Thread: Licensed Girls und Panzer
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Old 2013-05-20, 20:14   Link #6562
Ithekro
Gamilas Falls
 
 
Join Date: Feb 2008
Location: Republic of California
Age: 46
I'm pretty sure one could modify the rules of an existing Armor tabletop game to mimic Sensha-do. No infantry, Artillery, Air support, anti-tank guns, or open top tank destroyers. Just tanks, and enclosed self-propelled guns, and enclosed tank destroyers.

10, 15, and 20 tank maximum depending on the point in the tournament. Command/flag tank being the primary target. Tracked tanks are not out. Tanks that would have the crew killed or the engine destroyed are out...or if the rules have something about flipped over tanks, those are out as well. Only the flag tank counts towards victory.

Provision made for annihilation battles with even sides no matter how small the fight. No more than 20 tanks. All tanks of one side or the other must be "destroyed".

Tanks must have been in production or at least had a prototype built before August 15, 1945. With provision for post-war modifications, if the modification could have been done in the war (different model gun, but some general size and specifications), or for safety purposes (enclosing an open top tank destroyer for instance).


Forces start out of visual range of each other and have time to move about. Hiding, setting up ambushes and the like.

Sending out people to spot for you seems to be legal...as is intercepting radio transmissions (if you can afford an interceptio ballon).

The Flag tank must be something at least half the other team's tanks can "kill". Though it can be "kill at short range only".

The Flag tank cannot be the most powerful tank in your force.
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