Quote:
Originally Posted by frubam
When most people say its grindy, they usually mean the near the end of the game, especially the last dungeon; so many boss-level HP monsters there, and a bit of an enemy level spike too. Assuming they are playing on normal difficulty ofcourse
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In this particular case, it sounds like one of the following if not both:
1) Reviewers who don't know how to play the game are terrible at it so they feel like the only way to play is to overlevel/grind to insane degrees
2) Someone sees that Bandai is selling level/exp packs and assumes that means it's necessary as opposed to Bandai just deciding to offer it to bad and/or lazy players
Honestly, the only part of this game that I find to be truly, TRULY egregious is how they removed the standard iron stance/stagger system. It makes comboing and fighting (bosses in particular) obnoxious as hell, since instead of certain artes to break stance and then proper combo strings to keep it going, you have to use those cut-in techniques to break stance, and then depending on the enemy you have anywhere from half a second to 10 seconds to attack them, but it isn't... really a proper stance/stagger system.