Seeing how Mashima pretty much awarded any S-Class trait with a 5/5 score in the
special GMG chapter, any characters with abnormally high stats like (Makarov, Gildarts), will get an even higher score which and it will be donated by a
COOL sticker.
Example:
The
COOL label will only be reserved to those characters with abilities that are >S-Class (Wizard Saint Level/SS-Class)
As for the scale itself, I suggest a scale of
0 to 10 with 5
grid divisions. A scale of 0 to 10 will help us distinguish between more characters ( A > B > C > D > E > F, etc), whereas, if we only had a score of 0-5, a lot of characters will end up getting the same score.
I think 5 grid divisions will be
easier on the eyes vs. 10 grid divisions:
What do you guys think? How big should the scale be? Any how many grid divisions would be ideal?
Anyway, back to the
Battle Attributes, well, if we were to visualize what we have so far, along with the sub-attributes, it'd be like this:
*Sub-attribute for
Speed should read
Reactions/Reflexes (typo)
*Didn't bother finishing it, as I realized it was taking more than 5 minutes
*Refer to the Opening Post for the rest of the definitions
Could it use some tweaks? What do you think, don't hesitate to weigh in with your opinion