Every other difficulty seems far too easy, after you defeat legend and go back for achievements.
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So the 2nd of the Reinforcement Pack DLC's, Alien Hunters, is out now:
Dynamic tag cannot be rendered. (PrintableThread) Yes, Bradford does sortie personally for the new mission. :eek: Also, my impressions of the weapons and armor from the DLC: Spoiler for Impressions:
While I haven't personally seen the story mission since my current save file was too far along into the campaign for it to trigger, I've seen videos of it, and... Spoiler for Alien Hunters story:
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Has anyone found a mod that will increase the total number of aliens on the map (or an endless wave style encounter, like when the avenger crashes and you need to take out the beacon)?
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Increased Enemy Squad Size Plus Wave COM |
Has anyone figured out an 'easy' way to rename characters in the character pool?
Context: Units in the character pool need to have unique names (otherwise they're considered to be the same unit), that's why you can't just export/import the same unit over and over and have all your characters as that unit (you need to rename them slightly differently). What I was trying to do • Make a template character (eg. Misaka Imouto [Index]) • Export/Import the same character template multiple times • Give all of the characters a name with a slight variation (eg. Misaka 10031, Misaka 10032). Hoping that there is some method without resorting to writing a script to search for a text string and then 'find & replace' with an incremental variable. |
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SURPRISE! Shen's Last Gift launches... TODAY! No warning, no one-week wait, it's out upon announcement! :eek:
Dynamic tag cannot be rendered. (PrintableThread) JOHNNY FIVE IS ALIIIIIIIIIIIIVE!!!!!!!! :D:D It's a 3.4Gb download. Also, accompanying patch notes: Quote:
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I knew the Shen's Last Gift class was going to be MECs. Didn't expect them to be fully robotic MECs though.
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^Well, they don't have access to Meld in XCOM2 and that is what made Gene Mods and the original MECs possible in the first place so it makes sense I guess?
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Johnny No. 5 has gone badass. lol
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i was about to pick this up during summer sale, but then I read that a lot of bugs and also a lot of time constraint mission? in a strategy game? that's really turned me off
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The timed missions in Legendary are brutal but in Commander or below they're not THAT bad. And if you really can't stand it, just download the Steam Workshop mods that disables mods. Badda-bing, badda-boom.
I downloaded the Workshop mods for Delta Squad and Star Wars helmets, paired with the ADVENT armor mod. Looks almost exactly like they appear in Republic Commando: Spoiler for RC-1207 "Sev":
Edit: I also made some ARC Troopers, I have "Fives", "Echo", and "Hevy" (they all look the same): Spoiler for ARC-5555 "Fives":
FYI: The class is a modded one. Lucubration's Infantry class. I also modded my .ini files so they they level up extremely quickly for my screw-around Easy run, lol. |
I prefer the Halo mods, which are more complete including the helmets and the actual armors, and even the weapons. There's even mods that'll allow you to completely recreate Noble Team, from their unique armors to their voices. :heh:
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This is how pros do it:
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Long War 2 Mod Coming to XCOM 2 on PC
Yes, it's an announcement for Long War 2 on the official XCOM site. Time to schedule psychiatric counseling again, because the PTSD is back. :eek: |
Jake Solomon and Garth DeAngelis playing Long War 2:
Dynamic tag cannot be rendered. (PrintableThread) Really nice to see Firaxis endorsing Long War 2 so much that they're the first ones to stream it online. The mod looks quite hefty, and it's supposed to be coming out "soon". |
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