Quote:
Originally Posted by Rising Dragon
What was the complication?
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Things like UDRs, ITMs, navmeshes, referenced objects, the ugly innards that I get while putting the mods through the TES5edit wringer, only to be told that I have to go back and rebuild the mod again because of those loose ends, which I was told, could make people lose their items in a barrel (but barrels do respawn, unlike chests, cabinets, safes).
This is where mod creation gets nasty because of the loose/deleted references, and it has become de rigueur for most mod authors to clean before uploading.
In other words, it's a headache trying to load Creation Kit or TES5edit (he said five minutes to fix it, when it could be five hours for me) just to fix something, and only to make things worse.