Quote:
Originally Posted by GreyZone
Imagine, Erika didn't kill the other 5 death-fakers... 1 of them could have rescued Battler... so? What makes this such a great closed room? That room is completly useless from the standpoint of the GM, because:
1. It would mean Battler acually thinks that Erika cannot figure out that someone switched places with Battler.
2. The exchanged person could be found, if Erika did another "investigation of the room". (He even risked to be found himself before, if Erika checked the closet before the bathroom...)
Please give me a valid reason (while adressing the 2 points above), why Battler still insisted in this room, after he got to know that 1 portion of the seals was used to seal it up.
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Doesn't Genius Battler explain all this? You are familiar with the idea, right?
Quote:
Originally Posted by LyricalAura
The existence of the logic error hinges on Erika being able to affect the game board without the Game Master's knowledge.
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I think Erika affected the gameboard retroactively, so Erika did not affect the gameboard without Battler knowing- she just affected the gameboard's
past with Battler knowing.
But I still believe Genius Battler. It makes so much sense in so many ways.