Thread: Licensed Tokyo Magnitude 8.0 (BONES)
View Single Post
Old 2009-07-10, 12:26   Link #105
felix
sleepyhead
*Author
 
 
Join Date: Dec 2005
Location: event horizon
Quote:
Originally Posted by Blaat View Post
My favourite scene was, of course, the earthquake at the end I loved seeing the details.
Quote:
Originally Posted by fleng View Post
Awesome work yet again Bones. Man those Cityscape were done beautifully.
Quote:
Originally Posted by Vexx View Post
Wow.......... (edit: first episode was even better than advertised. some amazing attention to detail. nice set up and exposition of the characters before everything hits the fan)
  1. 13:50 - 13:56 static with some 3D
  2. 13:59 - 14:10 repeat of above exact same animation
  3. 14:10 - 14:18 3D bridge; no textures? looks like modeling in Google SketchUp
  4. 14:20 - 14:25 fish-eye pan on a static
  5. 14:32 - 14:34 pan on simple repetitive shape
  6. 14:49 - 14:52 pan on static: round robo expo building
  7. 19:38 - 19:44 pan on static: mini statue of liberty and bridge
  8. 20:10 - 20:15 reverse pan of the above zoomed, less the statue
  9. 20:18 - 20:19 copy/paste cloned birds flying (foot of statue)
  10. 20:19 - 20:20 copy/paste cloned birds flying (top of statue)
  11. 20:21 - 20:23 pan/shake on static
  12. 20:34 - 20:37 restaurant collapse
  13. 20:37 - 20:39 sidewalk shaking (2 overlapping statics)
  14. 20:39 - 20:41 classic 3D windows braking; top/down pan on round building
  15. 20:41 - 20:45 repeat of 20:37 with different character animation
  16. 20:45 - 20:48 3D bridge (se above) distortion/morph
  17. 20:51 - 20:54
    • static background partially textured blocks for buildings in background
    • pasted in unbleanded animated breaking sidewalk and bridge
    • pasted over sidewalks are cracking animation
    • sidewalk is in its own layer and composed of a top and bottom; both are distorted slightly to simulate the falling down movement
    • all but the background have aplied a shaking motion
    • yes only the animated bits break around 85% of the picture don't even nudge; these include tiles, other similar visible structures etc.
  18. 20:54 - 20:59 similar to 20:37
  19. 20:59 - 21:04
    • rain of debris (lineart with or with out a fill to represent glass and rocks? have to wonder what those buildings are made of)
    • animation on debris is jerky and short; repeats 4 times
    • two statics, one is moving side to side and shaking, on is of the building and simply moving down
    • glass break animation; its 1 frame, overlap of some lineart glass break and some white fill
    • short smoke animation at the end of the sequence
  20. 21:04 - 21:10
    • static smoke (ya rly!) moving right to left
    • shaking of static with character animation;
    • character animation consists of a few frames with very long pause between the key frames
    • zoom of entire frame

Total time spent on eye candy: 83s or 1minute 23seconds. Out of this, 65s of pans, 19s of things with animation and 34s of scenes with 3D fun.

The point is that the disaster scenes and city scape scenes are zero compared to the production value of the indoor scenes and character animation in the in-house scenes so stop hyping up and going with the flow since there's nothing praise worthy there unless you enjoy sideshows.
__________________
felix is offline   Reply With Quote