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Old 2007-11-06, 12:31   Link #118
siya
An Intellectual Idiot
 
Join Date: Aug 2007
Location: The Internet, ranging from the World of Warcraft------Deviantart----and much more!..My mostly WoW
Age: 32
Quote:
Originally Posted by FatPianoBoy View Post
Also I hear there will be more freedom of movement between national districts. As it is, Americans and Europeans can visit each other's servers, and everyone can hang out in the international districts (which no one does, except in Heroes' Ascent), but that's it.
Jumping and swimming will be interesting new additions.
If they remove the level cap, hopefully it'll be superficial in that your number keeps going up, but your attributes and abilities stay the same. The level cap is one of the big things this has going for it.
Welll, from what I read, GW2 is supposed to have alot of new stuffs, Freedom of Movement, Like Jumping off and over ledges, rather then being strain to move arond and stuffs, Swimming, and even climbing trees xD...Then the graphics (Obviously) are supposed to be enhance tramendosly (but this will require me to get some more RAM memory and a better video card), They are also thinking of taking the whole instance when leaving an outpost or city out, so you can interact with more people and what not. I also read that they are adding in more professions, and you can choos different species, What they have announced tha you can play as are: The Charr, Norn, Asura and Sylvari.. There will still be no Subscription fee, YAY. Players of the current Guild Wars campaigns and the expansion will be allowed to "port" achievements obtained in the original series into the Guild Wars 2 universe via the "Hall of Monuments" found in the Eye of the North expansion, So this states that Myself (and everyone else who plans on playing this and doesn't have Eye of the North) Needs to get it so you don't losse all your points! We will also be able to break objects such as crates with our wepons and even set objects on fire . The lvl cap is supposed to go up way past 20, the haven't decided where though. As I said earlier, much of the non storyline content will take place in a global persistent game-world instead of the instanced design of its predecessor; instances will also be used in other settings. Also, the choices players make will impact the world as a whole, bassicaly, you do one thing, it can trigger a quest you can/cannot get. An NPC companion system will be implemented (I'm gussing something like the Heros fron NF..but I'm not sure...), but characters will be rewarded if they choose not to use this system. "Sidekicks" will allow powers from high-level characters to transfer to lower-leveled friendly characters, in order to help them accompany high-level characters. PvP is supposed to change tremendasly. Apperently, Guild vs Guild will still be availvle (Obviously...If it wasn't it wouldn't be Guild Wars....<---Note the name xD), Guild Wars 2 will introduce massive world vs. world matches in the in-game setting called the Mists (We all should already know what the "Mist" is...). Players will be able to joinin this world-wide PvP battle in a variety of roles, with rewards based with their success. I also read that the PvP will not be seperated, as in, you can't make a PvP character, it's a PvE all the way, but they are allowed access to the PvP equipment and areas and what not.

Guild Wars 2 is supposed to be set about 250 years after teh events in Eye of the North (I really need to get this...). the world of Tyria (Prophocies) will be drastically changed from its original form. These changes will be caused by an ancient race of powerful dragons resurfacing after millenia of slumber. The first of the dragons, called Primordus, was already debuted in Eye of the North, whose main antagonist, the Great Destroyer, was one of his generals. This dragon arises and takes over the underground network of Asuran tunnels under Tyria, driving the Asuras to the surface. Because of this, More of these dragons resurface and one rises about the sunken holy city of Arah in the ruined kingdom of Orr, and severs the sea route between Kryta and Cantha. another arises to the south of the Crystal Desert, cutting off Elona; a third arises in the Far Shiverpeaks and uses its icy minions to push the Norn south into the previous land of the Dwarves. The resurfacing of the Dragons causes massive floods destroy many coastal cities in Kryta, such as Lion's Arch. The Krytans move north, away from the coast, and establish a new capital in the former holy village of Divinity's Coast. They set up a constitutional monarchy that ends the years of feuds between the Shining Blade and the White Mantel (Fighting for 250 years...Wow...amazing....). Many refugees flock to Kryta from the rest of Tyria; most importantly, the humans from Ascalon, Because like the Charr completly control it xD. The Ascalons peoples who did not flee to Kryta move southwards and barricade themselves in a fortress called Ebonhawke. Appernentyl Ascalon City is nothing more then a ghose town (litteraly) that is populated by the vengeful spirits of its former citizens who kill all who dare enter (WOOO). A legend says that if one of the two relics of Ascalon's sundered royal line, the flaming swords of Rurik and Adelbern, are returned to Ascalon, then the spirits will finally be at rest. Lion's Arch is eventually rebuilt and becomes the new portal into the Mists with the blessing of the god of combat, Balthazar; it takes the place of the Battle Isles, which also sinks in the floods. In Cantha, the successor of emperor Kisu defeats the warring Kurzick and Luxon factions and reunites Cantha under one banner. Under his strong leadership, Cantha forces all non-human races off their lands and fortifies its borders, becoming much more isolationist than before. The few Canthans who oppose the new empire are exiled to Kryta. When Arah resurfaces, the Corsair ships that used to take refuge in that archipelago are corrupted by the dragon to form a deadly fleet of black ships that seal off all trade routes between Cantha and the other continents. At the start of the Guild Wars 2 story, there has been no contact with mainland Canthans for a generation.

In Elona, the undead general Palawa Joko, who had briefly formed an alliance with the Order of the Sunspear to defeat the fallen god Abaddon in Nightfall, successfully reconstitutes his undead army and begins a long siege on the Elonian provinces of Vabbi, Kourna and Istan. Vabbi is all but destroyed, its former splendor ruined by a ravaging famine when the river Elon is diverted by Joko. The Sunspears are eventually broken by Joko's armies, and many of their former leaders are converted to his service, some alive, some undead. The land bridge between Elona and the Crystal Desert is blocked by Joko's minions and the dragon, and the only news that slips through is carried by the mysterious and secretive Order of Whispers, who are now spread over all of Tyria.
Besides the humans, the other sentient races have a comparatively better time. The Norns and the Charr continue to honor their peace formed from a mutual respect. The Asuras spread through all cities, maintaining a network of teleportation gates but also remaining strictly neutral. The Charr achieve total victory over Ascalon and settle into the former human capital of Rin. The centaurs and the humans finally make peace as they witness the birth of the new race of Sylvari, who appear fully formed from the mysterious tree that the centaur Ventari tended to until his death. The Dwarves, who pursued the Destroyers deep and long at the end of Eye of the North, are now deathless creatures of stone; the few who remain watch the ages go by, interacting little with the other sentient races, if at all.
So this game is going to be soo epic! I can't wait! (Btw...all this info can be found at Guild Wars main site and Wikipedia xD...
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