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Old 2012-07-16, 17:26   Link #42
zgmf-x19a
Divine Gundam Pilot
 
 
Join Date: Dec 2005
Quote:
Originally Posted by lordblazer View Post
I would most likely start a guild. Though I don't want it to be large. In fact I want it to resemble a linkshell I had on FFXI. Where we were pretty much ad hoc but because of that we had a lot more flexibility and was able gain gil, corner the markets and accumulate resources. Then we provided a service to players lvling in dungeons. IE: merchants. I would probably do something that like. Membership would be limited to 12 and we all have to be on top of our game in terms of skill and lvl. Also no beta tester scapegoating. Seriously, it's quite dangerous and distracts from actual goals. Also we don't always have to be gathered. Rather we are better acting as ad hoc meaning we explore the areas meet biweekly and share intelligence. Overall, that's what I would probably do on SAO if I was in that situation. I wouldn't waste time hanging in the starting town, but I would find 11-15 allies, get started, build ourselves up, go our separate ways and maintain the guild in a flexible manner. Also we'll corner the in-game economy and to be fair make sure the ones who are straggling behind get the resources and items they need to advance. While selling important intelligence (boss location, etc etc) for gold in order to procure more resources, etc etc. So pretty much we'll just become information brokers/commerce guild.

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With this anime resembling HxH I will stop there and not ruin anything.

The alternative course of action I would do is just find one other person and partner up with them. No guild forming, and no hanging around morons. The small guild thing with specialist can come at the higher levels simply because by then there will be more competent and talented individuals. For the most part clearing the game is important, and having one other friend will make sure you have someone watching your back while you both advance in this world. I would definitely not hang around the starting zone. Also I would stay clear away from opportunist who don't think things through. I would avoid those who just want to scapegoat. They're irrational and won't survive a death-game. In the real world. Life and death situations usually categorize people into:
a) those who freeze up and don't take action hoping someone will come and instruct them.
b) those who panic, and make irrational choices risking their life and the lives of others around them
c) those who rise to the occasion, and seize the opportunity to save themselves and whoever else they are able to save.

category (a) comprises of about 70%
category (b) comprises of about 20%
category (c) is a measly 10%

Humans are heard animals, very few of us are leaders. But the deal is a portion of that 70% will be saved if someone in the 10% posses the talent, calmness,and abilities to act without hesitating.
That 20% is dangerous because they are reactionary. They will get most people killed if they aren't put in check.
Having been in a few conflict zone,and survived a few life and death situations. It's tough, and its scary. Being able to stay calm is a rare quality, and the reactionary elements will detect it if someone belong to (c) and of course find that more of a reason to cause more trouble. IE: plane is on fire on the ground, and as you climb out and try to help the next person out that person is trying to pull you down into the flames instead of thinking clearly and seeing that you're trying to save them not die with them.

In this context it is why I chose the selfish options of forming either a very small guild of competent players that don't advertise openly, brokers information and intelligence, and essential resources. I n essence maybe a secret society of sorts. And the second scenario of just partnering up with one other player, maybe a second one too. A duo or a trio is a good combo. No need to travel alone.
you have some very nice ideas but I guess traveling in a group would make more sense as you are not safe from being ganged on by thieves or player killers
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