World of Tanks
World of Tanks Official Site
Anyone else playing this free MMO here? Currently in Open Beta, though it's slated to be released as a Free2Play within the next two months. *goes back to farming for his M4A3E8 Sherman* |
*raises hand* Present! Love this game too, and so far anyone I've recommended it too does so as well. It's a fun little game, and with the matches being short fun to do in between breaks and such.
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Started playing today , got myself a PanzerKampfWagen 3 AUSF A
this tier 3+ is harder than having the Leichttracktor for the 1st time |
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I've seen a few articles about this in the past but never new it was now an open beta.
Might give it a go later. Can you import custom skins to use online ? as I remember seeing some cool VC themed skins a while back <3 |
No support for custom skins unfortunately, and understandably so given the sheer variety of tanks you can unlock. :heh:
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Played a good amount of battles (6 I think) and I must say, this game is quite enjoyable, but not fully engaging. But still quite interesting, but also a good place for leechers who can just sit in the base all day and leech off the victory experience.
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There a reason the oh-so lovely T90 has been left out? I'm guessing this is WWII and before?
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Yes, this game deals with WW2 era vehicles only, including experimental and prototype models never put into service. So if you want to see how a Maus would perform against other tanks... though getting a Maus would be an incredibly long grind :heh:
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Tried it out last night and its additively fun although pretty hard when your starting out with little baby tanks. X[
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http://img827.imageshack.us/img827/1351/panthervc.jpg <3 |
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I'm using the BT-2 at the minute and its a little better than the baby tanks you start with and as soon as you put the 40mm odd gun on it you can finally begin to pose real threat.
Still didn't stop me getting steamrolled by panzers and those allied mobile artillery tanks ALOT of people see to love @_@ but at least I was starting to tally some kills. One thing thats been irritating me is theres alot of just plain old that goes on, where basically 3/4 of each team barely move from the spawn points and when they do its only to the closest bush... Its gonna be a real grind until I get my lovely T-54 =< |
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I didnt notice there was like an auto aim function until I randomly discovered it in-game earlier, It would have made life a little easier at the start.
I done pretty well in the last game I had and in the first 5 minutes I'd racked up 3 kills when myself and a few other teammate full on blitzkrieged the enemies base but ended up being taken down by 2 tankbusters waiting in the bushes at the rear of their spawn which wasn't so bad since we had a good run and whittled the enemy down to about 4 units overall. What made it worse was that when I went into spectator mode and found the remaining tanks on my team where all hiding at base......in the bushes. =E |
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Hah yeah if theres an enemy inside the round turret sight crosshair you right-click and the barrel auto-aims onto the enemy tank although it isnt always perfect and sometimes its just more effective to aim for particular sections of enemys tank like any external fuel tank or the turret itself.
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Their main disadvantage? They're also made out of cardboard. Even light tanks can one-shot an artillery. Charging in with an arty is nothing short of suicide, so the best way for most players to fight with them is to stay back and shoot. When used properly this can be very effective, with the stronger and faster tanks charging in and the artillery providing support fire. I've seen this completely destroy camper teams. The downside is that if you have tanks with 3/4th artillery, a lot of them will be very hesitant to leave the base. Cardboard armor tends to invoke the coward in players. |
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I wouldn't say one hit per-say as from watching in spectator I seen a few of the mobile artillery types (mostly T57's) take a fair kicking so it probably just depends how far down the upgrade tree your SPG is.
From all the tanks I seen sitting in the base most where medium/light tanks with the actual artillery units either moving further back behind the base or into the corner of the map. |
To our surprise, the other tanks that sit near the artillery units are probably organized teams protecting the artillery as they bombard the enemy, since the artillery as you said is cardboard.
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Now I WANT DAT SKIN :eek::eek::eek: |
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Also pay attention to the color of the inner sight green means probable penetration, orange means possible but unlikely, red means basically impossible. Quote:
It's still dangerous, but it can't be played like a TD anymore and most of them can't one shot tanks of similar levels. Overall while it still matters later on it's less dominating and can't save hopeless teams in and of itself. This is speaking as a guy with a Hummel. Quote:
This matters less as you acquire more vehicles, but if you're looking to grind out some exp on a specific one nothing sucks more then dying two minutes into a game, sitting out ten minutes, and then getting like 50 exp for the game. |
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Let me rephrase then, when equal tier, artillery gets one-shot nearly every single time. Quote:
Moving forwards also allows you to take out the enemy artillery, which is usually too distracted shooting at the advancing front-line and leave themselves wide open. Bottomline is, going to the back of your base is just limits your range. An artillery that can't hit the enemy is as useless as a leecher. |
currently stuck on a fully upgraded PzKpfW 3.. just 4k more Exp points till I can get a PzKpfW 4
heading towards King Tiger , then I'll stop at that |
I upgraded to the BT-7 this evening although I don't really notice any difference performance wise its really just a slightly chunkier BT-2
Didn't do well at all today and most matches where pretty much dominated by artillery and the heavier tanks so I didn't really score many kills which didn't really do much good for my credit count =/ |
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Attack can work if everyone get's behind it, we win about a minute after that ends via cap. Quote:
The Tiger is technically higher teir, but Arty tends to get counted as 2-3 tiers higher then it's technical level due to the shorter tree. The "T5" Hummel used to be the end of the Germany arty tree for instance and would constantly be put into games with T9-10 tanks. Quote:
Even at lower levels movement should be as minimal as possible as arty that's moving and not shooting is contributing nothing, moving too much is far, far worse then not moving at all frankly. Quote:
That said at least to me CB remains a secondary role. Unless you have a really good idea where he's shooting from wasting time chasing tracers can just result in them blowing up half your team, and even if you do kill them eventually if they've knocked out a half dozen tanks by then who cares? |
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Yay, people who play World of Tanks ^o^;
<--- North American server The lower tiers tend to be tough but I'd rather it be tough and let people learn on the lower tiers than to have people playing their tanks like idiots when their contribution to the team is much greater. Unfortunately, there are still too many people like that : [ |
<------- EU server
I'm starting to hit games with the heavier tanks and have changed my tech path in the directions of tank destroyers to compensate. I've been running with the russian SU-76 with 70 odd mm gun and its pretty decent but the tank itself is slooooowwwww so it can be difficult to get into the thick of it. |
PzKpfW 4 with the same turret as the 3rd , haven't played much as of late
but seriously , I can't really damage/penetrate anything on a similar tier or higher with what I got , I have an equal amount of the 3 Shells avail , only the gold currancy one does slightly anything (at best 36% damage at worst 1%) best thing to do is scout and gain the EXP if I cant hit anything |
hmmm i play this game i ww2 and the certain battle ship game ( 2d)
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<---- North American Server |
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Thats why I switched to World of Tanks, and I don't regret it |
Really starting to hate this game now =/
I've been stuck with the SU-85 for the past few days and I'm finding it impossible to advance any further. I only ever seem to get lumped into games with IM's, T1's, KV's and all of the other stupidly high power/armour tanks and I really don't seem to stand a chance against them, I basically die after a single hit and can never seem to hit them back hard enough to cause sufficient damage... =/ |
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What I find bizarre is that I meant to be running a tank destroyer that ironically cant destroy tanks.
I've currently got the 85-mm cannon mounted and tried all the shells types (HE seem most effective for damaging but never penetrate) and the only thing I seem to be able to destroy in 2-3 hits are other tank destroyers and maybe SPG's if I ever survive long enough to get close. From what I've read on the official WOT forums alot of people are having the same problem and it gets a little easier when you unlock the next TD down the tech tree (SU-85A). EDIT: They where lying its no better at all =< |
... My first question is why are you trying to get close at all? I've been raking up kills like no tomorrow, the trick is to use the long range that comes with the tank destroyer. Just zoom in to max using your mouse wheel and snipe away.
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Tank Destroyers aren't meant for running and gunning. If Light Tanks are Scouts, Medium Tanks Soldiers, and Heavy Tanks Heavies, then Tank Destroyers are Snipers. Tank Destroyers do have an innate bonus to camouflage afterall (and they are considered as not having turrets, so moving your gun doesn't break your camo at all), and thus are best utilized hiding in some foliage to ambush would-be rushers and other enemies from long range - as they were actually used in WW2. You can use them Assault Gun-style, but only if you have some reliable backup to cover your flanks, or are the only one left in your team.
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I don't =s I usually stay well hidden back behind the main force but most of the high tier tanks seem to be able to able to send accurate shots just as far as I can but usually result in me dying after single hit.
There are times when I would follow a small group and flank around outskirts to either cap the enemies base or take out their artillery but again I would stay at the rear of the group. I'd have thought the SU-85's higher armour count would make it a little more resistant than the SU-85B but there doesn't really seem to be any difference. One thing that I think would be a useful addition would be the ability to deploy smoke although the effect on server performance would likely cause issues. |
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