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Old 2013-02-08, 14:07   Link #212
Iron Maw
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Join Date: Feb 2006
Quote:
Originally Posted by GDB View Post
It was like this in the Japanese. Just for the record, this is par for the course. Previous FE games in the US with Easy/Normal/Hard were actually renamed from Normal/Hard/Insane.

Quote:
Originally Posted by Shadow5YA
Pretty sure it was like that in the Japanese version as well.
Whelp:


Quote:
Originally Posted by Shadow5YA View Post
The problem is that even a single stat point can be the difference between not doubling and doubling an enemy. If promoted classes carry over (which have huge stat gains by design), you're already blowing through several early chapters because of the advantage. The same issue follows with skills: some of them provide very powerful advantages, like Adept allowing for double attacks, which can easily turn the tide of the game.
Why that is certainly true to some extent, it's still comes down to proper balancing though. Most enemies in FE hard modes traditionally huge stats and are normally 2-3 levels above your characters. With heavily reduced stats, the level gains aren't going to have a real effect until later, especially since enemy level and class won't be static. Not to mention A.I could possibly have access to forged equipment like do here in Awakening. Skills shouldn't much of an issue either since the opposition will able to use them as well as have enemy only abilities like in Lunartic mode. It may take some work, but I don't see it as an impossibility. It just seems like NG+ wouldn't be a bad idea with games adjustable difficulty like FE IMO.

Quote:
The entire point of NG+ bonuses in RPGs is to give you advantages that allow your party to blow through the main game content so that you can get to the more powerful, extra/postgame fights more quickly. In a FE game where the the main story is the entire focus of the game and there is no extra NG+ only postgame bosses to be found, there is no point.
Generally, that is normally the case however there are definitely games that use NG+ without or limited postgame content as challenge. Front Mission 5 (another strategy RPG) and Dragon's Dogma for example have NG+, but it's primary for their hard mode. Tactics Ogre (PSP remake) also has NG+ and postgame content (which can done after the first playthrough). But interesting enough it's challenge comes more from the former than the later.

EDIT:

@willx: awesome!
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