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Old 2006-08-25, 01:27   Link #63
Keriaku
Thought Being
 
 
Join Date: Jul 2006
Location: Canada
Quote:
Originally Posted by Sushi-Y
I mentioned it a few months ago in the other game thread. I'm interested in the story too. I wonder if they had to change anything now that Matsuribayashi is out.


There are several kinds of attacks available for every character. It's pretty straightforward.

- Most character has a regular physical combo, activated simply by pressing the physical attack key repeatedly when hitting the enemy. Directional attacks are also possible by hitting the physical attack key in combination with directional keys.
- Pressing the shot key will use up points from the "main" gauge (ex. Rena's "main" shot is a spinning cleaver). This is called a shot.
- Holding down the shot key and releasing it before it charges to full will use up points from the "charge" gauge (ex. Rena's exploding lighter). This is called a charge shot.
- Holding down the shot key and releasing it after it charges to full will unleash a powerful charged shot (ex. Rena's double cleaver shot). This is called a full charge shot. No points will be used up.
- Some characters like Rena have extra attacks (ex. Rena-pan) that can be activated by pressing the "special" key.
- There are also some general stance commands you can give to your AI partner by pressing the strategy key and cycling through the stances, such as "normal", "melee", "ranged", "retreat", etc.. Your AI partner will try to fight in the way you specified.

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Now then, some big updates on the consumer version of the game, "Higurashi no Naku Koroni Sai":


First of all, the platform has been confirmed. As most of you expected, it's going to be for Playstation 2.

Second, it's release date is December 2006. The price is 6980 yen (7329 - tax) for regular edition, and 8800 yen (9240 - tax) for limited edition. Bonus contents for the limited edition is still in the works.

Naturally, all characters will be fully voiced by the anime/drama CD cast. So those of us who are disappointed at the anime over all the skippages can find relief in knowing that there won't be any lines or scenes skipped here.

The biggest concern for fans was probably about the scenario coverage. Just how much of the original game does this port cover?

Well, perhaps not surprisingly, the final chapter of the original game, Matsurubayashi-hen, will not be included in this PS2 port. But considering that Matsuribayashi-hen was out only a little over a week ago (8/14), it's understandable.

Besides that, all other scenarios from the original game will be included, which are:

- Onikakushi-hen
- Watanagashi-hen
- Tatarigoroshi-hen
- Himatsubushi-hen
- Meakashi-hen
- Tsumihoroboshi-hen
- Minagoroshi-hen

Furthermore, there will also be THREE original scenarios written by Ryukishi07-san specifically for the PS2 port:

- Taraimawashi-hen
- Tsukiotoshi-hen
- Miotsukushi-hen

Among them, Miotsukushi-hen will replace Matsuribayashi-hen as the console port's final chapter.

In terms of story progression, apparantly, all the scenarios will share a common prologue + early sections of the main story. This is where the new addition of selection points come in to play: based on the choices you made in the common section, the story will branch out and end with one of the specific chapters.

Although the main goal for this port is to further widen the appeals of this series to those people who never played the original game before, the addition of the new scenarios makes the game an attractive buy even for gamers who has already completed the PC version of the game.

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It's looking good. ^^ My only concern is about the music now.

What'd you mean that Matsuribayashi-hen will be replaced with Miotsukushi-hen? Does that mean that the PS2 version will have a different ending then the original games? Also, for the branching story points, are they gonna make it that you have to have gotten all the question arcs before you can get any of the answer arcs? Because otherwise the story could get out of wack for first time players.
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