View Single Post
Old 2007-08-30, 23:22   Link #14
4Tran
Senior Member
 
 
Join Date: Dec 2005
Quote:
Originally Posted by winter45 View Post
I personally dont think the heroes are getting better.. If anything, the grunts are becoming more crappier to make the heroes look more mightier....

I suppose shooting grunts flying in straight lines or grunts floating idle does help to make these days gundam heroes look godly....

If only these grunt pilots did actually took a training session in controlling MS's we might actually see some performance from them than the typical spamming material....

But im guessing thats todays fashion in gundam lately
It's really always been sort of like that. The main difference is that in the older UC TV shows, there were far less large-scale battles (perhaps a budgetary concern), so the creators made the mobile suit pilots fire less accurately. Note that, in space (and in the air to a lesser degree), there's no such thing as being motionless. Concepts like "straight lines" are sort of meaningless as well.

I'd love it if they really made a Gundam show where the "hero" pilots are toned down, and line pilots are shown to be more competent, but this is as unlikely as a realistic Gundam show.

Quote:
Originally Posted by hyperlion View Post
Well it wasn't really matter of number, but grunt were actually somewhat useful. Aces would fight each other while grunts would fight with each other they would also support the aces.
And they still ended making no impact. Not a whole lot has changed in this sense.

Quote:
Originally Posted by hyperlion View Post
Of course Ace would be able to take down 10+MS with some effort,but in Destiny it is just ridicules even with aces somehow the main character side always seems to win even though they are outnumbered by 10 to 1. In Destiny it seems that grunts only exist just look at it.
I really don't like the super-Gundam style of combat choreography, but the line units have always existed to make the heroes look good. There's no real way to avoid this when the central conceit of the entire franchise is that the outcome of major wars hinge on the actions of a few individuals.

Quote:
Originally Posted by hyperlion View Post
Grunts in original towards end were useless because Amuro now became a ace while Zeon's grunt were mostly newbies and I don't even remember what those GM did, and of course there was Big Zam which just owned about half of Fed's army, but I would say that they were more useful then Destiny grunt.
Why? And why does the reason that a mobile suit is given the super-Gundam treatment important?

Quote:
Originally Posted by hyperlion View Post
Yes, in Seed and X weren't able to fight of overwhelming number of MS.
It'd be great if we saw more of this in Gundam 00.
__________________
The victorious strategist only seeks battle after the victory has been won...
4Tran is offline   Reply With Quote