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Piplet's Corner
HELLO ! Welcome to my corner ! Hope you enjoy your stay here. i hope so:D Spoiler for About Me:
I made this thread to simply have a portfolio. And also to compile all of my creations and to differentiate them. To know whether I am improving or not. :heh: Siggiesss ! Spoiler for This one's my old sigs:
Spoiler for New one's:
Avatars Spoiler for Ava's:
GiFTS ! Spoiler for GiFTS !:
UNDER A HEAVY CONSTRUCTION :cool: |
First Post Yeah! :cool:
Your signatures aren't looking bad for a beginning! Keep up the good work. |
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Hey Piplet Welcome to AS..good stuff for a beginner keep up the good work...try reading alot of tutorials helps alot..Until next time....CHEERS!! |
Hehe . Yes I'm reading and reading tons of tutorials. Actually I will start to create my sig later :D.:heh:
BTW, I am using Adobe Photoshop CS4. And you ? |
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Photoshop CS5 |
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UPDATE : Spoiler for sig:
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Well for one it cost a crap load more...new feature's like 3D interface..which is quite fantastic i use it alot for my work.The update sig looking alot better..your getting the hang of blending it seems GJ!!. |
UPDATE : Spoiler for Avatar:
:heh: I used 3 frames because this is first work for my comeback :nod: UPDATE : Hey ! I found my old stuffs at my old photobucket account ! I knew it ! I knew there's more sigs there :D Spoiler for Random Sigs:
AVATAR Spoiler for AVATAR:
Animated Sigs. From my previous game AUDITION PH. ( It has that BG cou'z I want it to look transparent at the forum. ^_^ SO THAT IS THE FORUM COLOR ) Spoiler for Animated:
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UPDATE : Konata Izumi Sig Spoiler for Sig:
Konata Izumi Avatar Spoiler for Ava:
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can't give you rep points yet
need to spread some more love~ but lol, you've improved basing from your earlier works my only comment is that there is too much going on in some of your sigs sometimes, some c4d is blocking the focal of your renders sometimes, the render is distorted but I see you've worked those with your new works I'll give you rep points once I can~ mabuhay \o/ |
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Mabuhay \m/ |
Good work with the newest sig, looks much better than what you started this thread with. Can't say the same thing about your avatar ... Always keep proportions in place .. When you crop, put same values to the box so it will be exactly 100x100. Your current avatar is squashed and thus looks quite bad.
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I was having difficulties creating animated avatar. Maybe I'll just save my time and make static one. ;)
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Saree for Double Posting UPDATE : I made a messy sig :nod: But I'm happy because I have learned another style of making sig. Spoiler for Sig:
I have been making and making . Until I'm tired . I guess I'm tired now -.- Created another messy one. Spoiler for Experiment:
11:49 AM UPDATE : Spoiler for Sig:
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Welcome to FC! *cookies served* ;D
Your work is quite good for a beginner http://i1196.photobucket.com/albums/...Piplet/Pip.jpg http://i1196.photobucket.com/albums/...Piplet/Len.jpg These two are especially good - nice colour mix and render blending. I can tell you're getting the hang of things. Just one comment I want to make is that many of the renders/images on your sigs are distorted (squished and not properly proportioned). A tip: when you change the size of your render with your mouse, hold down the shift key at the same time. This will keep the correct dimensions ratio of your image. Keep up the great work! :D |
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But, on what you've mentioned. I am holding down the shift key when I am resizing but, I think the render's quality goes down. What's the best sol. for that? BTW, Thanks for the cookies ! :nod: I'm glad that someone's liking my sigs :D |
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I see that you're trying out a lot of different stuff on your sigs, that's the best you can do right now. Just experiment with everything, try all the styles you can find on the net, shamelessly copy all the techniques and in due time, you'll have your own awesome style of sigs. ;) Oh...never underestimate the power of colors/fonts! They can make your work a masterpiece or completely destroy it. So try learning when to be subtle and when to go out wild. But that'll come to you naturally as you progress... Quote:
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