Hiromi
Join Date: Apr 2007
Location: The Girl who Lost her Tears
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Quote:
Originally Posted by Keroko
About the Aces' spell list.... well.... let me post it:
Spoiler for watch... and be amazed.:
* Raising Heart Activation — Nanoha changes Raising Heart into Device Mode, and usually her Barrier Jacket is activated as well. The transformation was intended to be performed with a long passphrase[7], but Nanoha only uses this incantation in its entirety once before discarding it[8], replacing it with "Raising Heart onegai!" (Raising Heart, please!).
* Lyrical! Magical! — This is Nanoha's personal incantation for using Raising Heart. Although she calls this out to unlock abilities more complex than simple force fields (such as Raising Heart's Sealing Mode), once the ability is unlocked she seldom needs to use the incantation, except to seal Jewel Seeds. In A's she uses the phrase to kick off a training exercise.
* Jewel Seed Seal — Used to seal the Jewel Seeds so they will not fuse with anything.
* Area Search — This extends Nanoha's magical senses, helping her to find disturbances such as Jewel Seeds.
* Restrict Lock — Although it is not named in the animation, this is Nanoha's binding-type magic, meaning that it is analogous to Fate's Lightning Bind ability[9].
[edit] Defensive Abilities
* Barrier Jacket — Nanoha's Jacket is a blue and white school uniform-styled dress with a metal waist guard. Upon activation, she dons this costume, which is either shown as instantaneous or through a minute-long segment of stock footage. This Barrier Jacket is not just the flashy costume, but it also refers to an invisible defensive field generated by the costume, reducing or eliminating any serious injury from events such as an impact with a building[10].
* Protection — Nanoha's first spell, and Raising Heart's auto-guard magic. It can guard in every direction, but can be penetrated relatively easily.
* Round Shield — A powerful shield that can withstand a prolonged attack, such as from Bardiche's Arc Saber. Unlike other barrier-type magics such as Protection, it can only guard in one direction.
* Flier Fin — Gives Nanoha the ability to fly, and increases her movement speed.
* Flash Move — Temporarily increases Nanoha's movement speed, similar to Fate's Blitz Action. If Nanoha uses this in conjunction with a melee attack, the resulting explosion is technically called a Flash Impact.
* Reactor Purge — This ability "detonates" Nanoha's outer Barrier Jacket to counteract an attack, similar in principle to reactive armor on modern tanks.
* Sacred Mode — An improved version of Nanoha's Barrier Jacket, including field generators on the shoulders, gloves, and other defensive enhancements. She can now use the Jacket with Raising Heart in Standby Mode.
* Accel Fin[11] — This is the upgrade to Flier Fin. It grants even greater speed at the cost of some maneuverability.
* Protection Powered — A "harder" version of Protection, which Vita and Nanoha both discovered can resist an attack from a cartridge-enhanced Graf Eisen.
* Bind Break — This attempts to deactivate a binding spell, and the time required to do this depends on the complexity of the target magic.
* Active Guard
* Holding Net — This creates a net that can catch almost anything. It was used in the first episode of StrikerS, to make sure Subaru didn't crash into a wall.
[edit] Offensive Abilities
* Divine Shooter — Nanoha's rapid-reaction attack magic, creating a small number of magical energy balls. The balls can be guided in the air, and sometimes Nanoha will use this magic to attack the target from the rear[12].
* Divine Buster — Raising Heart's first attack. It can best be described as an anime-stereotypical particle beam shot.
* Starlight Breaker — Nanoha's own "variation" on Divine Buster and her ultimate attack, but in reality a very different magic. It involves the collection and reuse of the magical energy left over by previous attacks dispersed in the combat airspace for a new attack, creating the "light beam converging" effect seen in the anime. Two additional variants are recognized in the DVD booklets, but not explicitly named in the anime dialogue.
o Starlight Breaker Plus — This variant simply extends the time spent collecting magical energy, thereby increasing the overall attack power. Nanoha used this (despite the damage to her Linker Core midway) to break the force field deployed by the Wolkenritter and alert the TSAB.
o Starlight Breaker ex — This variant is used in Excelion Mode, and uses a full magazine of cartridges, thus meeting or exceeding the attack power of the "Plus" variant with less time.
* Accel Shooter — This is the upgraded version of Divine Shooter, allowing Nanoha to guide about a dozen high-speed magic missiles.
* Barrier Burst — This detonates an active barrier (such as Protection). Useful for countering a melee attack.
* Divine Buster Extension — As Divine Buster, but with a longer range and a targeting reticle/scope.
* Excelion Buster — Available only in Raising Heart Excelion's less stable Excelion Mode, this is arguably Nanoha's most powerful ability to date, second only to the Starlight Breaker ex. Excelion Buster involves a few supporting magics, but is itself similar in principle to her Divine Buster with far more attack power. Unlike her Starlight Breaker ability, this does not require residual magic in the vicinity. The command phrase for Excelion Buster is "Break shoot!"
o Force Burst — In this method that requires four cartridges, she fires the shot much like the Divine Buster. Two variations exist for Force Burst: she may fire all arms of the shot at once, or delay the last one until after the others weaken the target's defenses.
o Barrel Shot — Nanoha may precede an attack in Excelion Mode with an invisible binding field to prevent the target from moving.
o Accel Charge System (ACS) Mode — Nanoha combines the energy bayonet on the tip of Raising Heart along with a burst of speed from the energy wings on the device to penetrate the target's magic defenses. Then, she unleashes a massive burst of energy inside the defenses. Two cartridges are spent for the first phase, three for the second.
Straight and simple copy-pasta from Wiki. And that is only Nanoha's spell list. Kinda puts things into perspective, doesn't it?
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Hey hey, now. Do you think I didnt go to Wiki to check their spell lists?
I didnt want to go into listing every single spell Nanoha has, so I just took her offensive spells part as an example. Just look at the spell lists: her defensive abilities are all standard, so there is no point into going through them. Every mage should have them, or slightly different versions of them, or they wont survive. Now for the offensive spells, I'll go through it again:
Divine Buster, Starlight Breaker (Plus and EX), Accel Shooter, Divine Buster Extension. These all fall into the long-range bombardment category. Forget the fancy names, they all do the same thing: long-range bombardment. Barrier Burst is quite a unique one, as it uses a shield spell to activate. And, as I said too, Excelion Buster is an attempt at melee combat. But basically she only does one thing: long-range attacks. That was my point.
Its not how many named spells you have. My point was how versatile can or should a character be? Anyone could create a character that can perfectly perform long-range, mid-range and melee abilities, but such character would be considered unbeatable. (Read as: God-like).
Please read my post again.
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