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Old 2015-07-22, 08:48   Link #8
WireframeGames
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Join Date: Jul 2015
Yes, I didn't come across a half decent engine for python either. It is such a shame, because I like the module like approach.

I used unity and a lot of other engines. Unity is in some respect better than UE4, because it is more intuitive to use. Most of the time however, I end up using UE4, despite the fact that certain things are sometimes obstructed by making it more complicated than it should be. Gimbal lock is one of these problems. They could implement a simple node, which would calculate in quats and 2 or 3 nodes, which take in quats to set the objects rotation. I would do it myself, but I don't want to update my custom made node everytime UE4 updates it's engine (they do it a lot and I like it^^).

Unity Webgl....... Oh no... That is crap indeed .

Ah, btw: If you need some art/3d/ game related, I would give you a hand (of course for free^^). You seem like a person, which I would gladly help if you need any .
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Last edited by WireframeGames; 2015-07-22 at 10:43.
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