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Old 2014-07-10, 08:14   Link #7
Chaos2Frozen
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Join Date: Nov 2006
Location: Redgrave City
Age: 35
Update on the Class status: For streamlining purposes I was thinking of making the Science character both have Esper and cyborg skills. That way they aren't locked into a choice and still have the option to roleplay as any of the three if they choose to do so by focusing on which skills to develop. At first I was thinking of a "talent tree" set up like in WoW with one for guns, Esper abilities, and cybernatics. But then it feels awkward because they would have to also pick an Esper ability specifically as per required of the canon story and so that means one of those trees would have to be changable while the others remain the same.

So then I recalled another game that required people to choose a specific power that would stick with their characters throughout the game- City of Heroes. So going back to a class system, the players can choose between these Esper abilities:

1. Electric Master
2. Pyrokinesis
3. Hydro Hand
4. Aero Hand
5. Teleport
6. Nitrogen
7. Microwave
8. Soundwave
9.
(Open to Suggestions)

Academy City Technologies would become craft-able items rather than it's own skill set.

And weapons would be stole by this guy:



And cyborg upgrades would be like this guy, who "never asked for it":

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