of it as a caveat to developing a PC-exclusive game these days, although there are signs that consoles may soon head in a similar direction.
As a gamer, I haven't been affected by any of the drawbacks (of Steam integration, online activation, permanent connection requirement, etc.) yet. However, long-term archival becomes less viable as our games become increasingly dependent on a particular infrastructure. |
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