2012-11-01, 20:41
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Link
#16
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Junior Member
Fansubber
Join Date: Mar 2012
Location: Germany
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Some other ideas: - animation acceleration as math expression (f.e. \t(500,-1000,sin(t*PI),\pos(100,200)) )
- stenciling to define areas by drawing something for later rendering in- or outside
- transformation stacking for 3D positioning (with depth test)
- texturing with texture coordinates, edge mode and color multiplication/masking
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