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Old 2012-10-01, 11:31   Link #200
grey_moon
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Join Date: Dec 2004
Quote:
Originally Posted by relentlessflame View Post
...
If this were a non-death game, it'd be totally fair, because you could just keep on trying until you get it right, so you could learn from your failures. But playing "Heroic Mode" without having any intel at all about the bosses (and no margin for error) is way too harsh, IMO.
What you say makes a lot of sense. I was just thinking in the sense did Kayaba actually design the game and boss content as a death game, or did someone else design it as a normal high level content boss where players can keep trying?

If it was the latter and Kayaba just flipped the death switch on without modifying the content to be suitable for the new penalty, then it is going to be most unfair. I say this because content designers have to come up with new and innovative ways to keep high lvl players interested and probably didn't have the real death scenario in mind (I hope)
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