Quote:
Originally Posted by Drkz
With figures like these no wonder there was never a anime adaption...
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I think I saw that on their twitter: its not too bad, I don't mind having one around (doesn't mean I will spend money on it).
2 days...
I both like and dislike the timer. I feel the presence of a timer will just encourage zerging the enemy and completely the objective with brute force (in demo you can use some cheesy tactics such as kiting away enemy armies while you go attack their deployment tower). On the other hand, it does apply a sense of pressure...
Going to try two squads of ranged units + a pure defensive tank squad in the beginning.
One thing I didn't like in the demo is how units level up: seem like the xp you gain is proportional to the amount of damage you dealt.
The shared energy bar also seem kind of stupid.
Edit:
the figure might look btr if:
made a little skinnier
get a better head (or just hair)
the bow tie thing is weird