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Old 2010-08-27, 05:54   Link #1379
jsjsjs
Junior Member
 
Join Date: Aug 2010
Quote:
Originally Posted by Onizuka-GTO View Post
hehehe! FUN!



Not sure what your talking about. but what ever it is, it's meh



its thermonuclear, hence Fusion. plus its Protoculture, hence we don't really know much about it, so no point going into detail over it.



Well you see, armour in the Macross Universe is a funny thing, it is not only determined by the thickness, but also by the "power" it consumes.

Valkyrie chest plate armour from the Vf-1 era is equivalent to that of a traditional main Battle Tank.

The armour by it self is light, and is only activated when in battlroid form.

Light enough that it can FLOAT in sea water when it's turned off, as seen in Macross Zero.



Like Main Battle Tanks, the armour is designed to SURVIVE from a hit of at leased 120mm round. No one is delusional to think that the armour is PROOF against modern Armour piercing rounds.

Your assuming they are using circular 1990-2008 weapon technology, hence you think they are similar to APC.

I assume they are using 2059 circular weaponry and i think they would shrug off APC like paper.



Hence Valkyrie armour is INCREDIBLY tough, by our standard, but is the best they can do against advance weaponry of the future.





Dunno what you are saying, but even before the SDF came about, all protoculture ships were, as seen. SHIP form.

It was only by chance that the module fabrication of the ship, that made it possible that they could change form.

After Space War I they went back to conventional thinking.

why do you think we had NO OTHER transformable ship except the the original, New Macross and now Macross Quarter?

All others were ship form.

But obviously, having no transformable robot, then this series would be just another space opera without a name.

There are reasons why there is transformable ships, and it's a valid one. either nostalgia by humans who were saved from extinction from a vaguely humanoid form ship, to transformable planes design to fight GIANTS.


sure it's writers, but that is part of the Macross history. it's nothing "moronic" then having Gundams all over the place, that doesn't have any logical explanation as to why they have big robots.

I mean...why? do they have to fight against Giant Aliens too?





If you watched Macross 7, you will know that the New Macross class takes the "modular" approach and add one better.

When in ship form the Guncannon is for all practicality, a "module" part of the ship.

The only difference is that it has it's own separate system in terms of mobility and power. The guncannon actually feeds power off the main ship, this makes absolute practical macross sense. After all you are talking about a culture of paranoid with survivability. The mentality of redundancy is hammered into every fabric of life.

After all, you never know when a race of giants might drop by to wipe you off the face of your home planet, as unlikely as this might seem.



but that's the thing, you have to "blast" your way though the hull of your ship, you have aim and damage the very ship, your putting all your eggs in one basket.

I'm not saying the enemy won't be doing that, but separating the main anti-ship weapon from the main ship, means the enemy must divert it's attack to TWO targets.

halving the enemy strength, the enemy will have to make a choice, destroy the guncannon? or the Ship controlling it? first? and if you survive the first assault will you have enough forces to attack the secondary one?

But if you concentrate your attack purely on the guncannon, risking irreplaceable forces to get past the firing ship, they will have a dilemma whether this will effectively disable these two threats?

It make sense in this context that the controlling ship will be heavily defend against anti-ship/fighter attacks and the enemy won't really know if there is another MASS anti-Ship weapon on the ship holding the guncannon?

Of course im talking of an enemy who has not encountered a battle flagship of a fleet before, but so far in the Macross universe, unless your facing enemies who are familiar with humans, all this counters in the battle of survival and tactics.



no spares? you have proof? they might have one hanging around, you don't know.

What you mean too big? The guncannon is about the same size as a medium frigate, the same ships you see around as escorts.

If they didn't, did you know the factory ships of the fleet are capable of building new frigates for the escort ships?

If they can build new ships of this size, what makes you think they cannon service or build a new gun cannon?

Seen the size of the city ships? the Island ships?

It's not impossible.

In the dangerous Macross universe with the power of the protoculture technology, don't underestimate the ability of factory units that are able to manufacture ships and equipment on a GIANT Scale.

Plus, if you don't have the resources, just call up a neighbouring fleet or colony planet and ask them to FOLD out a spare guncannon, i mean what are friends for if they can't spare you a guncannon ship or two?





Well, when your in a battle of survival, even soldiers will find there highly precise and manufactured ranged weapons a surprisingly good club.

like wise, if a Battloid flagship is involved in a battle that it finds itself in a desperate situation that NO ONE CAN IMAGINE (INVASION BY GIANTS???!!?! NNEEEVVEEEERR!!!)

Then swing around a guncannon the size of a spaceship doesn't sound far fetch,

oh, if you want an INSANE mental image, imagine it throwing a guncannon at the enemy, or even more funny, using it to hit asteroids.

BATTER UUUUP!


...or pitching them.


the macross cannon of the battle frontier and the others(battle galaxy, battle 7, etc)has a protruding part that i believe is a part used similarly as a bayonet(anyone agree?).
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