Magical Girl Lyrical Nanoha Character Creation and Discussion (second reincarnation)
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Sword Wielding Penguin
Join Date: Jan 2008
Location: Subspace, Texas
Time Space Administration Beaurau Experimental Systems Test Force
TSAB Best Force
RANK: Major General (Two Star)
POSITION: TSAB Base Commander, Abenobashi Airforce Base, head of BEST FORCE.
MAGE CLASS: B
Will STEAMROLLER Rolland hails from Non-Administrated World 97, Earth.
Before his introduction to the TSA, he was already a military man in his early twenties. Operating in the United States Army First Cavalry Division stationed out of Fort Hood Texas.
As a tank Commander of Second Brigade (Blackjack Brigade), First Batallion, Fifth Cavalry Regiment, the BLACK KNIGHTS, he was deployed to Iraq in October 1990 as part of Operation Desert Shield/Desert Storm
On 20 February 1991, the brigade launched the first ground strike into Iraq with "Operation Knight Strike". Shortly after this, Roland's first encounter with the TSAB was recorded.
Unrelated to Roland up until this point, an unidentified Iraqi commander of the Republican Guard had somehow managed to obtain a hazzardous Lost Logia Artifact, and had been detected by TSA intelligence some time prior as a potential threat. During 'Knight Strike', the Tank Unit Roland was part of encountered this commander and was engaged. Realizing the Republican Guard commander was indeed using the Lost Logia as a weapon, the TSAB cruiser on station decided to intervene.
TSA Enforcer units deployed a barrier under containment orders just as the engagement began, preventing the panicked communications from getting out when the unit was 'engaged by an unidentified weapon.' Several tanks took damage or were destroyed in the crossfire before Enforcers could arrive to assist. However, even the enforcers took some casualties during the intervention, due to the powerful nature of the artifact.
Roland was noted, not only for providing immediate medical attention to the injured Enforcers, but despite having a damaged tank, sunk a shot directly into the position of the Iraqi commander, neutralizing him.
Details noted that Roland had teamed up with one of the Enforcers to act as eyes for him while he took this shot.
Enforcers recovered the artifact from the dead commander, and held a field debrief instructing all those present never to speak about what they encountered since Earth was not prepared for this. All pressent agreed, citing that nobody would actually believe them, and fabricated that the whole thing was a messy friendly fire incident. The Enforcers departed and the barrier dropped.
Two years later, after Roland's discharge from the US Army, he was contacted again by TSAB Enforcers and requested to join for his commendable performance. Sensing a whole new 'universe' of oppertunity, he accepted.
Roland was a shock to the TSA's Beauraucratic System. He both understood how Beauracracy worked, and how to function in a unit, or in charge of a unit in combat far more than other Mages his rank.
Determined to either see him fail and be swept under the matt, or see him set a new example for the TSA Ground Forces, Regius threw demanding assignments at Roland...
Despite having nothing even ressembling magic, his performance was deemed quite productive. Able to manage, instruct, lead, and follow, he flew up the ranks, only occaisionally roadblocked by Regius' steadfast Iron will, wanting Roland to perform above and beyond what was expected of other ground forces.
When Roland finally made the rank of General, Regius gave him a new assignment.
As head of the offshore TSA Test and Disposal Facility at McGreggor Archipelligo, and the old Mid-Childan airbase there, he was to attempt to clean up its act.
William Rolland managed to aquire a second star after successfully cleaning up the facility's act in two years, earning the Respect of Regius for time and again, successfully rising to the challenges the old General threw at him.
Maj. General William Roland is a laid back, but serious man. Having long been associated in a system of military, believes that certain aspects of understanding and preparing for warfare should never be loosened, no matter the mood of the population.
He has often called many of the TSAB's higher ranking officers, including Regius himself, Armchair Commanders, after the fact the most, if not all of them have never seen, let alone participated in REAL full scale war. He shares a belief with few that the TSAB is paranoid in its doctrine, and that if someone doesn't at least keep their finger on that pulse, that they would be utterly blinded and inevitably unprepared for a time when the TSAB would have to aknowledge and prepare to defend itself at full scale.
He concerns himself with safety and security measures with redundancies and a doctrine of spreading out vulnerabilities while overlapping strengths. He takes exsquisite pleasure in occaisionally drilling lower ranking TSA personelle in the methods and doctrines of Earth styled non-magical combat... drilling in tactics that translate across the board, intent on making even the lowest ranked mages under his command capable of lasting more than five seconds in a protacted fight against unsavory odds.
SHOOT-MOVE-COMMUNICATE-KILL: (S.M.C.K. or 'Smack')
Roland has and can operate as command for an entire unit. Capable of giving extremely clear orders on where to go, how fast to go, what to do, and how to do it, in a tone that motivates those recieving the orders to do it right, as fast as they can.
When feeling insulted, and having the authority over the person who did the insulting, Roland will not hesitate to order the person into an excersize position, and procede to instruct a reprisal excersize routine on that individual until it is obvious they are physically in pain. Often citing lines such as 'Where the brain fails, the body must take up the slack' and 'Mind or Body, whichever one it is, one of them WILL be strong.' He calls this punishment a 'smoking'(Which may or may not refer to the cloud of steam resulting from evaporating sweat from a victim caught in cool or cold weather.)
Roland is a SOLDIER, and a Veteran one at that with actual experience. He has learned to effectively move and fight without magic, and is capable of a decent level of direct hand to hand combat when cornered.
"Martin Victor Hugo"
POSITION: TSAB Test Force X.O. Abenobashi Airforce Base.
MAGE CLASS: AAA
Martin, as he's known around base as, comes from a time when the TSAB was a grittier place, from less friendly times when dimensional space was more a gutsy job than the smoothed out flow it has become today.
Martin Victor Hugo started his career out at age ten as an assistant test pilot for the Test Force, helping the test pilots of the term in their duties before he eventually climbed up the ladder of actual test pilot, and eventually to the position of lead Test Force Pilot. For a time, he enjoyed all the perks of the system as a lead, trying out experimental concepts like the Mage Portable Arc-En-Ciel project. (Project Terminated due to extremely unpredictable and dangerous results.)
His potential would eventually be realized by the TSAB, who believed they were doing him a favor when they reassigned him from what they believed to be the dead-end job of the Test Force, to the Enforcer Unit. A move that would certainly advance his career. Spending Twenty years of his life as an Enforcer, he became a hardenned combatant, and his callsign 'Viper' became a well respected name amongst the Air Force and Naval Mages, known for his lightning fast and deadly strikes in both aireal mage combat, and aircraft performance.
Martin eventually almost had to be forced to become an Air Instructor and quickly became one of the Top Agressors of his day. The Callsign Viper quickly became synonimous with the term 'You' are already dead." A phrase that most trainees came to call the call of the Grim Reaper.
Instructors who are still with the training force remember the callsign, and have said that if Martin ever got a chance to try his metal against the new Supreme Agressor Takamachi Nanoha, it would be a battle of supremely EPIC proportions.
When it came up near time for Martin V. Hugo to retire, instead of a full retirement, he decided he'd settle back to a desk job, where he could still influence the 'kids' of the modern age, going back to that nostalgic point from so many years ago, the Abenobashi Air Base in the ocean, the Test Facility. Though older than the current base commander, he prefered to stay off the command chain and work as an XO, maintaining no higher than the rank of Colonel. Few realise the significance of his face without his use of the imfamous callsign he has, but from time to time, the pilots at the facility have come to know that when the Imfamous VIPER comes up to play, the jokes are over and the real test begins.
*Martin's old dogfight theme...*
No iframe support, please
watch on YouTube
CALLSIGN: Double Spanner (AKA Double S Don)
RANK: CHIEF WARRANT OFFICER 5 (CW5)
POSITION: TSA Test FORCE, head mechanic.
MAGE CLASS: C
As people go, Don is an excelent example of the all too underrated philosophy of Hard Work, Guts, and Determination. Unlike many more gifted mages, Don has, since his childhood days, worked for every ounce of dignity, skill, knowledge, and respect he's earned in forty years. More than anyone on the Best Force, he understands the underlying value of back breaking labor, the sting of even the smallest loss, and the importance of being conservative and efficient.
Starting from his early days, he persued the route of the engineer and mechanic, opting to work on the physical and practical, rather than the meta-physical abilities of Magic in general. Working hard, and never stopping even in the face of failure, he earned his engineering degrees, all six of them, from his own blood, sweat, and tears.
He earned his position with the best force the same way, working hard, never quitting, putting in overtime. With knowledge, skill, experience, and age, he earned the seldom noticed position of Head of Maintanance. A master engineer and scrupulous mechanic.
It is this hard working background that made Don the way he is today. Don abhors waste, inefficiency, and failure. He often can be seen as the engeering version of a packrat. If it can be used, you can be sure he's the one who finds a way to use it. His pet peeves stretch from matierals, to money, to even effort. Don hates wasted effort and wasted potential probably more than anyone would realize.
This is probably why he is as angry as he is whenever something is broken by carelessness, or ignorance. Each piece of damaged equipment reprisents hours of effort, sometimes on his own part, wasted away, and he will not hesitate to let ANYONE know that.
ANYONE. It has been rumored that during a personal inspection visit by Gen. Regius himself, Don had been crossed by the General's overall disdain for some of the equipment he'd been working on, and dropped what he was doing, to explain in explicit detail over a period of two hours, exactly what practical uses the equipment would have, from direct use, all the way to the repurcussions using the recycled equipment would have on improving the budget situation of the TSAB as a whole, while screaming it all at the top of his lungs, until he was blue in the face as he constantly swung a pair of vehicle spanners dangerously close to the senior general's face. This is where the legacy that is Double Spanners Don (Or Double S Don as he's also reffered to.) was born. Don simply is not afraid. As a proud mechanical engineer, he thinks of himself simply as a problem solver. The rest of the staff treat him with great respect, and a certain level of satire, going so far as to rank his bad moods on a scale from C, to SS. Nobody argues with his mechanical decisions, and everyone appreciates his effort to keep everything running as smoothly as he does.
To date, he's been at Odds with Crash, almost since the arrival of the Pilot to the test facility. Seeing Crash as the ultimate threat to efficiency and waste management, he almost always directs his rage towards the test pilot, to which Crash has become accustomed to hearing and ignoring. It infuriates Don even more that technically, ninty-nine point nine percent of the problems aren't actually Crash's fault, but more a series of highly improbable events that happen to occure in his pressence. Be they the moments equipment decides to fail, to the domino effects that destroy communications towers. All of which he sees as caused by Crash and his Murphy Effect, but niether that fault of Crash being deliberate, or negligent.
He however, absolutely Adores Fox, seeing the mechanically inclined young lady as a surrogate daughter, and one who shares a common interest. Often instructing her to plug her ears when he's preparing to go on a tirade, and requesting her help on mechanical work during downtime.
NAME: Ford T. Daonau
POSITION: Test Force Test Squadron Leader, Unit 01.
MAGE CLASS: B
Time Space Administration Beaurau Experimental Systems Test Force (T.S.A. B.E.S.T. F.) Test Pilot, leading unit (Unit 01) Callsign known only as 'Crash'.
His real name is kept to authorized eyes only due to the particular nature of his inherent physical ability and its potential to create enemies.
As a Cadet, he recieved this callsign as the first ever cadet to 'successfully' crash and wreck a full sized TSA Dimensional Cruiser, while it was still powered down and in drydock, resulting in massive damage to the docking facility, and terminal catastrophic damage to the cruiser.
( - Official reports state that no existing records from the Incident can prove he was the actual cause of the accident, providing it was more a manner of extremely strange coincidences that lined up in a seemingly impossible fashon to cause the incident rather than any direct negligence or intent on his part. Lindy Haralowne opted to protect him from full punishment... No charges could be pressed. He was given six months remedial training. Instructors weren't too happy with having him longer...)
Crash had become known throughout his cadet days, as a man with a motto. He could break ANYTHING. Records, rules, equipment, vehicles. 'He's a walking murphy's law' some had said. Some younger cadets even suggested he was cursed or immortal, as he seemed to get into more crazy and violent accidents than it should have been physically possible to do, and even more physically impossible that he pretty much walked away from nearly all of them.
He was assigned to TSA B.E.S.T. F., the Test Force which helped develope experimental magical technologies and equipment, putting his 'talent' to good use by finding the flaws in new equipment, vehicles, and technology. And find those flaws he did. Crash's test piloting has seen him litterally walk away from 126 'fatal' accidents with nothing more than a shrug, while the entire command staff gawked each and every time, and Test Force CommandeR Roland commented about having a heart attack, each and every time... Including 34 'fatal' accidents that occured while the TSA was modernizing the Belkan cartraige system for current, stable use.
His piloting is... unique. Crash claims he isn't much of a fighter, but his talent for finding weird ways to break things has developed into a skill in which he can make vehicles and equipment do things that seem to defy logic itself. His extensive testing of magical weapons has gained him moderate skill in their use all across the board, especially with most of the ranged magical arms available.
As of late, Crash has been working on the COMBAT BATTERY project to produce a device that can provide all around heavy combat effectiveness equal to an A rank mage, to even mages of negligable power levels. After a particularly violent accident during the project, which involved strangely enough, a PVC pipe, duct tape, a paperclip, and chewing gum as the triggers, Crash was quoted as calling the project... 'An absolute BLAST!'.
Whether or not that was because he'd just been blown 200 meters by a magical explosion, or because he thought it was fun, has never been determined.
In the late phase field testing of the BATTERY device system, he was redirected to an active intercept role during a major flight test of the new system, where he was promptly cut off from Test Force Command and TSAGCOM before being engaged by six of the Imfamous 'Numbers' Combat Cyborgs. It was believed they were after some of the experimental tech being used in the Battery, and was using their artifact raid on the auction to the east as cover. Crash managed to prove the effectiveness of the Battery system and its flexibility by not only actively engaging them, but surviving against these well trained killers for the eight and a half minutes it took to scramble reinforcements to assist him.
As far as people go, he's moderately intelligent, a very fast reflexive thinker, and actually quite a decent strategy planner. Mostly this is inherent of his experience, having to frequently dodge extremely lethal situations brought up by his 'inherent abilities'. Completely used to his personal brand of chaos, he takes care not to take excessive actions which may cause a localized dissaster. This goes especially double around any dangerous equipment. He's a nice guy, but has a bit of a smart mouth at times... Mostly when under stress. Despite the increased risk his very pressence brings, most people find no problem being around him, the risk made up for by his amiable personality, and refreshing go-gettum attitude.
Currently, he attempting to learn some basic hand to hand combat skills from Fox, the second person in his unit, and is actually adapting quite rapidly, even if he's sloppy with his movements.
Crash's Battery Device, and the Olympian Powered Armor Exoskeleton are the latest incarnation of the battery device test project, something for which crash has endured live combat to work on, and the AI has managed to adapt to his strange luck. The ever changing configuration of the system makes it difficult to give stats for it, but the armor, with a flight capable mage, is in itself, flight capable. The latest enhancements contain the MADAM system, as well as Crash's admittedly favorite armament, the MFR Wide Mission Armament.
Murphy's Law AVALANCHE: Around crash, Murphy's Law does not just apply, it is literally planned for. Usually, this takes the form of something small, usually several of them at random. Luckly, these tend only occure if there truely is something that would go wrong at any other given time, and usually only with near to direct contact with crash. (As an example, lightbulbs won't randomly burn out, unless he taps the bulb, or touches a power circuit connected to it, and only if the bulb was due to burn out in the first place.)
Crash Dominos: Unlike Above, this is the cause of the most catastrophic of incidents. Usually only if Crash has near direct action in the situation. The events that go wrong during this situation tend to do so in a way that triggers the next event in the chain, leading through a domino or butterfly effect that results in a much larger net result. Usually destructive.
A brief study in both these effects showed that when pressent, Crash causes an eighty percent increase in the probability of mechanical failure in old or stressed materials. Deep study suggests that Crash has some kind of inherent quantum probability fluxuation. Unfortunately, no solid evidence can be found, and the theory remains unquantified.
Final Destination: It has been postulated that if Crash could ever learn to control his unusual talent, he could theoretically stage domino effects or chain reactions that have pre-calculated effects. Such effects could range from rigging of random draw events, to controlled demolition, to 'lethal accidents' with a specific target in mind. No one has figured out any possible way he could do this without first quantifying the effects, but for this reason, his name has been designated a secret to protect himself and his family from potential threats or exploit attempts.
Crash Dominos, how they would appear in action:
No iframe support, please
watch on YouTube
POSITION: Best Force ATS, Unit 02.
MAGE CLASS: C (3.7 points average from score sheet.)
Almost from the moment she could walk, Fox has been a most interesting young girl. She has a profound understanding of basic mechanical principles that borders on genius. Barely beyond toy blocks, she has been known to completely dissassemble and reassemble simple devices on her own. By Age Five, her profound understanding allowed her to learn and execute a basic martial arts move just by watching it. Though flawed, it was executed well enough that it was suggested she be enrolled in early self defense courses.
By age nine, she had been enrolled in several courses, and while not a master in any of them, was profficient enough to be quite formidable in hand to hand combat. By now, it was easily noted that she was Impatient, and despite near genius level mechanical ingenuity and application of mechanical force, she couldn't keep up with the theory side, which included bookwork, math, and other non physical materials.
At age twelve, she opted to join the TSAB, and was assigned after her training to the TSA BEST FORCE's Active Test Squadron under Crash. This proved to be quite a good choice. She immediately latched on to the walking demolition derby that is Crash like a big brother.
Izumi currently has extreme proficciency in Jeet Kun Do, Akido, and Jujitsu... Her mechanical skills are well advanced enough that she can predict performances of equipment on sight almost as well as test equipment, making her a good aid to the mechanics, and an astounding vehicle pilot. Though young, she is already an aircraft pilot, and considerably skilled, able to tangle with the likes of the BEST Force's localized vehicle squadrons, Mouse and Yellow. Her proficiency quickly earned her the callsign FOX, after the crafty way in which she used her understanding and translated it directly to combat areodynamics.
Magical Review found that asside from Fox's borderline paranormal understanding of the mechanical, she barely even registers any magical abilities at all.
Noted on the side, it seems that Izumi has a startling ressemblence to a fictional character named Asuka Langley Sorhyu, in both looks, and spunky personality. She has often heralded the nickname 'Second Child', which strikingly fits her position of Unit 02 of the ATS. She also sometimes takes on a momentary attitude of supreme superiority that mirrors her fictional counterpart that Crash has nicknamed the 'Langley Effect'
Izumi has been selectively ranked outside of standard procedure to fill the second-in-command slot under Crash for the roster in the ATS unit by Maj. Gen. Roland. She holds the Officer rank of Captain.
Mechanical. If it has moving parts, she can figure it out, in minutes. Often times she can after only doing it once, dissassemble and reassemble mechanical devices faster than those who've worked on them for years.
Martial. While not master rank, she is a black-belt in three hand to hand arts and in the process of learning fencing. She can, and has completely floored Crash for particular insults in single deft moves.
Piloting. She's very good, able to make outdated vehicles perform right up to their envolopes and beyond in ways most pilots are afraid to even attempt. Her short stature also allows her to operate on lower G force diffusion settings, which gives her a better feel for the vehicle's movement through three dimensional space.
The Langley Effect (As dubbed by Crash.)
In moments of superiority, Fox assumes a posture and attitude that makes even the toughest and most stubborn feel humiliated and dehumanized to the point of felling like the moss on the underside of a rock. Of course, with such a position comes an equally vicious possibility of an equally humiliating reversal. She tends to use it only when she feels to have the upper hand in verbal clashes.
NAME: Cooper E. Prynoski
CALLSIGN: XTRA LRG (Extra Large)
POSITION: Civilian Contractor, Cybernetics and AI engineering, TSAB Test Force R&D
MAGE CLASS: F
Cooper grew up as a classic Video-game TV junkie, a major fan of giant robot shows, video games, and pro wrestling. As a child, one could say he had a rather unhealthy obsession, but he didn't do too bad for himself. Constructive with his work, he was designing and building constantly more complicated cybernetic components in his garage as he got older, learning to program, and constantly increasing his body weight as he honed his talents for personal enjoyment.
He became obsessed with Arteficial Intelligence around the time Nanoha became part of the TSAB officially, and nearly locked himself in the closet just so he could make his own arteficial friend.
As a self taught Cybernetics Engineer, nobody would take him seriously, that is, until he created Key. A fully self sentient device AI. The TSAB tried to recruit him at this point, but his refusal to cooperate with the system in general made it difficult at best. Eventually, administration staff decided to hire him as an independant civilian contractor, so long as they provided the food and lodging for him, he didn't care about the pay, just what he got to play with. Cooper didn't mind when they sent him to McGreggor, in the middle of the ocean. To him, home was where the junk pile was, and McGreggor had a nice junk pile to mess with.
With an S Level security clearance, Cooper has free run of the test facility under the watchful eye of General Roland, and is considered one of the most brilliant, if eccentric and childish assets to the R&D division of the test force. However, as a Civilian Contractor, he has no authority whatsoever, but at the same time, gets to adhere to his own schedule.... within reason.
Last edited by AdmiralTigerclaw; 2008-11-09 at
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