It turns out that making mods for games -- such as Skyrim -- isn't that simple because there's the underlying technical complication beneath the surface that needs to be dealt with in the same way I have to conduct brain surgery with a fork and knife.
I had the Thieves' Guild mod to be taken off circulation and rebuilt because of some teeny-weeny conflict which could screw up the game, or so I was told by a player who's a bit OCD. Makes me remember about more than a decade ago I tried playing around with editing Doom levels.
In the hobby of making mods, sometimes it ain't fun and games, as I have to deal with a half-volatile crowd who I understand could be lot smarter than me.
--------
On the other hand, well, I had fun playing around with the new ENB (I can now edit settings on the fly and in-game):