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Old 2012-04-15, 01:20   Link #373
Rennir
Quietly Lurking
*Graphic Designer
 
 
Join Date: Mar 2010
Location: Beneath the prodigious sky...
Quote:
Originally Posted by Fallen3dge View Post
Well SAO is in essence and MMORPG so its economy follows like the other. An example is DragonNest. When a level cap is released, items in that cap become extremely expensive first, the more powerful/rare the more so. Lower level items become cheaper as demand falls, especially the less rare. Rare/well enhanced equips still retain a value but it also dips. And once a period of time passes after the cap, the demand for the new items explode so prices go up. SAO should be the same or a little different, but i think the most exp stuff in sao is still the unique weapons/ crystals.
The value of coll shouldnt change since it has no exchange rate, being a prison game and all.
Coll dropped by mobs/selling items to npc->players-> other players(coll continues circulating) OR -> npc shops(coll leaves the economy)
Value isn't calculated based on exchange rate though. A specific currency can differ in value in its own right. Usually it's calculated using the equation V=1/P where P is price level. And do prices drop in Dragon Nest? Wouldn't it make more sense that as level caps increase, there would be harder monsters that would drop more money or better items. So stuf isn't necessarily getting cheaper, but rather players are getting wealthier.

You make a good point about the flow of money though. I hadn't thought of that
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