View Single Post
Old 2012-07-01, 03:08   Link #3296
DonQuigleone
Knight Errant
 
 
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
The other problem with these weird "transhuman" endings is that it's not really a plot point earlier in the series. Saren has weird transhuman fantasies, but he's a villain (and mad, you know?). In the context of the game, all of these beliefs only existed organisations that were cults, or indoctrinated. The beliefs of the protagonists have always been quite conventional: Kill the Reapers. Likewise, no one ever spends much time ruminating on the nature of existence. So inserting this kind of weirdness just doesn't fit.

The game only needs one ending: one where Shephard and his/her allies kick the ass of the reapers back to kingdom come, albeit at great loss. That, or they lose gloriously, but somehow manage to save humanity. Also, for a game that generally eschewed Space Magic in most of it's codices (doing a very good job of at least seeming to be scientific) the ending is basically all space magic. How does the Crucible exactly destroy/control the Reapers? How does the wave that spreads out from the crucible get propogated by all the Relays? Hell if I know, it's all space magic.

While the game's SF is by no means particularly hard, as SF it still needs some kind of elaboration.

It's really a shame, because everything but the last 10 minutes was really quite satisfying, and a fitting end for decent trilogy of space operas. But people tend to remember the ending the most, so it all leaves a rather sour taste.
DonQuigleone is offline   Reply With Quote