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Old 2012-04-16, 06:03   Link #33
Sides
Senior Member
 
 
Join Date: Apr 2004
Location: Edinburgh
Age: 42
1. Are MMO subscription fees outdated?
What is that?
Joke aside, as long as MMO suppliers offer good service, like hosting daily or weekly events and offer new content, i don't see subscription based games as a problem or outdated. It is only when services starting to slack off and just re-run events, and stop offering new things. It is just like a season ticket for your local club, you want experience a new game every week, not watch a re-run of an old match on the big screen.

2. Is it fair to charge beyond the initial purchase to unlock content already on the disk?
Yes, but only if you can unlock the content by other means, such as showing some gaming skills. For people who do not want to beat a game 50 times or the likes, they should be allowed to purchase the locked content if they choose to. Buying locked content should be a way to punish "gamers" who don't really want to play.

3. Is it fair to pay full retail cost for a digital copy of a game?
Depends on how good the servers are and the terms and condition. If a publisher chargers the same or higher price than local retailer, i would expect at least high speed servers and early access to the game, beside being allowed to play it on different devices.

4. Are virtual console titles (like old NES games) over priced?
Don't know, how much are they?

5. Should virtual content be locked to account instead of device?
No, it should not be completely locked to an account, it should offer people the chance to trade and transfer their virtual content/times to others.
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