http://kotaku.com/5896976/simcity-is...e-to-its-roots
Now with moar details!
And on the multiplayer part:
Quote:
Multiplayer takes place across two different fields—there are leaderboards which contribute to something of a global economy, and there are more local areas that you can share with an unspecified number of other cities. Thousands of players may be on a server. Those games play out about how you would expect—resources are shared, which means that pollutants are also shared. Cities will have to work together to get the most out of a region's resources, which could lead to some interesting multiplayer dynamics.
The multiplayer itself plays out asynchronously.
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Quote:
One of the cities was the "green" city and the other the "brown" city. This isn't to say that the green city was necessarily better—the mayor of that city had to run his city with wind power and didn't have enough juice to get anything resembling a powerful industrial region off the ground. Though yeah, "brown" kinda sounds judgmental. Let's go with "coal" city.
The coal city had a ton of readily available power, and, despite its lack of greenery and lakeside views, had a decent economy. But the green city would need more power, and the coal city would need more water; they seemed to be stuck. As Librande described it, in a past SimCity game this would have been endgame. "We would have just sent in a tornado and been done with it."
SimCity's multiplayer changes that. Now, the two mayors can build roads to connect to one another and share resources. Water can be sent over from the green city, and power lines can be run from the coal city. In a humorous touch, Librande noted that sometimes, the player in the coal town might see a limo pulling up to his coal depot—that would be the CEO of the coal company commuting from his home in the more residential green city. Ha!
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Y'know... part of me would want to be that jerk pollutant neighbor... maybe. But I'll prefer the clean type.