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Old 2012-11-01, 20:41   Link #16
Youkakun
Junior Member
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Join Date: Mar 2012
Location: Germany
Some other ideas:
  • animation acceleration as math expression (f.e. \t(500,-1000,sin(t*PI),\pos(100,200)) )
  • stenciling to define areas by drawing something for later rendering in- or outside
  • transformation stacking for 3D positioning (with depth test)
  • texturing with texture coordinates, edge mode and color multiplication/masking
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