Thread: Crunchyroll Solo Leveling
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Old 2024-01-20, 18:54   Link #67
Frontier
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Join Date: Aug 2013
Quote:
Originally Posted by Dengar View Post
In terms of 'feeling', still nothing. Absolutely nothing.

The system is also very generic. "It's just like a videogame" indeed.

I am mildly interested in seeing if there's any reason why these dungeons appear. And what it means to be a "player".

But other than that. A special dungeon only for protag-kun where protag-kun can farm monsters for exp? Daily quests? Loot boxes? If I didn't know any better I'd say this was advetising some kind of shitty mobile game.

The show also tries so very hard to get me on the edge of my seat. Like oh no! He's all by himself! Not even a healer, so if he gets injured here, he could be in real trouble! His dagger broke, oh no! Aaanyway....

I feel no tension or suspense. Of course protag-kun is going to bullshit his way into killing the allegedly unbeatable metal jaw wolf thing. Like does the show think I haven't seen this a million times already?
I think it being straightforward is kind of the appoint since it's a game system being applied to the "real world."

I also thought they did a good job of making the stuff with the goblins and the wolf feel tense, but that's just me.
Quote:
Originally Posted by Dengar View Post
Oh yeah I forgot about that part. That was so bogus. The writer could have achieved the same thing had he made the time limit ten minutes.

Like I'm supposed to believe that he could run non stop for four hours with those bottom tier stats of his?

Like there wasn't even any strategy to the whole "survive" angle either. It just showed him running, and then four hours later he was still running.

There's all sorts of way to make a "survive for X amount of time" more interesting.
I didn't think his survival instincts carried an inhuman amount of stamina .
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