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Old 2013-02-07, 22:44   Link #204
Shadow5YA
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Join Date: Mar 2010
Quote:
Originally Posted by Iron Maw View Post
They could do what some games with NG+ do and that is transfer a limited amount data over for the next plathrough (i.e such as only skills, gold and current class). Most FE games are pretty easy to begin with in their default difficulty so NG+ would hardly change anything here. This would mainly be for hard mode which IS usually balances very differently. It would add more of an incentive replay and class experimentation really.
The problem is that even a single stat point can be the difference between not doubling and doubling an enemy. If promoted classes carry over (which have huge stat gains by design), you're already blowing through several early chapters because of the advantage. The same issue follows with skills: some of them provide very powerful advantages, like Adept allowing for double attacks, which can easily turn the tide of the game.

The entire point of NG+ bonuses in RPGs is to give you advantages that allow your party to blow through the main game content so that you can get to the more powerful, extra/postgame fights more quickly. In a FE game where the the main story is the entire focus of the game and there is no extra NG+ only postgame bosses to be found, there is no point.

Quote:
Originally Posted by Iron Maw View Post
I didn't even know this, was it like that in JPN version, or is there some DMC3 style shenanigans going on?
Pretty sure it was like that in the Japanese version as well.
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