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yajra03 2010-10-18 03:18

DoTA 2
 
Valve Dota Officially Revealed

In 2009, Icefrog announced that Valve would be entering the DotA Based Game genre with Icefrog at the helm.
Mid 2010 - Valve applies for the DotA, DotA 2 and DotA 3 trademark.
October 2010 - the Valve secret DotA project is unveiled by GameInformer.

http://4.bp.blogspot.com/_X56mregoBL...s400/dota2.jpg
The new DotA 2 Logo from Valve

What's a Dota?

Dota 2 takes its name from the Warcraft III mod Defense of the Ancients, a drastic change to that stock real-time strategy title, which pits two teams of five players against each other in highly competitive, 40-minute or longer matches. Unlike most RTSes, DotA has each player controlling a single hero who levels up and stockpiles gold to purchase powerful equipment and consumables. As computer-controlled armies continually spawn and rush the enemy's base, players are responsible for using their powerful heroes to turn the tide of the battle in their favor.

DotA quickly gained massive popularity on Blizzard's Battle.net service, with the growing community utilizing user-created channels and the rudimentary custom game browser to connect players. As mods tend to do, it branched into several variations as time passed. Eventually, one rose to the top: DotA-Allstars, originally created by Steve "Guinsoo" Feak (now employed with Riot Games designing League of Legends). Allstars is currently maintained and updated by IceFrog (who declined to give his real name), who was hired by Valve in 2009 and is now working on Dota 2.



DotA enjoys such unprecedented popularity for a number of interconnected reasons. The game has a skill curve as long and as wide as Counter-Strike or StarCraft; expert players dominate matches with lesser-skilled individuals solely through manual dexterity and hard-won knowledge. Extensive upgrade paths allow players to combine items into more powerful versions, gaining thousands of hit points or powerful life-stealing attacks. Team play is hugely rewarded; though the map is large enough for all ten players to spread out and fight creeps on their own without anyone engaging anyone else directly, late-game play is almost invariably centered around giant 3v3 or even 5v5 team fights.

The mod has benefited from excellent, long-running support in the form of constant updates that add new content or address balance issues. Said balance is good enough that no dominant team composition or strategy has ever taken hold for long. The heroes are varied enough that a match featuring different team rosters can take on an entirely different character from the last.

The enormous following generated by DotA's deep gameplay is unprecedented. Today, years after its release, a third-party site hosting an update can get hammered by more than six million downloads in a day. The mod spawned a new subgenre, commonly referred to as "action-RTS," that contains two successful commercial games in League of Legends and Heroes of Newerth (and the unfortunate flop Demigod) as well as DotA-Allstars itself. Valve Corporation, the company beloved for its Half-Life, Counter-Strike, Team Fortress, and Left 4 Dead series as well as its outstanding Steam digital distribution and matchmaking platform, is making its entry into this still-growing genre next year with Dota 2.



What Does Valve Bring?

Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched. "Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains. "IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it." This approach means that Dota 2 basically is DotA-Allstars with new technology.

DotA-Allstars' roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.

A few things will make significant differences to players making the transition. Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation. Dota 2's integrated voice chat is a huge step up from having to set up your own Ventrilo server, and the speed of voice communication is very nearly a requirement for a game as team-focused as DotA.

AI bots will take over for disconnected players, and will be available to play against in unranked training matches as well. However, don't get your hopes up for a full-fledged single-player game, though. Johnson says, "Our goal with the AI is just that their experience isn't destroyed just because one person couldn't finish the game."

The visual style is remarkable for retaining the somewhat cartoony feel that the Warcraft III version of DotA-Allstars is built around, while going in a few different directions. "I think there are functional aspects to the art that are pretty significant to the players," Johnson muses. The environment, particularly in the forests that fill in the map between the three lanes that the NPC armies follow, uses a desaturated color scheme to give the colorful heroes and abilities some visual pop. The sizable art team is putting a lot of work into making the shapes and animations of each hero distinct to the point that players will be able to instantly identify any hero they see and quickly gauge the threat level of any situation.

The game will also feature a ton of custom voice work. You'll get amusing lines from heroes as they deny the enemy team last hits on creeps, and champions who have backstory connections will trade quips when nearby.

The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company's backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve's tools when Dota 2 launches in 2011.

At a basic level, posting useful feedback or participating in constructive discussions on the forums will contribute to your standing in the community in a visible way. Valve doesn't have the specifics on how this will work nailed down yet. Will you get points that contribute to a visible ranking, like a Gamerscore? Will your posts need to be recommended by other community members to count for anything? What counts as a constructive discussion? These questions are all being actively explored at the moment. Valve assures us that the designers have a slew of awesome ideas for how to implement rewards in a way that’s visible to the rest of the community, but there are no details to announce yet. "When we talk about this identity that exists inside and outside the game, we don't think we're anywhere near it with what exists on Steam right now," Johnson admits.

If this was just about getting points for posting comments, though, we wouldn't waste your time by telling you about it. Dota 2 goes much farther than that. Everything from unlocking new skins for your favorite hero to getting a unique title for writing a strategy guide is on the table. Valve has ambitious plans (for which, again, there are no specifics to share) to host everything themselves and provide the best framework for the community to interact with each other. The idea is to reduce the social friction inherent in having to dig around a bunch of different fansites and wikis to find what you're looking for.

Ultimately, two things will make Dota 2 stand out: the coaching system and interactive guides. Read on to find out more.



Riding the Skill Curve

Getting owned sucks. It doesn't matter if you're the victim of a headshot in Counter-Strike, corner trapped in Street Fighter, or swarmed under by Zerglings in StarCraft. Holding the short end of the skill stick in competitive games like these is rough. This problem is compounded in DotA and its clones by two factors. First, matches last around 40 minutes – that's a long time to spend getting your face kicked in. Second, dying not only takes you out of the game while your respawn timer counts down but also directly benefits the other team by giving a big cash bounty to your killer.

At intermediate and higher levels of play, having a poor player on your team who dies frequently is worse than fighting with a man down, as the opposite team gets gobs of gold for picking off the newbie. This has fostered a legendarily newbie-hostile attitude within large swaths of the DotA community. As fun and rewarding as the game is when you're in a match of appropriate skill level – and it can be one of the very best experiences in gaming, without exaggeration – finding those matches has always been a nightmare. It doesn't help that the game is so intense that Valve had to institute a "no talking about the match for an hour afterwards" rule for its internal playtests. The recent commercial titles that more or less cloned DotA have ameliorated this to some extent, but it is still often a huge problem.

Valve believes that the solution to the huge barrier to entry is threefold. The first, obvious solution is to have excellent skill-based matchmaking for both individuals and teams. Valve believes that the work going into Steamworks for Dota 2's release meets that requirement. Second, interactive guides will allow players to do more than just read a guide for their favorite hero that has been deemed helpful by the community at large. Valve plans to allow guide-makers to tie their work back into the game by doing things like highlighting suggested item purchases or displaying useful information during a match.

Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn't entirely decided on the specifics of how newbies and coaches will be matched up, but once they're together a few things happen. The coach sees the pupil's screen, and gets private voice and chat channels to communicate with them. The coach probably won't be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.



Of course, the pupil will be able to rate the coach's helpfulness. Being a well-regarded coach will have explicit in-game rewards, just like writing useful guides, posting constructive feedback, or engaging in interesting strategy discussions. If the overwhelming response to Battle.net achievements is any indication, vanity rewards like these will be extremely effective in channeling the community's energies toward positive contributions.

Valve founder and boss Gabe Newell thinks that ongoing service and value creation over a game's lifespan is the new reality of game development. "IceFrog was one of the smartest people we've ever met about doing that, and he was doing it with both hands tied behind his back, so to speak," Newell says. The company plans on approaching Dota 2 with the same dedication that won it the fanatical devotion of the Team Fortress 2 community, pushing out dozens of updates that do everything from adding new hats to fixing balance issues to introducing entire new match types for free.

"I think the interesting thing is us adding a second layer where the community is a service to each other. That's the real shift that we're trying to build here. Valve is going to keep building software around Dota and around the community and around Steamworks for Dota, but we're also going to build this system where the community can bring service to each other and be recognized for it," Johnson proclaims. With a solid backbone of community-enabling systems and Valve's legendary support and technology behind it, Dota 2 has a chance to turn one of the most popular mods of all time into a full game on PC and Mac that compares favorably to any eight-figure-budget console blockbuster.

One thing going for the Valve DotA Based Game is it's lead developer. Since Icefrog is credited for bringing DotA to it's peak, a lot of DotA players will be following Icefrog and the Valve DotA project. Expectations are quite high since both Icefrog and Valve have generally good reputations when it comes to their craft.

Editor notes: One notable game in the DotA based game genre is Heroes of Newerth, a 30 dollar game from a game company with a cult following. HoN is currently marked by long-time DotA veterans as the only worthy successor to DotA so far. All these can change if Valve meets the high expectations from both the DotA and Steam communities.

Morphling
http://2.bp.blogspot.com/_X56mregoBL..._morphling.jpg

Lina
http://2.bp.blogspot.com/_X56mregoBL...dota2_lina.jpg

Bloodseeker
http://2.bp.blogspot.com/_X56mregoBL...loodseeker.jpg

Drow Ranger
http://1.bp.blogspot.com/_X56mregoBL...drowranger.jpg


:):):):):):):):):):):):):):):):):):):)

great news for all dota fanatics! all hail icefrog!!!

killer3000ad 2010-10-27 05:38

Blizzard and Valve clash over DoTA trademark

Rhythm 2010-10-27 05:46

Quote:

Originally Posted by DeadBonesDooM (Post 3718327)
Ahh shut up you ignorant brats, you found dota when it went big, like 6 years ago?
I have played dota as long as I can remember :D
DotA is most badass game ever, DotA 2 will be more badass then anything made yet.
Yes DotA 2 will be another copy of dota but it has better graphics, improved game systems, new hero models(similar to original ones), new item models and probaly more and more features.
LoL is just an horrible game.
Now if you come to flame me that "omg you haven't played lol", then please gtfo I have played every game based on DotA.
And there are more than enough of them.
And so far, DOTA has been best. Then comes HoN, then Avalon heros and then LoL.

/thread

Finally the game is out. No more shitty LoL or HoN. <3

Duo Maxwell 2010-10-27 07:16

Quote:

Originally Posted by Rhythm (Post 3317252)
No more shitty LoL or HoN either.

Why do people love to bash other games senselessly like this? HoN, maybe, but I don't think you can compare LoL to DotA, since the feeling between the two are almost completely different.

Rhythm 2010-10-27 09:43

Quote:

Originally Posted by Duo Maxwell (Post 3317310)
Why do people love to bash other games senselessly like this? HoN, maybe, but I don't think you can compare LoL to DotA, since the feeling between the two are almost completely different.

Excuse me if I hurt your feelings LoL fanboy. :( Why do people get so sensitive like this?

Just because it has a different "feel" (dafuq?), it means you can't compare them? Sure they introduced some new things. In the end they're both still based off the AoS style, both within the MOBA genre, and so is HoN...even though HoN was apparently more of a copy with improved graphics, LoL still retained the principle of 3 lanes, waves, heroes, towers, etc. So why not compare them? And if I feel it's inferior why not bash it? <3

ChainLegacy 2010-10-28 11:51

Quote:

Originally Posted by killer3000ad (Post 3317247)

How I see this is business... If Blizzard wasn't willing to work with Icefrog on a standalone game then they've lost all claim to the name. True it is kind of stupid to stop them from using the DOTA name but one has to wonder why Blizzard wasn't more supportive of the greatest mod ever created for one of their games. I have to feel like it is their loss.

Izayoi 2010-11-04 21:10

Quote:

Originally Posted by Rhythm (Post 3317481)
>>Implying DotA didn't copy off of AoS

Sir, DotA is not original. 3 lanes, waves, heroes, towers are not introduced in DotA. I don't know what your problem is with the LoL's graphic but I guess that is your opinion. To me HoN's graphic is pretty ugly.

First of all, the quality of these concept arts does not show the quality of graphic in game(derp). DotA2 will most likely replace HoN(?) but not LoL. I don't see how DotA2 has anything new to offer other than realistic graphics, which is still in doubt. Following this MOBA genre since AoS and played in the Cal, all I can tell you is that DotA's current balancing system is epic fail. Characters conception like Drow, Bloodseeker is hardly appealing(AOE silent and frost arrows, seriously?). Appealing characters such as Earthshaker/Engima/Silencer is imbalanced with AOE ultimate that could kill the whole team. Game mechanics like killing your allies to allow your creep to stay in one spot without moving while not letting opponent have any exp are epic fail. Items such as Dagger still have like a 3-4 second cool down. The balancing system is actually worse than when games were titled "No SA" in fear of the WitchDoctor Ward. What makes a game fun is its game mechanics and not that it has cool graphics. I am sick of getting that AOE combo in IH or the concept of late game and early game hero.

- I am biased because LoL has Touhou references(Wriggle's Lantern, Youmuu's Ghostblade) and Final Sparks(Lux). I used to hated LoL because the matchmaking system, runes, and mastery; It was until I played Annie, loli bursting people out-- something Lina/Pyromancer could not accomplish, that I began to love LoL. Note that LoL's player population is way larger than HoN due to being free.

Rhythm 2010-11-05 01:46

Quote:

Originally Posted by Izayoi (Post 3332066)
Sir, DotA is not original. 3 lanes, waves, heroes, towers are not introduced in DotA.

I agree, my mistake. I worded that statement wrong. Let me restate; since all three of the games are AoS-based, IMO there's no reason that they can't be compared.

Quote:

Originally Posted by Izayoi (Post 3332066)
I don't know what your problem is with the LoL's graphic but I guess that is your opinion. To me HoN's graphic is pretty ugly.

Firstly, I haven't said I had a problem with LoL's graphics(derp). Secondly, what I said about HoN was me regurgitating what I've heard and read on boards, about it being a DotA copy with improved graphics. It isn't my actual opinion.

Quote:

Originally Posted by Izayoi (Post 3332066)
First of all, the quality of these concept arts does not show the quality of graphic in game(derp).

Of course, I'm completely aware of this lol. I was simply assuming that the DotA2 in-game hero models of these heroes will be based on these concepts and will look like them, not necessarily in terms of quality, but the model itself(derp).

Quote:

Originally Posted by Izayoi (Post 3332066)
DotA2 will most likely replace HoN(?) but not LoL.

Who cares?

Quote:

Originally Posted by Izayoi (Post 3332066)
I don't see how DotA2 has anything new to offer other than realistic graphics, which is still in doubt. Following this MOBA genre since AoS and played in the Cal, all I can tell you is that DotA's current balancing system is epic fail. Characters conception like Drow, Bloodseeker is hardly appealing(AOE silent and frost arrows, seriously?). Appealing characters such as Earthshaker/Engima/Silencer is imbalanced with AOE ultimate that could kill the whole team. Game mechanics like killing your allies to allow your creep to stay in one spot without moving while not letting opponent have any exp are epic fail. Items such as Dagger still have like a 3-4 second cool down. The balancing system is actually worse than when games were titled "No SA" in fear of the WitchDoctor Ward. What makes a game fun is its game mechanics and not that it has cool graphics. I am sick of getting that AOE combo in IH or the concept of late game and early game hero.

Spoiler for Response.:

Quote:

Originally Posted by Izayoi (Post 3332066)
I am sick of getting that AOE combo in IH or the concept of late game and early game hero.

That's just your opinion. You sure like to whine a lot don't you?

Quote:

Originally Posted by Izayoi (Post 3332066)
Items such as Dagger still have like a 3-4 second cool down.

The cooldown is 14 seconds actually (exaggerating a bit there buddy?). Also, the dagger can't be used if damaged by an enemy controlled player unit or Roshan in the last 3 seconds. Which means you can't just escape if you get a surprise gank or something like that. I think that's what you got confused about, and IMO seems pretty balanced to me.

Quote:

Originally Posted by Izayoi (Post 3332066)
Game mechanics like killing your allies to allow your creep to stay in one spot without moving while not letting opponent have any exp are epic fail.

I'm not sure what you mean by this, are you referring to 'denying creeps'? If you are, then I can't help but to disagree for a number of reasons, but once again, it's a matter of opinion. To be completely honest, it sounds like you were just bad at DotA so you decided to opt for a game with easier mechanics. I actually wouldn't be surprised if you are Bronze/Silver in LoL.

Quote:

Originally Posted by Izayoi (Post 3332066)
Characters conception like Drow, Bloodseeker is hardly appealing(AOE silent and frost arrows, seriously?).

That's just your opinion.

Quote:

Originally Posted by Izayoi (Post 3332066)
What makes a game fun is its game mechanics and not that it has cool graphics..

Sure you could say that (which is your opinion), but whether a game has "fun game mechanics" is entirely subjective. It's a matter of opinion(derp). I honestly can't handle the sheer retardation of what you've typed in your post, notice how a lot of what you've said is based on opinion? You can't prove to me LoL is better, and I can't prove to you DotA 2 is better, because the decision will always be based on opinion.

And my opinion is that LoL and HoN are shitty, deal with it kiddo. :P

LoweGear 2011-06-06 14:31

Sneak Peak at DoTA 2 Changelogs

... there was a private Beta for DoTA2 since November 2010? :eek:

Demongod86 2011-06-07 21:09

Actually, Valve can get sued pretty nicely by the anime studio that made Slayers.

LINA INVERSE, anyone?

Also, if they continue to use the same model for Phantom Lancer, Square Enix can sue for ripping off of Kimahri's model.

Also: WotC can sue for the unauthorized use of Morphling (M:tG Urza's Saga) for profit.

So can Blizzard for generally ripping off of their IP. After all, I believe whenever you made a custom map, that map became IP of Blizzard Entertainment.

Frankly, I hope Valve gets taken to the cleaners for this.

Nosauz 2011-06-17 11:08

Quote:

Originally Posted by Demongod86 (Post 3643466)
Actually, Valve can get sued pretty nicely by the anime studio that made Slayers.

LINA INVERSE, anyone?

Also, if they continue to use the same model for Phantom Lancer, Square Enix can sue for ripping off of Kimahri's model.

Also: WotC can sue for the unauthorized use of Morphling (M:tG Urza's Saga) for profit.

So can Blizzard for generally ripping off of their IP. After all, I believe whenever you made a custom map, that map became IP of Blizzard Entertainment.

Frankly, I hope Valve gets taken to the cleaners for this.

Actually you can't really sue, because the character needs to be exactly like said thing, how would MTG have any rights to the name morphling, one is a card depicting a mimic, while the other is a water elemental... How did valve rip off blizzard;s IP? it was a mod to a blizzard game, the models where the same, but most likely the in game models for this game with a different engine won't be restrained to slolely models in WC3/FT, anyway based on current IP laws these companies you mentioned don't really have much claim to any of the IP claims you mention

Reckoner 2011-07-18 19:42

We should be receiving interesting news soon.

http://www.dota-two.com/dota2-presentation-countdown

Quote:

The countdown to the presentation of DOTA 2 has started!

So, what are the latest news? Well, we have had some really tiny bits and pieces of information these past days. For once, we have the "confirmation" that Valve will be showing DOTA 2 at GamesCom, as we can see in the official site of the fair Valve is presenting a strategy game. At the same time, we hear a lot about the new Steam delivery system. Moreover, it is now clear that all the rumours some people were spreading about Valve announcing DOTA 2 at the Comic Con in san Diego this year where totally off. As you can see for yourself in the exhibitors list, Valve is not included, another thing that, again, points to the fact that Valve will be announcing DOTA 2 at GamesCom. Last, but certainly not least, there have been a lot of rumours going on about a DOTA 2 actual Tournament taking place at the GC fair. In particular the sources state that: 8 European Team + 6 Asian Teams get Beta Keys for DotA2 + Travel expenses to Germany and will battle from 17th-21st of August in Cologne in a promotion Tournament for a 5-digit dollar prize pool. Truth or rumour, we will learn soon!

You can't wait for the game to be presented and feel like you are dying for some piece of action? Stay tuned at dota-two.com and our forums for the news and the discussions on one of the most anticipated strategy games of 2011.

[UPDATED]

The latest news want Valve to have sent invites to quite a few pro DotA players to invite them to the GamesCom Tournament, the "Event" as they explicitly call it. Our colleagues at sgamer.com seem to have gotten their hands on one of those invites and they are sharing it with us:


They have a countdown until gamecom on their website too.

And according to earlier Valve announcements they will be releasing Dota 2 probably mid year next year :).

RRW 2011-08-01 16:28

Dota 2 Championships: First Public Showing at Gamescom


the prize is $1 million.

http://blog.dota2.com/2011/08/announ...international/

-Sho- 2011-08-01 17:19

Yeah , saw it , they gave it all to draw the attention. Not surprising , Valve can give such an amount of moneys.
Anyway , see first if Dota 2 will be as good as it seems.

Reckoner 2011-08-03 20:09

Not sure why more people won't talk about this, this is HUGE.

Waven 2011-08-03 21:14

Quote:

Originally Posted by Reckoner (Post 3715544)
Not sure why more people won't talk about this, this is HUGE.

Been reading on esports boards about it but it just turns out into a "RIP lol/hon!" flamefest everywhere.

Valve wants to create hype and publicity with this and they sure as hell succeed in doing that. However, at the end of the day the quality of the game itself and the quantity of its features is what makes a great product and that creates a large community and longevity.

As for me, I had been playing dota even before Icefrog took over from Guinsoo - that's before 2005, and even more after that when it became more competitive. However, since some friends introduced me to LoL I never played a single dota game again and I pretty much never looked back.
Now when dota2 is released I'm giving it a serious try for it to prove to be the "better" game for me but seeing how I'm still hooked up with LoL after all this time, dota2 has to be extremely good for me to switch again for good.

Flying Dagger 2011-08-03 21:35

I believe it is better to host 5 different 200k tournaments than to dump $1mil into an exclusive tournament based on a game that is still in beta.

I believe $1mil creates a lot of hype, but 5x$200k can achieve similar results while providing a skeleton for future growth of the game.

-Sho- 2011-08-04 03:01

Huge? we have nothing about the content , the gameplay yet so i won't say this is huge.

Reckoner 2011-08-04 14:26

Quote:

Originally Posted by -Sho- (Post 3715915)
Huge? we have nothing about the content , the gameplay yet so i won't say this is huge.

It's pretty. Big for than a few reasons. First of all one million dollars in prize money? Holy crap. This is by far the hugest prize money pot in the history of e gaming! For comparison sc2's biggest pot ever I believe was 100k!

Valve has basically shown an incrediblemdisplay of both power and confidence here. Not only does this show the overwhelming financial support Dota 2 will have over lesser copies like hon but it practically announces Dota 2 as the next possibly enormous e game in the world. While there Always has been a nicely sized competitive scene out there for dotA it has very little sponsors and has been hugely limited by the war3 engine. This is a chance for Dota to really burst out into the internationL scene like sc2 managed to.

Xion Valkyrie 2011-08-04 23:42

They should do something like what HoN is doing with their public/verified users.

The rotating heroes for unverified users is probably the best idea ever for DOTA. One of the biggest problems was that newbies are completely overwhelmed by an immediate pool of 100 heroes. Having a much smaller selection on rotation would allow newbies to slowly learn various heroes without being overwhelmed by them.

Belial13 2011-08-05 11:47

Can't wait to see what it looks like

I still play dota to this day fairly regularly, so can't wait for this to come out, and hopefully since it's on steam there will be no MH you you will get banned quickly if you you it ...

Cinocard 2011-08-05 15:27

Quote:

Originally Posted by -Sho- (Post 3715915)
Huge? we have nothing about the content , the gameplay yet so i won't say this is huge.

We actually have almost complete gameplay information, duh. It's promised to be exactly the same as the current DotA, probably except advanced mechanics and UI.
What information we don't have is the feature/graphic/music/etc. the game as a standalone will have.

I can't wait to see how Valve will handle fine details such as "Mmmoonsster killll" :p

Quote:

Originally Posted by Xion Valkyrie
The rotating heroes for unverified users is probably the best idea ever for DOTA. One of the biggest problems was that newbies are completely overwhelmed by an immediate pool of 100 heroes. Having a much smaller selection on rotation would allow newbies to slowly learn various heroes without being overwhelmed by them.

I feel that in the initial phase the most difficult thing is not to play your hero; any guide can give you one solid build and instruction to follow. What's difficult is to play against your enemy's heroes. You essentially need to know all 5 enemy heroes to have any chance.

Quote:

I believe it is better to host 5 different 200k tournaments than to dump $1mil into an exclusive tournament based on a game that is still in beta.
Or 5 $1mil tournaments.

Xion Valkyrie 2011-08-05 15:53

Quote:

Originally Posted by Cinocard (Post 3717760)


I feel that in the initial phase the most difficult thing is not to play your hero; any guide can give you one solid build and instruction to follow. What's difficult is to play against your enemy's heroes. You essentially need to know all 5 enemy heroes to have any chance.



.

Yeah, that's why having a small pool makes it much easier for newbies to learn how to deal with enemy heroes.

Reckoner 2011-08-05 17:44

F2P model of HoN is garbage. You don't need a company to dictate which heros you can use to only use a small amount of them at the start.

Forsaken_Infinity 2011-08-05 18:37

Wait till August 17th guys. Just wait. Icefrog is better than all the other fakers who either returned after he made the genre popular or want to cash in. And Valve is on a completely different tier from the imitators. But that still doesn't mean you should just believe the hype. Especially given that the past year wasn't the best in terms of DotA development (some of it was understandable given Icefrog's involvement with DotA2). Take it with some salt come August 17th.

Also, Reckoner, this might not appear huge here - but that's because animesuki isn't really for hardcore gamers who follow the competitive scene or spend far too much time mastering a game with an absurd learning curve - which just so is the biggest thing DotA has going for it. People here seem much more attracted to casual games. Stuff like LOL is much more likely to get a response here partly because it's a casual (read: dumbed down) game and partly because its been PR'd very very aggressively (after all, DotA's player base is far far bigger than that of LOL when it comes to casual play - but there is no central governing body that tells them to go like that youtube vid or go log in to that stream). Besides, even if people here play DotA, they probably already have other places where they talk about it (I know I do) so they are very seriously tired of it and wouldn't want to argue with casual folks from animesuki. Trust me when I say this is very huge where it actually matters. And given that its Valve, I am sure they will also manage to do something with the curve to make it more accessible. Not that it really matters anyway because once the game has actual financial backing and aggressive marketing, people will want to play it regardless of the curve. Whether they'll be good at it is another thing altogether but with most games, a very small portion of the players can actually play the game for its whole worth anyway.

@Waven: Sir, at what level did you play DotA and LOL? For DotA is much better than LOL even right now. It's a much more polished game and actually has all the supporting functions (sure they come from wc3 but it does have them) unlike LOL which doesn't even have a load function. Sounds more to me like you started with LOL because of your friends than because you judged it as the better game given that you didn't play a single DotA game afterwards to make anything like a fair comparison.
Unlike HON, I agree that LOL is actually a pretty nifty game and it was a job nicely done by riot games. Apart from their bitching and trying their best to poach DotA players and/or kill the community while at the same time claiming to be doing it for the community. And apart from the severe dumbing down of the game along with the balance issues. Not to mention the micro-transaction model. And the damned kiddy feel that makes me cringe every time I play. But mostly, their trying to hurt the roots while claiming to be its definitive successor is what put me off the most. That letter from pendragon along with the shutting down of DA was enough reason for me to not buy riot games rhetoric one bit.
In any case, rest assured that DotA2 will be better than LOL. Valve is an incomparably more experienced, richer and better company than Riot games and if you really did play DotA since Guinsoo's times then you obviously know just how much better a developer Icefrog is than Guinsoo.

@Flying Dagger: 5 tournaments worth 200k each won't have anywhere near the "trout smack" value of the 2 million dollar tournament (it's $1 million for the winner alone - not the total pool and Valve is also paying for the trips and accommodation of all teams). Your idea about numerous lower prize pool tournaments being better for the growth and the future of the game might sound logical on first thought but ultimately fails hard. Because competitive games grow by drawing attention. A 1 million $ tournament right off the bat from the developer itself is going to garner much more interest from potential sponsors than any number of smaller tournaments could. That is going to mean much more money flowing into the scene. It is already happening - just this week, Sicong Wang - son of one of the richest Chinese - invested 6.2 million dollars to buy an organization - mostly for its DotA team. Big money attracts bigger money. To make it big, you have to risk big. Not that $1 million is that big a deal for Valve anyway. Not when it's for the game at this moment. The number of people playing DotA which is naught but a mod far exceeds most professional titles. Conservative estimates suggest 35 to 40 million players. Hosting a million dollar tournament to celebrate successfully enshrining a franchise like that is exactly what Valve should of done.

Izayoi 2011-08-05 19:53

Why is all the DotA 2 player/waiters so very elitist. Since it still hasn't came out yet, you guys just gonna kill time flaming LoL players? Why can't you just speculate about how DotA2 will develop instead of "My game better than your game" flamefest. This is much comparable to the Battlefield Elitist trolling CoD players, which is plain childish. Personally I can't wait to try DotA2 out, but I will be disappointed if it is just another DotAClone with better graphics.

Duo Maxwell 2011-08-05 22:56

Quote:

Originally Posted by Forsaken_Infinity (Post 3717913)
Stuff like LOL is much more likely to get a response here partly because it's a casual (read: dumbed down) game and partly because its been PR'd very very aggressively

Lolz.

No, seriously. You're not playing competitively, so stop it.

Xion Valkyrie 2011-08-05 23:35

Quote:

Originally Posted by Reckoner (Post 3717874)
F2P model of HoN is garbage. You don't need a company to dictate which heros you can use to only use a small amount of them at the start.

The point is to limit what heroes the newbie might FACE, not play as. Sure he can pick 1 hero to stick with but if he fights a set of new heroes every game for 5 games straight he's going to be completely overwhelmed.

DOTA is more about knowing how to deal with your opponent's heroes.

Forsaken_Infinity 2011-08-06 00:58

Quote:

Originally Posted by Duo Maxwell (Post 3718133)
Lolz.

No, seriously. You're not playing competitively, so stop it.

O_O
Sure I don't get paid to play or anything (very few people actually do outside china) but I do play competitively. Just because you don't know me (do you even follow the scene anyway?) doesn't mean I don't ._.
And all you have to do is play both games in a competitive match (that means anything with ten good players playing it out with and not just the e-sports scene) to realize which game has a more polished gameplay.

@Izayoi: Well DotA is better than LOL overall and there is no reason not to say it as long as I admit that LOL does have its good points, isn't a total clone like HON and respect people's choices to play that game. I play it occasionally myself and there is nothing wrong with playing it (especially with friends). But expecting DotA players to never say that DotA is better in a discussion is just as bad as elitists flaming the fuck out of people (which I don't think I was doing if your post was referring to me). Oh and the whole point to DotA2 is that it's standalone DotA with actual backing from an established company and a centralized governing body. So it's pretty much DotA with better graphics and without the limitations of the war3 engine. Feel free to be disappointed but a great many people wouldn't like unnecessary changes made to what's already there so the fundamentals will be pretty much the same.

@xion valkyrie: I would much rather not teach a false game to people. There are better ways to go about helping people learn the game than hide the upper tier heroes from them only to catch them by surprise later on. To begin with, a game should aim to have all heroes with about the same strength overall and only differing in strength when in lieu of a strategy because of synergies and counter value etc. Granted that's pretty much impossible to attain but clearly making some heroes stronger and some weaker to help newbies is a horrible idea. Better go about that with better documentation, tips, clearer UI etc.

Duo Maxwell 2011-08-06 01:07

Quote:

Originally Posted by Forsaken_Infinity (Post 3718242)
O_O
Sure I don't get paid to play or anything (very few people actually do outside china) but I do play competitively. Just because you don't know me (do you even follow the scene anyway?) doesn't mean I don't ._.
And all you have to do is play both games in a competitive match (that means anything with ten good players playing it out with and not just the e-sports scene) to realize which game has a more polished gameplay.

I'm in the scene where people do get paid to play competitively, in both DotA and LoL. Most prefer LoL as in heavily teamwork than DotA. And please don't think only China get paid for playing competitively. Almost all the Asia are doing that.

The balancing in LoL can't compare to DotA, seeing it's only been 2 to 3 years when it's become popular, while DotA has been around for 8 years, but the concept is better than DotA overall. Did you think DotA just pull the "different type of gold for farming and killing" from their head? No. It came from somewhere, and I think you know where it is.

DeadBonesDooM 2011-08-06 02:26

Ahh shut up you ignorant brats, you found dota when it went big, like 6 years ago?
I have played dota as long as I can remember :D
DotA is most badass game ever, DotA 2 will be more badass then anything made yet.
Yes DotA 2 will be another copy of dota but it has better graphics, improved game systems, new hero models(similar to original ones), new item models and probaly more and more features.
LoL is just an horrible game.
Now if you come to flame me that "omg you haven't played lol", then please gtfo I have played every game based on DotA.
And there are more than enough of them.
And so far, DOTA has been best. Then comes HoN, then Avalon heros and then LoL.
I don't know how good DotA 2 will be, but I hope it will be good.

Reckoner 2011-08-06 02:41

I'm not saying anything is wrong with LoL as a game but it does take less skill that dota (No denying for one thing) and some of its mechanics (No tp's???) are just weird.

DoTA is definitely a more well made game than HoN and LoL, because unlike those 2 there isn't a huge shit pool of heroes that never see the light of day in competitive play.

I'll be very glad when this game comes out, I have high hopes for it obtaining lots of focus in the e sports world and it will eliminate the limitations of war3 engine at last.

Duo Maxwell 2011-08-06 03:00

Quote:

Originally Posted by Reckoner (Post 3718338)
I'm not saying anything is wrong with LoL as a game but it does take less skill that dota (No denying for one thing) and some of its mechanics (No tp's???) are just weird.

No denying means you take more time shitting at each other than trying to hitting the creeps. And there is TP. I don't even know if you actually play the game or not...

But I guess there are people who love to farm for 30 minutes and go owning instead. Even with the speed up process DotA currently has, and tri-lane strat, it will still take at least 15 minutes to pass the laning phase.

In LoL? Big action starts at lv 2.

Quote:

Ahh shut up you ignorant brats, you found dota when it went big, like 6 years ago?
11 years ago. Does that count?
LoL is horrible when you don't play as a team. It required a well coordinated players among the whole team more than individual skill.

I've seen a lot of DotA team jump to LoL bangwagon and then staying there. I'm not saying LoL is much more better than DotA, but for what it did by not trying to be a carbon copy (as HoN), and be different in many fields and concept, it's actually a well thought out project. The reason DotA is much more popular is because it's old, honestly. Don't tell me you don't see how many thing in LoL that was taken into DotA?

Kafriel 2011-08-06 03:59

While I liked both games just as much when I started playing LoL, I'm slowly leaning towards the latter. Riot has reworked champions that had started to fade away and casters don't need shitloads of disables and items to be efficient, summoner spells really make battles more interesting and seizing map control is overall more exciting because of the easier split-pushing.
Don't get me wrong, I still play DotA whenever I feel like it, but I like playing the old time classic heroes, the 4 last new ones I tried put me off fast.

Forsaken_Infinity 2011-08-06 04:44

Quote:

Originally Posted by Duo Maxwell (Post 3718248)
I'm in the scene where people do get paid to play competitively, in both DotA and LoL. Most prefer LoL as in heavily teamwork than DotA. And please don't think only China get paid for playing competitively. Almost all the Asia are doing that.

The balancing in LoL can't compare to DotA, seeing it's only been 2 to 3 years when it's become popular, while DotA has been around for 8 years, but the concept is better than DotA overall. Did you think DotA just pull the "different type of gold for farming and killing" from their head? No. It came from somewhere, and I think you know where it is.

Erm, I have been in the DotA scene for ages too you know. I am pretty sure I know a lot more about DotA and the scene than you do judging by the contents of your post thus far (and because I know just how deeply involved I actually am/was). I know full well that people outside China are also getting paid to play but it's nowhere near enough to call it a profession outside China except for maybe Navi players. Getting paid from a tournament isn't what I am referring to. I am referring to a decent monthly salary and there are very few people actually drawing that outside China. The Vietnamese scene is supported more by bet games than by professional backing and the same goes for most of the SEA as well as the pinoy scene. Sure there are several teams with decent sponsors and all but most of them only provide some equipments and take care of some travel costs etc. Very few organizations actually require full time commitment to the game from their players and the pay reflects that obviously.

And please stop making me laugh with your people prefer LOL competitively crap. It's favored over other DotA clones by people - as a game -, yes, but over DotA itself? Heck no. And for competitive play? Even HoN is better in that regard because it actually has fully functional skeleton laid out for competitive play. LOL lacks even basic stuff such as save load mechanism. Give me names of whom exactly you know from the scene please because I know a lot of people and none whomsoever prefers LOL over DotA and certainly not competitively. List names, go.

How is the concept of LOL better than DotA? It's arguably more accessible and is much less harsh on mistakes so it cuts down the learning curve superficially. But that also has the effect of making the game feel dumb to seasoned players. That micro-transaction model along with the limiting of players to a weaker hero pool (I made arguments for why limited hero pool is a horrible idea just a few posts up there) and the summoner spells are pretty much the only fundamental mechanics it offers that are different to DotA but those are fail O_O

Did you seriously just imply that the concept of reliable gold is a ripoff from LOL? Rofl. You do realize that LOL doesn't incur gold loss on death at all right? Reliable gold is a completely different mechanism that has actually been on consideration since as far back as 6.5x era. How do I know? I have been in active correspondence with IceFrog since before 6.43 O_O And it is born of a completely different reason than making the game easier for newbies. It was designed with the intention of promoting an aggressive style of play (otherwise known as ganking). It was a balance fix at best and not at an influence from a game which takes away the primary incentive to ganking - the very thing this reliable gold concept was introduced for - by not making the enemy carry lose the game upon death. You are so far off the mark with that argument, bro, that you lost most of your credibility if you had any. It's like (but worse than) saying the whole new dominion thing that riot games are planning is but a ripoff of -CP mode in DotA but that doesn't mean its going to be implemented exactly the same so it's a void argument. And unfortunately, the reliable gold mechanism didn't do the expected job by itself anyway. Smoke did that job for it so its all cool.

And there is nothing wrong with games borrowing concepts. I have no problem at all accepting that LOL is easier to introduce new people to than wc3 DotA. And that's a good thing because it leads in the overall growth of the genre. Competition is a good thing and it will drive improvements. But I don't see a reason to not claim a better game as a better game.

Also, you haven't been keeping an eye on the evolution of the metagame in DotA, have you? DotA metagame is like fashion, it changes every so often. The farm for fame metagame has been away for quite a while now. Action starts before creepspawn in actually competitive DotA. You have to put the wards up in proper places - level one teamfights are not uncommon at all since the introduction of smoke and heck even as far back as the RUSH3d touring China with lots of games against 7L era, level one teamfights were not at all rare. Farming is a valid strategy like any other but it's only a choice. And the current dominant metagame is actually to push and end the game as soon as you can. So farming for thirty mins is most likely going to make you lose the game.

And hello, DotA needs a lot more co-ordination than LOL for the simple fact that your carry actually loses gold when he dies - that he doesn't have a free tp back home - that experience can be denied - that towerdiving is actually possible from very early levels and that the strategies possible in DotA are far more varied thanks to its larger hero pool and much better balance as well as the amount of polish.

@Kafriel: With regards to Casters being useful even lategame etc., that's actually such a cancerous mechanics. I would much rather have casters with fixed damage and powerful at early game nukes or disables that take some guts, planning and proper positioning to pull off for them to be useful lategame than this whole scaling nuke crap.

With regards to the new heroes in DotA and the general lack of development the past year, yes, that is a valid complaint. Development on DotA has kinda been much less lively this past year. I can only hope DotA2 will change that (and I am forgiving the last year because understandably, Ice was involved in something bigger that takes time). I am not impartial to dropping the game if it turns out bad. If it disappoints me, I have no problems calling something that fails a failure. But Icefrog has consistently impressed me in the past and Valve aren't exactly inexperienced either. So for now, I am hyped. And people who actually have access to the closed beta all seem pleased with it thus far too.

Waven 2011-08-06 05:57

@Forsaken_Infinity:

You are so freaking biased it hurts, I don't even know where to start.

You say dota is the "better" game, yet your only clearly defined argument is the lack of save load function. Point is both have their weak and strong points and if you want to prove to all the people here that dota is the better game then you better show some evidence. I just stated which is the better game for me now and how dota2 could become the better game for me later. See the difference in wording compared to your fanboying?

And what does my level of play have to do with anything anyway? But since you're asking: As for dota I played through #dotapickup.euro for the most time (and casual before that obviously because there was no competitive scene). As for LoL I have 1600+ games on my back with about 100 more wins than losses, that is with an automated matchmaking system similar to elo, something the classic dota lacks btw. The point is, what you're trying to promote is an all elitist community in dota claiming that LoL is too casual. A healthy esports community, however, needs a broad basis of casual gamers as well. First, to ensure money for the company maintaining the game and second for the esports scene to develop for you need a lot of people watching streams in order for sponsors to create tournaments in the first place. You could also say in a large gaming community the lower 2/3 are all just casuals.

And Valve being such a better company? Do you know a bit about the CS scene? Do you know who developed CS Source? Know what CS Source did to the scene? - Split it. Even though Valve promised to deliver the same yet improved gaming experience people felt it wasn't the same and it ultimately became its precursor's biggest direct rival instead of becoming its successor. So if I were you I wouldn't bitch at LoL but look at classic dota to become dota2's greatest rival in terms of community.

You may go on and say why you like dota better but please refrain from stating that dota is undoubtly the better game because that makes you look like a biased and arrogant fanboy. Dota is not better, you just like it better than LoL... can we please leave it at that?

ChainLegacy 2011-08-06 07:08

Quote:

Originally Posted by Duo Maxwell (Post 3718133)
Lolz.

No, seriously. You're not playing competitively, so stop it.

Badass DoTa pro alert :eyebrow: You're so cool dude, show me how to play video games competitively... :p

felix 2011-08-06 09:46

LoL is more casual? Just because it does things differently doesn't make a game instantly casual.

Hypothetically speaking, if tennis players had to snap their fingers on the left hand each time they hit the ball, does that mean that if the rules changed to where they don't have to do it the game is suddenly casual? since "omg all the finger snapping haxxor-skills that was at the core of the game and decided every set is gone". Or, is the game now more intense since sets are decided by the players stamina and tactics and you also now have players who hit the ball with both hands as well as left handed players added to the mix.

Just because a game is different mechanically doesn't mean a game is suddenly casual. Casual is also nothing bad, the idea of casual these days is of games being "games", you know those things where you actually have fun? If anything being more casual is better for the esport aspect of things since it means players get the chance of distinguishing themselves though good play and not though some "artificial" mechanic.

Cinocard 2011-08-06 11:51

I don't comprehend why you guys are arguing aout the "competitiveness" of the game, when even games like tetrix can be "competitive." Almost, no matter how simple the gameplay is, there is an infinite room for improvement and perfection.

Going by the buck, and the audience, DotA is obviously superior, and most likely things will stay that way.

What I have to say is that to me, competitive DotA is much more intense and exciting to watch. I don't know about others.

Quote:

Originally Posted by felix
LoL is more casual? Just because it does things differently doesn't make a game instantly casual.

Hypothetically speaking, if tennis players had to snap their fingers on the left hand each time they hit the ball, does that mean that if the rules changed to where they don't have to do it the game is suddenly casual?

In a sense, yes, a LoL match may be more casual, since it's a standalone game, and with the way features are design, you have other things to care about than the match only (in contrast, there's no point whatsoever in DotA other than the matches themselves). And yes, if mistakes are taxed more heavily, it always makes anything less casual. You should see that your tennis argument is completely off, since it's not about being casual as compared to a general standard, but about being more or less casual. If tennis players snap their fingers each time they hit the ball, I bet the game would be much more intense for them, no?

Though why is casual a bad thing again?
Quote:

Originally Posted by ChainLegacy (Post 3718494)
Badass DoTa pro alert :eyebrow: You're so cool dude, show me how to play video games competitively... :p

I think he meant a Badass LoL pro too :heh: Well, we all are going way off-topic here.

Forsaken_Infinity 2011-08-06 12:23

Quote:

Originally Posted by Waven (Post 3718453)
@Forsaken_Infinity:

You are so freaking biased it hurts, I don't even know where to start.

You say dota is the "better" game, yet your only clearly defined argument is the lack of save load function. Point is both have their weak and strong points and if you want to prove to all the people here that dota is the better game then you better show some evidence. I just stated which is the better game for me now and how dota2 could become the better game for me later. See the difference in wording compared to your fanboying?

And what does my level of play have to do with anything anyway? But since you're asking: As for dota I played through #dotapickup.euro for the most time (and casual before that obviously because there was no competitive scene). As for LoL I have 1600+ games on my back with about 100 more wins than losses, that is with an automated matchmaking system similar to elo, something the classic dota lacks btw. The point is, what you're trying to promote is an all elitist community in dota claiming that LoL is too casual. A healthy esports community, however, needs a broad basis of casual gamers as well. First, to ensure money for the company maintaining the game and second for the esports scene to develop for you need a lot of people watching streams in order for sponsors to create tournaments in the first place. You could also say in a large gaming community the lower 2/3 are all just casuals.

And Valve being such a better company? Do you know a bit about the CS scene? Do you know who developed CS Source? Know what CS Source did to the scene? - Split it. Even though Valve promised to deliver the same yet improved gaming experience people felt it wasn't the same and it ultimately became its precursor's biggest direct rival instead of becoming its successor. So if I were you I wouldn't bitch at LoL but look at classic dota to become dota2's greatest rival in terms of community.

You may go on and say why you like dota better but please refrain from stating that dota is undoubtly the better game because that makes you look like a biased and arrogant fanboy. Dota is not better, you just like it better than LoL... can we please leave it at that?

O_O, you do realize that I am pretty much at the very bottom of the scale when it comes to DotA fanboyism right? I am fine with playing LOL and agreeing that it at least deserves its unique identity (because its not just a clone unlike HON). It's a fun enough game, especially when you play with friends.

How is my only clearly defined point the lack of save load? I am pretty sure I made valid points against pool limiting, scaling nukes, the way LOL is much easier on mistakes by not making people lose gold on death and giving them free distress teleports, not to mention the lack of denying. And DotA being better than LOL doesn't mean LOL is a horribly bad game that sucks - it has more to do with DotA being more polished gameplay wise and with the fact that the heroes, the metagame and the strategies have been much more thoroughly studied in DotA.

I don't deny that I am biased towards DotA because I most likely am but trust me on that I am sincerely trying my best not to be. I give (or at least try to give) LOL credits for what it does right. But LOL isn't the definitive successor to DotA that riot game still brands it as and I will forever have it against them for what they did to what was my home for years (DA). I am arguing for DotA here but I also argue for LOL where people write it off completely. I have no qualms bashing Icefrog or Valve for their flaws either. The most prominent being the general lack of life DotA development has received this past year (after all, if I quit DotA before DotA2 comes out because it got that boring, I won't come back) and the absolute bullshit that is the lack of updates regarding DotA2. I have irked off quite a few people in both matters :uhoh:

Do I know about the CS scene? Oh hell yes I do. I was a regular at gotfrag for ages before I got more into DotA. Do I have something against Valve? Of course I do. Not only did they make the fail that was CS:S but they also effectively ruined the NA CS scene by forcing CGS to use CS:S as well as trying a myriad different tricks to try and make people switch. I will never forget the ads plastered all over de_dust2's walls. But does that take away from the fact that Valve are a good, very very experienced company that has managed to care about gamers more than the vast majority of developers? No it doesn't. It shouldn't. Not if you are to be objective and look over your biases. Steam, which received very little community support and looked all set to be the biggest flop ever is now the premier platform in the world. They did a marvelous job with TF2 and while CS:S was fail, the source engine itself is beyond epic. They have shown over the years that they learn from their mistakes and care more about gamers than your average developer that just wishes to milk the cow.

I have my reservations about DotA2, most definitely. But Valve is a good company and definitely pretty much the best company that DotA could have wished for (the other would have been Blizzard a couple years back but they just haven't been the same since their obsession with WOW started). And its not just Valve. It's also the fact that Icefrog is involved himself and apparently has been given as much creative control as he desired. I have been in correspondence with the guy for a while and he is definitely an impressive developer alright. Not to mention he has the help of some of the smartest people I know that aren't at all affiliated with valve. The best part about DotA community is that it's self managed. The worst part is that it is increasingly negative the further you get involved. Even at the supposedly "pro" scene, people flame, rage, cry and put their ego in front of actual professionalism.

Regarding casual players being necessary / inseparable, I completely agree. It is one of the points I constantly bring up whenever people suggest that they wouldn't care if DotA lost all the casual players for they are but emo kids or noobs yada yada. A game is supposed to be played for fun and people who play it for that are an absolute must. I don't think Valve and Icefrog have any plan to make the upcoming game an elitist only game. Existing DotA is also a lot more of a casual game than a competitive one simply because it lacked actual backing. It wasn't until recently that the popularity of the game forced the sponsors to actually dive in. And that was made possible only by the massive amount of people playing the game casually. So I definitely agree with you there.

DotA is but a custom map - it didn't have a matchmaking system by itself. But the community has structures around it. There are clients that implement as good a matchmaking system as implemented by LOL and HON. But I prefer communities that manage themselves than relying on numbers to balance teams anyway. Inhouse groups and such are awesome stuff and DotA doesn't lack that. A built-in matchmaking would help casual play a lot though and that's exactly where DotA2 comes in. To provide those functions that are missing from DotA thanks to it being but a mod for an age old game. That includes matchmaking, stat tracking, reconnecting, better support for replays, video making, hostbots etc. etc.

I wouldn't say DotA is a better game than LOL unless I truly believed that to be the case. You can refute my arguments and it obviously is but my opinion but I assure you it's not at all a blind fanboy's opinion. I weigh my choices before I speak.

@Felix: Lol is more casual because it clearly focused on drawing in the crowd that wasn't already fanatically addicted to competitive DotA. It got popular because it offers an easier curve than DotA does and because its much less harsh on newbies. And that's absolutely fine. But it doesn't even have so much as an option to load. You can clearly tell where the focus of the developer was. It was designed with an intent to draw the casual crowd in. A seasoned DotA player will most definitley do well in LOL if he puts in any effort while the same can't be said for a seasoned LOL player that tries DotA out. There are several things at play though so it's a dangerous generalization but let's let it slide because this is already too much of a tl;dr post.

Anyway, I agree with you on that artifical mechanics are better removed. I support including mana bars for instance. Not that those little details would make much difference in the competitive level because they would rather rely on raw numbers by clicking on the hero than a graphical representation that is just as easily misleading as helpful. But it sure does help e-sports grow by making it more accessible to people and by letting the spectators understand the game better.

@Cinocard: I am with felix in that artificial mechanics serve only to boost ego and nothing else. And nothing is wrong with casual games. And even the most casual games can and do go competitive. But DotA is unique in that it thrives on competition. It has one of the worst, most unappreciative communities ever because it thrives on ego clashes. So paying attention to the competitive scene is a must for DotA 2.

And the reason competitive DotA is more interesting to watch is for the most part the the fact that it has been much more thoroughly explored. That means there are lots more strategies and playstyles available and that the simplest of mistakes can throw the game away vs a well prepared opponent. Not to mention mistakes are much harsher on the players due to the game itself being harder so the intensity is a lot sharper.


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