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Old 2011-07-05, 10:37   Link #46
Rive
Game Start
 
 
Join Date: Dec 2010
Location: Finland
Age: 37
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Quote:
Originally Posted by MrTerrorist View Post
The emails mentioned in the article can be found here with no registration required. Pretty interesting stuff, for example:

Quote:
"Junior Grad Artists and Junior Level Designers were on $32k-35k, including super. These guys were working at least 70 hours a week, which is about $9 an hour. I often see comments on these articles saying that 'it's a labour of love' or that others would kill for the job, but with everything else going on at Team Bondi it's a whole other problem. With Sydney's cost of living, it's not easy to live off that either."
Quote:
Source: "We barely had any animators for such a long time, it was crazy. People have mentioned how the open world in L.A. Noire is wasted because the world is so boring. The reason was because no animators wanted to work at Team Bondi. There was no Lead Animator from January 2008 until the end of the game, and for large parts of production we only had one animator working on gameplay animations (any others were doing cinematic animations). This meant that there was no way to add life to the world. It's a perfect example of why staff retention is important, was ignored by the leads at Team Bondi, and the game suffered for it."
It's amazing the game was as good as it was even with issues like that hindering the development. Wonder what'll happen to Team Bondi now.
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