Quote:
Originally Posted by Key Board
It seems you can have a lot of soldiers, but you can only deploy 4~6 per mission
and just like the original game, if they get injured they are sent for recovery
you will have to substitute that member from someone on your B list
but as the interview tells you, more often then not you will be shot dead rather than injured
IIRC, even a flying armor can't protect you from a plasma riffle one hit kill
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Another thing to consider. Critical injuries will affect the soldiers *will*. So depending on how high the soldiers will was to begin with, and how many critical injuries they take, a perfectly normal soldier can bassically be turned into a psycho wreck through repeated injuries.
That probably will add to long term turnover rate of soldiers.
Quote:
Originally Posted by Vallen Chaos Valiant
The problem is the lack of cannon fodder. I guess it is a strategic decision, but I will miss the ability to send disposable rookies as meat shields in front of my veterans. I understand why they did it, but it does mean a change of tactics.
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Unfortunately yes. Though the fact that critical injuries have long term negative effects on soldiers suggests that vets won't be entirely invincible, even if they might not be quite as prone to instant death.