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Old 2012-03-27, 14:56   Link #994
karburator
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Join Date: Mar 2012
Quote:
Originally Posted by Flying Dagger View Post
General leveling:
45-60
Shipwreck Beach (Roka missions)
Gushimera Temple (Mylen missions)
Sin Gate (60) (mines) - Sin gate has two major type of mobs: Gargoyle constructs (immune to death, weak to wind but strong vs almost everything else, have death effect), and Gobles (high hp, but Death effects work great on those).

60-70
Various mine dungeons. A lot of your xp will still come from gobles.
Omnious Portals (most people find this chain to be tougher than Roka's and Mylen's)


80-90
Hinaos Hall (mines). 3 portal of werewolves spawn above your base every single turn and they each yield pretty decent xp.

You can begin the easier lv90+ dungeons as early as level 80. Check out this post for my comments.

All end-game 90+ dungeon monsters have a decently high base experience of 40. Therefore once you start the 90+ dungeons (even if you are doing it slooowly and consume a ton of potions) you will be leveling up every other kill.
What do you mean death effect and immune to death?
Got any tips for the tournament with Wil and Emelita against Leguna?

Quote:
Originally Posted by Tiberium Wolf View Post
Until lvl 58 you can lvl all chars in lvl 70 deadbeat dungeon. I think we shouldn't kill the boss in here.

When you reach lvl 48 try to farm the Mifu dragon. Whoever kills it gets a lot of xp. Even small attacks gives xp for Wil.
Why shouldn't we kill the boss?
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