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LoweGear 2011-02-11 09:40

World of Tanks
 
World of Tanks Official Site

Anyone else playing this free MMO here? Currently in Open Beta, though it's slated to be released as a Free2Play within the next two months.

*goes back to farming for his M4A3E8 Sherman*

Keroko 2011-02-11 10:39

*raises hand* Present! Love this game too, and so far anyone I've recommended it too does so as well. It's a fun little game, and with the matches being short fun to do in between breaks and such.

Gault 2011-02-11 11:16

Started playing today , got myself a PanzerKampfWagen 3 AUSF A
this tier 3+ is harder than having the Leichttracktor for the 1st time

Hooves 2011-02-11 19:45

Quote:

Originally Posted by LoweGear (Post 3482383)
though it's slated to be released as a Free2Play within the next two months.

Free2Play eh? Well I'll give this MMO a shot and download it and play a bit, but sounds quite interesting.

Drake 2011-02-11 19:48

I've seen a few articles about this in the past but never new it was now an open beta.

Might give it a go later.

Can you import custom skins to use online ? as I remember seeing some cool VC themed skins a while back <3

LoweGear 2011-02-11 21:46

No support for custom skins unfortunately, and understandably so given the sheer variety of tanks you can unlock. :heh:

SaintessHeart 2011-02-11 21:59

Quote:

Originally Posted by LoweGear (Post 3483381)
No support for custom skins unfortunately, and understandably so given the sheer variety of tanks you can unlock. :heh:

You planning to make an ita-tank? With Horo and Miku and Kagami all over it? :heh:

Hooves 2011-02-11 22:42

Played a good amount of battles (6 I think) and I must say, this game is quite enjoyable, but not fully engaging. But still quite interesting, but also a good place for leechers who can just sit in the base all day and leech off the victory experience.

Asuras 2011-02-12 00:50

There a reason the oh-so lovely T90 has been left out? I'm guessing this is WWII and before?

LoweGear 2011-02-12 01:08

Yes, this game deals with WW2 era vehicles only, including experimental and prototype models never put into service. So if you want to see how a Maus would perform against other tanks... though getting a Maus would be an incredibly long grind :heh:

Drake 2011-02-12 13:44

Tried it out last night and its additively fun although pretty hard when your starting out with little baby tanks. X[

Quote:

Originally Posted by LoweGear (Post 3483381)
No support for custom skins unfortunately, and understandably so given the sheer variety of tanks you can unlock. :heh:

Hmm theres a forum section dedicated to it on the official forums, no idea how to install them and what have you but check this out.

http://img827.imageshack.us/img827/1351/panthervc.jpg

<3

Hooves 2011-02-12 19:09

Quote:

Originally Posted by Drake (Post 3484402)
Tried it out last night and its additively fun although pretty hard when your starting out with little baby tanks. X[

I know :( I keep getting slaughtered by BT-2 tanks :eyespin:

Drake 2011-02-12 19:56

I'm using the BT-2 at the minute and its a little better than the baby tanks you start with and as soon as you put the 40mm odd gun on it you can finally begin to pose real threat.

Still didn't stop me getting steamrolled by panzers and those allied mobile artillery tanks ALOT of people see to love @_@ but at least I was starting to tally some kills.

One thing thats been irritating me is theres alot of just plain old that goes on, where basically 3/4 of each team barely move from the spawn points and when they do its only to the closest bush...

Its gonna be a real grind until I get my lovely T-54 =<

Hooves 2011-02-12 20:01

Quote:

Originally Posted by Drake (Post 3484782)
I'm using the BT-2 at the minute and its a little better than the baby tanks you start with and as soon as you put the 40mm odd gun on it you can finally begin to pose real threat.

I'm still trying to find out how I'm supposed to get more tanks based on the American tank upgrade system :uhoh: I researched the T2 Medium Tank (or that's what I think it was called) but it costs 750 (gold-like coins) to buy it. I only have 150 and have no idea how to get more... Maybe I should read the tutorials to find out.

Quote:

Still didn't stop me getting steamrolled by panzers and those allied mobile artillery tanks ALOT of people see to love @_@ but at least I was starting to tally some kills.
I actually got 2 kills atleast last game :heh: (with the baby tank) just hard getting used to the game when there are so many people with better tanks compared to yours and can simply steamroll you if you just face them head on, or if you especially get caught in a trap-like state.

Quote:

One thing thats been irritating me is theres alot of just plain old that goes on, where basically 3/4 of each team barely move from the spawn points and when they do its only to the closest bush...
I believe they are leechers in my opinion... Since you don't need to get kills in order to get rewards (although you will get a greater reward if you do get kills) it seems people are just taking that lazy way of doing things and just getting that small reward anyway without any attempt, but when the enemy tries to take the base from you. Then they will "attempt" to do something about it, mostly camping the base.

Drake 2011-02-12 20:09

I didnt notice there was like an auto aim function until I randomly discovered it in-game earlier, It would have made life a little easier at the start.

I done pretty well in the last game I had and in the first 5 minutes I'd racked up 3 kills when myself and a few other teammate full on blitzkrieged the enemies base but ended up being taken down by 2 tankbusters waiting in the bushes at the rear of their spawn which wasn't so bad since we had a good run and whittled the enemy down to about 4 units overall. What made it worse was that when I went into spectator mode and found the remaining tanks on my team where all hiding at base......in the bushes.

=E

Hooves 2011-02-12 20:14

Quote:

Originally Posted by Drake (Post 3484804)
I didnt notice there was like an auto aim function until I randomly discovered it in-game earlier, It would have made life a little easier at the start.

Hold on a minute... There's an auto-aim function? :eek:

Quote:

I done pretty well in the last game I had and in the first 5 minutes I'd racked up 3 kills when myself and a few other teammate full on blitzkrieged the enemies base but ended up being taken down by 2 tankbusters waiting in the bushes at the rear of their spawn which wasn't so bad since we had a good run and whittled the enemy down to about 4 units overall. What made it worse was that when I went into spectator mode and found the remaining tanks on my team where all hiding at base......in the bushes.

=E
They all leechers :heh: have you tried typing to them and see if they will move in for the kill?

Drake 2011-02-12 20:41

Hah yeah if theres an enemy inside the round turret sight crosshair you right-click and the barrel auto-aims onto the enemy tank although it isnt always perfect and sometimes its just more effective to aim for particular sections of enemys tank like any external fuel tank or the turret itself.

Keroko 2011-02-12 21:10

Quote:

Originally Posted by Hooves (Post 3484791)
I believe they are leechers in my opinion... Since you don't need to get kills in order to get rewards (although you will get a greater reward if you do get kills) it seems people are just taking that lazy way of doing things and just getting that small reward anyway without any attempt, but when the enemy tries to take the base from you. Then they will "attempt" to do something about it, mostly camping the base.

Looks like you've had teams with a lot of artillery. Artillery has two massive advantages: They have huge range and deal tons of damage.

Their main disadvantage? They're also made out of cardboard. Even light tanks can one-shot an artillery.

Charging in with an arty is nothing short of suicide, so the best way for most players to fight with them is to stay back and shoot. When used properly this can be very effective, with the stronger and faster tanks charging in and the artillery providing support fire. I've seen this completely destroy camper teams. The downside is that if you have tanks with 3/4th artillery, a lot of them will be very hesitant to leave the base. Cardboard armor tends to invoke the coward in players.

Hooves 2011-02-12 21:13

Quote:

Originally Posted by Keroko (Post 3484894)
Looks like you've had teams with a lot of artillery. Artillery has two massive advantages: They have huge range and deal tons of damage.

Their main disadvantage? They're also made out of cardboard. Even light tanks can one-shot an artillery.

Ah, thank you very much Keroko for telling me this, but I personally moused over one of the tanks at my base camp and found it to be a T1 tank, so I can count him as a leecher. But I'll be more aware of how artillery players play atleast :heh: but one-shot by a light tank... That is pretty fragile indeed..

Drake 2011-02-12 21:25

I wouldn't say one hit per-say as from watching in spectator I seen a few of the mobile artillery types (mostly T57's) take a fair kicking so it probably just depends how far down the upgrade tree your SPG is.

From all the tanks I seen sitting in the base most where medium/light tanks with the actual artillery units either moving further back behind the base or into the corner of the map.

Hooves 2011-02-12 21:26

To our surprise, the other tanks that sit near the artillery units are probably organized teams protecting the artillery as they bombard the enemy, since the artillery as you said is cardboard.

LoweGear 2011-02-13 05:42

Quote:

Originally Posted by Drake (Post 3484402)
Hmm theres a forum section dedicated to it on the official forums, no idea how to install them and what have you but check this out.

http://img827.imageshack.us/img827/1351/panthervc.jpg

<3

... I stand corrected.

Now I WANT DAT SKIN :eek::eek::eek:

Tk3997 2011-02-13 06:23

Quote:

Hold on a minute... There's an auto-aim function? :eek:
Don't rely on it, it's useful for centering a weapon quickly, but it lags moving targets slightly and most shots will miss. You'll need to learn to lead manually to hit moving targets, beyond that it always aims more or less center of mass which means it often smacks turrets which tend to be more armored. You'll get better results by aiming manually even on static targets to target the weakest armor you can see, and minimize angles. Yes the game also considers the angle of a striking shell so deflection is less likely if you aim at a piece of armor square to you, rather then firing at something from a shallow angle. Auto-aim does not care about that and will merely fire away at extremely poor angles.

Also pay attention to the color of the inner sight green means probable penetration, orange means possible but unlikely, red means basically impossible.

Quote:

Originally Posted by Drake (Post 3484928)
I wouldn't say one hit per-say as from watching in spectator I seen a few of the mobile artillery types (mostly T57's) take a fair kicking so it probably just depends how far down the upgrade tree your SPG is.

Arty at low levels gives you a skewed view. Since basically nothing is armored enough to stop there shots and most tanks guns are weak at that level, so arty can survive hits and even bounce shots and kill most stuff with one shot. Beyond that the smaller arty guns also load fairly quickly, but up past T5 it changes allot as the guns reload much slower and tank armor get's thicker and tank guns do more damage.

It's still dangerous, but it can't be played like a TD anymore and most of them can't one shot tanks of similar levels. Overall while it still matters later on it's less dominating and can't save hopeless teams in and of itself. This is speaking as a guy with a Hummel.

Quote:

From all the tanks I seen sitting in the base most where medium/light tanks with the actual artillery units either moving further back behind the base or into the corner of the map.
Due to how the camo system is modelled and depending on the maps "camping" is just a fact of life as frankly defending is a fairly large advantage. Mind you attacking is certainly possible, but it tends to require either a skill advantage (hard to judge) or better coordination (rare). Most guys want to try and live as long as they can and not "waste" a game and so there is a marked tendency to play conservatively since just rushing off to die is punished pretty harshly (It could end up being effectively a 10 to 15 minute "respawn" for that tank)

This matters less as you acquire more vehicles, but if you're looking to grind out some exp on a specific one nothing sucks more then dying two minutes into a game, sitting out ten minutes, and then getting like 50 exp for the game.

Keroko 2011-02-13 06:27

Quote:

Originally Posted by Hooves (Post 3484904)
Ah, thank you very much Keroko for telling me this, but I personally moused over one of the tanks at my base camp and found it to be a T1 tank, so I can count him as a leecher. But I'll be more aware of how artillery players play atleast :heh: but one-shot by a light tank... That is pretty fragile indeed..

Well, it is pretty important to defend your base as well. Everyone blindly rushing towards the enemy base just leaves yours open for a capture. I wouldn't go as far as to claim everyone who stays behind as being a leecher. Defenders are more important then you think.

Quote:

Originally Posted by Drake (Post 3484928)
I wouldn't say one hit per-say as from watching in spectator I seen a few of the mobile artillery types (mostly T57's) take a fair kicking so it probably just depends how far down the upgrade tree your SPG is.

Well, that's true, the higher tiers aren't insta-killed. But their health and armor still pales in comparison to other tanks.

Let me rephrase then, when equal tier, artillery gets one-shot nearly every single time.

Quote:

Originally Posted by Drake (Post 3484928)
From all the tanks I seen sitting in the base most where medium/light tanks with the actual artillery units either moving further back behind the base or into the corner of the map.

IMO this is a wrong strategy to play, unless the enemy is actually pushing you back. If you sit in the corner as artillery, you can barely hit half the screen, which means you can't support your team when they push. Personally, I drive forwards when the game starts, find a place to hide close to our base and watch how the battle goes. If our team starts pushing, I support them by blasting away some of the tanks holding them back and advance when they do (though still staying behind the frontlines). If they're driving us back, I support them by providing covering fire and helping to stop the advance. That's when I might consider a tactical retreat backwards.

Moving forwards also allows you to take out the enemy artillery, which is usually too distracted shooting at the advancing front-line and leave themselves wide open.

Bottomline is, going to the back of your base is just limits your range. An artillery that can't hit the enemy is as useless as a leecher.

Gault 2011-02-13 08:12

currently stuck on a fully upgraded PzKpfW 3.. just 4k more Exp points till I can get a PzKpfW 4

heading towards King Tiger , then I'll stop at that

Drake 2011-02-13 19:03

I upgraded to the BT-7 this evening although I don't really notice any difference performance wise its really just a slightly chunkier BT-2

Didn't do well at all today and most matches where pretty much dominated by artillery and the heavier tanks so I didn't really score many kills which didn't really do much good for my credit count =/

Tk3997 2011-02-14 10:13

Quote:

Originally Posted by Keroko (Post 3485402)
Well, it is pretty important to defend your base as well. Everyone blindly rushing towards the enemy base just leaves yours open for a capture.

:uhoh:



Attack can work if everyone get's behind it, we win about a minute after that ends via cap.

Quote:

Well, that's true, the higher tiers aren't insta-killed. But their health and armor still pales in comparison to other tanks.

Let me rephrase then, when equal tier, artillery gets one-shot nearly every single time.
Only if they penetrate, as noted at higher levels the tanks armor gets thick enough to bounce shells. It's entirely possible for atry to smack a tank four or five times and do nothing because the shooting angle is resulting in frontal armor hits. Even with penetration it's not assured the Hummel and GW Panther 155 can in theory do almost 1200 damage in a single hit, but a max damage roll is rare and even that still would not one shot even a Tiger I.

The Tiger is technically higher teir, but Arty tends to get counted as 2-3 tiers higher then it's technical level due to the shorter tree. The "T5" Hummel used to be the end of the Germany arty tree for instance and would constantly be put into games with T9-10 tanks.

Quote:

IMO this is a wrong strategy to play, unless the enemy is actually pushing you back. If you sit in the corner as artillery, you can barely hit half the screen, which means you can't support your team when they push.
That's only true at low levels once you hit about T4 arty you can range basically any map totally, so then line of sight and where you can shot is what matters. No arty in higher level games will ever be anywhere but the far, far back of the map in a bush, nor should it be mind you.

Even at lower levels movement should be as minimal as possible as arty that's moving and not shooting is contributing nothing, moving too much is far, far worse then not moving at all frankly.

Quote:

Moving forwards also allows you to take out the enemy artillery, which is usually too distracted shooting at the advancing front-line and leave themselves wide open.
Again this is only true at low level, once you can range the entire map Counter Battery is possible from anywhere. It's also why getting anywhere NEAR the front is stupid, the MOMENT anyone gets vis on you shells will be coming in from the enemy arty without them having to move an inch. This also is part of what makes arty OP at low level, the lack of a significant CB threat.

That said at least to me CB remains a secondary role. Unless you have a really good idea where he's shooting from wasting time chasing tracers can just result in them blowing up half your team, and even if you do kill them eventually if they've knocked out a half dozen tanks by then who cares?

Spartanz1170 2011-02-15 17:53

Quote:

Originally Posted by Drake (Post 3484402)

SQUAD 7 MOVE OUT! :heh:

Mow Yun 2011-02-16 04:05

Yay, people who play World of Tanks ^o^;

<--- North American server

The lower tiers tend to be tough but I'd rather it be tough and let people learn on the lower tiers than to have people playing their tanks like idiots when their contribution to the team is much greater. Unfortunately, there are still too many people like that : [

Drake 2011-02-16 09:42

<------- EU server

I'm starting to hit games with the heavier tanks and have changed my tech path in the directions of tank destroyers to compensate.

I've been running with the russian SU-76 with 70 odd mm gun and its pretty decent but the tank itself is slooooowwwww so it can be difficult to get into the thick of it.

Gault 2011-02-16 11:15

PzKpfW 4 with the same turret as the 3rd , haven't played much as of late
but seriously , I can't really damage/penetrate anything on a similar tier or higher with what I got , I have an equal amount of the 3 Shells avail , only the gold currancy one does slightly anything (at best 36% damage at worst 1%)

best thing to do is scout and gain the EXP if I cant hit anything

kaizerknight01 2011-02-16 12:18

hmmm i play this game i ww2 and the certain battle ship game ( 2d)

Hooves 2011-02-16 16:32

Quote:

Originally Posted by Mow Yun (Post 3489622)
Yay, people who play World of Tanks ^o^;

<--- North American server

The lower tiers tend to be tough but I'd rather it be tough and let people learn on the lower tiers than to have people playing their tanks like idiots when their contribution to the team is much greater. Unfortunately, there are still too many people like that : [

I find too many light tanks just sitting at base camp and just moving back and forth :eyespin: but the people I usually play with seem to be good, we did get a couple of wins but I unfortunately get the bad luck of being up against a tank destroyer :eek:

<---- North American Server

Spartanz1170 2011-02-16 16:39

Quote:

Originally Posted by kaizerknight01 (Post 3490078)
hmmm i play this game i ww2 and the certain battle ship game ( 2d)

If your talking about Navy Field, don't it's pretty much dead due to half the player base quitting the game over the issue of HackShield.
Thats why I switched to World of Tanks, and I don't regret it

Drake 2011-02-19 17:11

Really starting to hate this game now =/

I've been stuck with the SU-85 for the past few days and I'm finding it impossible to advance any further.

I only ever seem to get lumped into games with IM's, T1's, KV's and all of the other stupidly high power/armour tanks and I really don't seem to stand a chance against them, I basically die after a single hit and can never seem to hit them back hard enough to cause sufficient damage...

=/

Gault 2011-02-20 08:47

Quote:

Originally Posted by Drake (Post 3495230)
Really starting to hate this game now =/

I've been stuck with the SU-85 for the past few days and I'm finding it impossible to advance any further.

I only ever seem to get lumped into games with IM's, T1's, KV's and all of the other stupidly high power/armour tanks and I really don't seem to stand a chance against them, I basically die after a single hit and can never seem to hit them back hard enough to cause sufficient damage...

=/

Same situation , just that I got a Panzer 4..

Drake 2011-02-20 13:34

What I find bizarre is that I meant to be running a tank destroyer that ironically cant destroy tanks.

I've currently got the 85-mm cannon mounted and tried all the shells types (HE seem most effective for damaging but never penetrate) and the only thing I seem to be able to destroy in 2-3 hits are other tank destroyers and maybe SPG's if I ever survive long enough to get close.

From what I've read on the official WOT forums alot of people are having the same problem and it gets a little easier when you unlock the next TD down the tech tree (SU-85A).

EDIT: They where lying its no better at all =<

Keroko 2011-02-20 20:02

... My first question is why are you trying to get close at all? I've been raking up kills like no tomorrow, the trick is to use the long range that comes with the tank destroyer. Just zoom in to max using your mouse wheel and snipe away.

LoweGear 2011-02-21 09:23

Tank Destroyers aren't meant for running and gunning. If Light Tanks are Scouts, Medium Tanks Soldiers, and Heavy Tanks Heavies, then Tank Destroyers are Snipers. Tank Destroyers do have an innate bonus to camouflage afterall (and they are considered as not having turrets, so moving your gun doesn't break your camo at all), and thus are best utilized hiding in some foliage to ambush would-be rushers and other enemies from long range - as they were actually used in WW2. You can use them Assault Gun-style, but only if you have some reliable backup to cover your flanks, or are the only one left in your team.

Drake 2011-02-21 09:40

I don't =s I usually stay well hidden back behind the main force but most of the high tier tanks seem to be able to able to send accurate shots just as far as I can but usually result in me dying after single hit.

There are times when I would follow a small group and flank around outskirts to either cap the enemies base or take out their artillery but again I would stay at the rear of the group.

I'd have thought the SU-85's higher armour count would make it a little more resistant than the SU-85B but there doesn't really seem to be any difference.

One thing that I think would be a useful addition would be the ability to deploy smoke although the effect on server performance would likely cause issues.


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