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Originally Posted by ReaperxKingx
True, most people are saying that. Though I expect Deep Down may be free initially then add DLC features for money to the game. This game sounds to good to be true, so that is what I think.
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Yes, the basis of the model is that you can sample a game without paying anything (which helps build a sizable player base from the get-go), but those who stick with it might want to spend some money for a more satisfying experience. The exact restrictiveness boils down to design, but there's definitely a need to be profitable.
If you think about it, the experiment actually validates Microsoft's always-online, service-oriented vision of the game industry (which Sony happens to share).