Member
Join Date: Jul 2011
Location: mid-childa
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Spoiler for Nanoha Takamachi:
Round shield
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A Defense Spell that directly uses the Magic Circle as a "Shield", which is commonly used by Combat Mages. While the area of defense is limited to the side where the Magic Circle is facing, its capability in defense is high, and is especially effective against attacks with explosive and piercing qualities. Along with her natural high levels of defensive output, Nanoha has been directly taught by Yuuno who is a Boundary Mage (I am still iffy about what word to used to describe 結界, a frustratingly common word in Japanese that has no equivalent in English - AT) with an affinity at using Support Magic, which has lead to her very high proficiency with Defense Spells. Nanoha deploy this shield with both of her hands at the same time even without the support of Raising Heart.
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Divine shooter A's
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With support from Raising Heart, Divine Shooter can be controlled at its full power. In addition to not requiring a spell chant and having a dramatically increased speed and power in each shot, a Barrier Pierce effect is added, allowing Nanoha to chip away at the enemy's magic power even through a barrier, rendering this a very powerful attack magic spell. Furthermore, despite appearances, Nanoha's attack magic is fundamentally designed such that even reality-defying attack spells that by all rights ought to be lethal will, instead, attack the enemy's magic power directly, with the aim of rendering them unable to take action, or perhaps even causing them to lose consciousness.
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Barrier jacket Sacred mode
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Nanoha's new Barrier Jacket as reconstructed by Raising Heart. With an inner suit with a tighter collar, Field Generators installed upon the shoulders (the Red Gems), reinforced sleeves and Gloves added, it shows that much focus was given upon upgrading the upper body defenses. On the other hand, keeping this form cost much more Mana to create and keep, also as it makes her agility drop lower than it was already, it makes it hard for her to make smooth evasive actions and swift hit-and-away tactics, but this seems to be a choice done based upon the trust given to Nanoha's superb Fire Control Ability and sense of Spatial Tactics.
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Accel Shooter
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A Variant of Divine Shooter. Increased control to deal with sniping, along increasing the bullet's damage, piercing depth, and flight speed has been added. As a price, it makes it impossible for the Spell Caster to move while firing and controlling, but the maximum of 12 Shooters at once, along with Nanoha's powerful yet precise Mental Guidance Control, creates a barrage that turns it into a weapon that can both attack and defend at the same time in middle range fights. A precise but powerful Bullet Hell that can intercept enemy attacks. This is one of the perfect forms of Mana Management that a gunnery-devoted Mage can aspire to.
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Reacter Purge
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The last Defensive Function of Nanoha's Barrier Jacket. When [the Jacket] takes excess damage that goes beyond the Defensive Limit, by intentionally exploding itself it can offset the energy caused by the impact [of the attack], and deflect it. The destroyed Jacket is hard to fix during combat, thus this is the very last line of defense to protect the Mage from harm.
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Round shield
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As Nanoha noticed the Barrier Dispersion [in this case, the spell disperses Defensive Magics that try to have AoE - Atreidestrooper] capabilities of Diabolic Emission even when it was only in Sphere Form and not yet triggered, she chose to use a Shield Magic instead of a Barrier Magic to keep most of the direct damage at bay, and made her Shield capable to covering a larger area than usual. She did this all right in front of Fate, whose Sonic Form made her defenses too thin to survive a direct strike from the Attack, and the expanded Shield helped Nanoha protect Fate from even the "leaked" damage that came around from the edges of the Shield. This action being done in a short span of time shows Nanoha's gifts in her Defensive Capabilities.
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Barrel shoot
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A complex fast-fire Artillery strike with added effects. Such as the Support Magic of "Barrel Deployment" which gives the necessary support to fire a Super High Damage Strike, such as aim, stability and keeping the Mana from leaking away from the strike, and a invisible Bind is also fired to keep the target from fleeing from the 'Barrel'. To allow both of these effects to take hold, another strike that has lacks lethality and yet has sufficient kinetic impact is also fired. As the strike makes contacts with the target, regardless of if it gets blocked or not, the Bind takes hold, and as the Barrel to fire the Main Strike is already deployed, the captured targets has only the short time until the Strike is fired to break the Binds and evade. The price of the utmost demonic effect are the Mana consumption that makes normal Artillery Strikes seem light, and the fact that both great control over Mana Usage and sheer personal Concentration are needed. Nanoha, who has both affinities in Artillery and Lone Mobile Combat Roles and thus is a highly irregular Mage, created this Spell to allow her to manage both "Mid Range High Velocity Combat" and "Super High Damage Artillery Strike" at the same time.
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Full drive / Excellion mode
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A Full Drive mode designed to deactivate the limiters that are set in to keep the frame from getting damaged. It gives explosive output, and the objective is to enhance all of the user's abilities. While in use, Nanoha's own Mana consumption and the Cartridge usage during combat becomes significant, and the output exceeds the original limit that was set upon the Frame and thus is dangerous, but this was the answer [that Raising Heart gave] as "a Mage's Device" so she can give her all to "become the Strength for her Master so she can Stand her Ground".
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Excellion buster A.C.S
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Activation of the Accelerate Charge System. Forming a semi Hard Light Mana Blade "Strike Frame" at the tip, then it uses the energy collected to make a Swift Direct Charge. By Ramming the opponent and piercing their defense, and then deliver a Zero-Distance-Blast within the opponent's Defenses, this chain of actions creates this "Charging Cannon". While many issues like how to deal with the excessive damage after making contact are left unfinished, making this a half-baked Spell, but it expresses Nanoha's wish to deliver her feelings regardless of any trouble or complication that may crop up, which also shows how Nanoha's Combat Style of "Taking Down her Opponent Over Their Defenses" has shown greater evolutionary advancement.
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Raising Heart Excellion
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Raising Heart Reborn as she asked by herself, installing a Belkan Cartridge System. The Added Part is "CVK792-A", a six round automatic Cartridge System. The Basic Form "Accel Mode" is, as the name Accel shows, is devoted to accelerate the speed and increasing the Damage of the Projectiles from Shooting Spells, along with support for mid ranged combat and guidance support, along with strong defenses in response to a swift attack, this mode is dedicated for mid range high speed combat.
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Starlight Breaker EX
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Fired by RH Excellion, Nanoha's Maximum Power artillery magic. Concentrates surrounding magic to fire. Additionally all the cartridges in the magazine are used up to be able to halve the time as compared to the SLB+'s 10sec. On the flip side of having the absolute power to crush all, it surpasses the bodily limits of the wielder and the mechanical limits of RH creating massive strain on both, resulting in a mandatory cooldown time for both Nanoha and RH, within which neither are unable to engage in combat. Truly the final trump card in Nanoha and RH's arsenal.
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Spoiler for Yuuno Scrya:
Chain bind
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A Restraint magic that uses a Chain made out of Mana to ensnare a target. While the trigger and deployment speeds are not fast, once the target is ensnared it keeps them firmly trapped.
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Struggle bind
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A Capture Spell that is made from adding Mana Dispersing attributes to normal Binds. While it lacks in trigger speed, range and binding strength, it is very effective against opponents who boost/enhance/enchant themselves with Mana, and it can even work as weapon towards Mana Creatures whose body is composed of Mana.
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Spoiler for Fate Testarossa and Arf:
Defenser Plus
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Fate's defensive magic. Rather than blocking, it aims to "slide off" an enemies attack. By concentration at a point, its defensive abilities are increased.
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Ring bind
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A Basic Bind Spell. The generated ring entraps the person and keep them locked in place. While it does not have much restraining power, it is swift to trigger, and as it is also easy to creatively use like triggering multiple binds at the same time and doing timed triggering, it is a mainstay for Mages and Familiars who do support roles.
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Jacket Purge
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Unlike usual Jacket reconfiguration, by releasing all the Mana used in creating the Barrier Jacket, it causes a Mana based Attack that has both Shock and Bind Break Functions added to it. As this leave the user in a completely defenseless state for a short moment, there is also the issue of reconstituting the Barrier Jacket from scratch and used that much more Mana, this move is extremely dangerous.
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Plasma Zanber Breaker
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A bombardment spell used by Fate, via Bardiche Assault: Zanber Form. Uses a high-speed magic ritual to cause lightning strikes. The energy from this is accumulated in Zanber's enormous blade and superimposed by Fate's entire supply of magic power, then - with a thunderclap accompanying - released as an enormous magical cannon blast, destroying the target completely.
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Zanber form
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Full Drive Mode reached by disabling the Output Limiter. [Bardiche] takes the form of a large sword with a Enormous Mana Blade in a semi-solid state.
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sisters
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While Fate had no means to meet with Alicia when she was alive, when Fate was born, she had been implanted the memories of Alicia Testarossa, and at the time of Alicia's Death and Fate's Birth, the memories of the two people were a muddied mess. The Dream of the Book of Darkness had awakened even the portions that Fate herself could not recognize nor recall about Alicia Testarossa's memories, and recreated the personality from there. While it was never possible in real life, but it if it was these two would have been sweet sisters. When Fate chose to leave, what Alicia said to Fate was in her own words as the "Older Sister", which was given to the "Younger Sister" who she never managed to meet in real life.
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Sprite Zanber
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A Magic Spell that destroys any Barrier Fields and Support Magics that are currently deployed around the caster. Not only are Traps, Illusions, and Capture/Binding Magics are completely destroyed in terms of their own function, the Mana Blade can also destroy Physical Barriers as well. It is a portion of the Power that Fate as an Offense-oriented Fighter had chosen, and Bardiche had answered to "A Blade of Flashing Light that would cut through all".
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Chain bind
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A Bind Magic that leaves the opponent tangled in Chain-like Hard Light Structures. It holds great binding power, and it is especially effective when stopping multiple slow moving opponents at the same time. When the strength and accuracy is increased high enough, it is able to tear apart softer targets.
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Barrier break
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By hurling a fist with a Anti-Barrier Program infused, an attempt to disrupt the Barrier that the target is deploying. As Barriers that gets destroyed tends to cause Major Mana Loss for the Caster, this means this tactic is troublesome and must be dealt with, and thus for Arf it opens up a moment that allows Fate to strike, making this attack a viable tactic for her
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Spoiler for Chrono Harlaown:
Stinger blade Execution Shift
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Chrono's Mid Tier Area Assault Magic. Suppresses a certain area by firing a salvo of the Magical Blade "Stinger Blade". It also works as a visual camouflage by the explosions caused by the Magical Blades.
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Eternal Coffin
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Freezing magic set in Durandal. By forcing the temperature in the area to extremely low levels, the purpose of this spell is not to cause death in any targets, but to freeze them completely. As one can tell from the name “Eternal Coffin”, when used on a normal living being, the target becomes frozen in a sleep-like state, until the freezing is counteracted by physical means (destruction, heat, etc). Originally an advanced Over-S Rank spell, but because Durandal was tuned to specialize in freezing magic, and because Chrono himself had also easily handled the study and training for temperature manipulation and Mana conversion, Eternal Coffin was activated in its complete form.
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Spoiler for Wolkenritter:
Knight Cloth
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A Defensive Garment that the Knights of Belka use, which are equal to the Barrier Jackets of the Mages of Mid. Usually, the Defensive Garments of the Knights of Belka are called "Knight Armor", and are heavily made like an actual suit of Armor, though the Guardian Knights of the Book of Darkness are mostly lightly clad with only armored parts being on the arms and feet with the rest only clothing. However, as the Knight Armor is generated by the Knight's own Mana like the Mages of Mid, how it looks and how strong and heavy they are don't match up
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Belka style cardtridge system
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A System that by exploding a Cartridge filled with Compressed Mana inside the Device, both the User and the Device can be immediately charged with Mana leading to Explosive Power usage. The Sudden Spike in Mana makes it hard to control, and as very few Users and Devices can manage enough control, not to mention that it is highly likely that a Device will be damaged in the process, today it is hard to find it being in use.
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Armed Device
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The Magical Devices of the Belkan Knight are, for the most part, styled as Weapons. Unlike Mid-Style Devices they offer little to no support in the use of Magic, on the other hand they are extremely robust weapons. While Shamal's KlarWind is the opposite, that is because she is not a Combatant, as her role is that of Logistical Support.
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Thought Connection
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An Long distance mental communication system, the Belkan equivalent to the Midchildan style "Telepathy". While the spell structure is different, the system protocol behind it is the same, and it is possible to connect between different styles.
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Cardtridge creation
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As the Knights have no way to supply themselves, Shamal who handles the role of Support [Japanese phrase is Back Up, yet again Engrish strikes - Atreidestrooper] and thus requires not as much Mana during Combat, creates the Cartridges that Signum and Vita uses on her lonesome. As her Support [again, the Japanese phrase is 'Backs' - Atreidestrooper] ability is high, Shamal can create more well compressed Cartridges at the cost of less Mana in comparison with the rest of the Knights.
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Signum
Panzergeist
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The defensive magic that covers Signum. Because it is not possible to cover the whole body while attacking, it is concentrated at a defensive point to deflect Fate's attack.
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Panzergeist
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A magical field defense that Belka Knights, who don't have an Auto-Guard, use to cover themselves. A barrier that covers the whole body, it especially has "overwhelming" defensive ability against magical attacks. At full output, it is a Field strong enough to resist "bombardment" magic, but full power extension expends a lot of energy, and requires a high level of skill to use in real combat.
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Vita
Sealed Domain
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A Belkan barrier spell, with a meaning similar to that of a "magic prison". Leaving behind only "the targets that meet the requirements specified by the user", this spell causes a break in Space-time. As shown by the prison in the name, this spell's main purpose is to "prevent targets entrapped within the barrier from escaping". Because of that, it is relatively easy to break in from the outside, but extremely difficult to escape from the inside.
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Schwalbefliegen
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Schwalbefliegen (Pronounced slightly off to be close, but not quite, German, according to what very meager knowledge I have of German - Atreidestrooper) Fired from Graf Eisen Hammerform, Vita's Shooting Magic. As the Belkan Style Magic is a Magic School that relies on applying Mana to objects that are in direct contact, it has little to none applications in projecting Mana outside of the body or other objects, as well as sending out only Mana. Thus, any ranged attacks are effectively the same as thrown or wire guided weapons and Firearms that use solid projectiles. This Attack Magic that has the name of "Flying Sparrow" gives an iron ball (though 鉄球 is often a vaguely used word in Japanese, so take it with a grain of salt - Atreidestrooper) flight, guidance, barrier pierce, explosion upon contact and other such attributes, and is fired by hitting the Ball with the Hammer.
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Dimensional transfer
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Transfer magic used to teleport to another dimension. Not a typical Belkan spell, it appears to have been specially implemented by the Guardian Knight System.
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Shamal
Long-distance communication
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With a relationship as Master and Guardian Knight, Hayate and Shamal can communicate via telepathy, but to match Hayate’s lifestyle as a normal civilian, Shamal’s transmissions from Klarwind are transferred to Hayate’s cell phone. Shamal was given a cell phone by Hayate, which she normally uses, but in this case she forgot it at home.
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Mirror of Travels
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Shamal’s specialty spell, a Transfer spell which connects space via a “mirror”. Typically, Transfer magic is used to transfer oneself or an object from one’s current location to another location, but instead this spell is used to “retrieve” a specific object from a specific location. Originally not an offensive spell due to the difficulty of penetrating the body of a target with protective wear or functioning magic defenses, but in this case, Nanoha’s Barrier Jacket was destroyed, and extreme exhaustion resulting from the large spell she activated put her in an extremely defenseless state momentarily, which Shamal took advantage of to aim and activate her spell.
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Communication jamming
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Generates a field that jams Magical Means of Communication, such as Telepathy and Thought Connection. While it is possible to shut out Radio Waves and other waves of Electromagnetic Radiation, as they were in a hospital, along with being in the middle of a city, this was not done. Within the Field, communications can only be done with the help of Klarwind, but communication to outside the field is impossible even for Shamal.
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Inter-Dimensional Communication
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Generates a field that jams Magical Means of Communication, such as Telepathy and Thought Connection. While it is possible to shut out Radio Waves and other waves of Electromagnetic Radiation, as they were in a hospital, along with being in the middle of a city, this was not done. Within the Field, communications can only be done with the help of Klarwind, but communication to outside the field is impossible even for Shamal.
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Reinforce Einz and Hayate Yagami
Unity-type Device
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Also commonly known as a Unison Device. A device form developed only by Belka, it is a type of device that has taken the design idealogy of the Midchildan Intelligent Device to extremes. Devices possessing their own wills, and given complete human form and sentience, these devices can “unite” with users to provide Mana control and assistance according to circumstances. These devices exceeds other forms greatly in response speed and in the volume of Mana handled; however users suitable for Unison are rare, and much work is required to fine-tune and ensure compatibility towards the disposition of each specific user. Furthermore, since by nature these devices can cause loss of conciousness and other effects during Unison, these devices have emergency countermeasures set that are independant of the host’s awareness, allowing even solitary users to employ these devices on themselves, enhancing Mana usage. However, at times these devices may “take over” the user and operate autonomously, causing a “Unison accident”, so these devices were nearly never manufactured practically. During a successful Unison, striking hair or pupil color changes become apparent. However, whether the appearance after Unison is more similar to the user or the device depends on whether the user can manage the device. In the event that a user cannot handle the device, the user will lose all control, and will completely take on the appearance of the device.
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Dialogue within Internal Space
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One of the abilities of a Unison Device. During regular use, in order to ensure that both the user and the device maintain consciousness, the host can initiate, and be answered via, telepathic communications to the device. But in the case where one party has lost consciousness, or is in a state where, for example, they are unable to act, Internal Space can act as a temporary site for protection and healing, or even directing or discussing plans. The host’s multitasking skills for battle or maneuvere can continue, simultaneously with any defensive measures in place.
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Absorption
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Summary Basically, a trap that is categorized as a Bounded Field Type spell (the TV Version call it a "multiple element spell"), that captures those who are touching either the deployed Magic Circle (TV Version) or the Book of Darkness itself (Movie Version). While escaping from the trap itself is easy, one has to wake up from the illusions that the Book of Darkness is exposing the Captured person to.
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The Dream of the Book of Darkness
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An illusion Magic that is used upon those who are captured by the "Absorption". Accessing the Mind of the Captured, it shows a dream based upon the deepest desires that is hidden within their mind. Until the Master of the Book of Darkness releases them, or the Captured understands that the dream is, in fact, a dream, and then wish strongly to leave the dream behind, this Dream continues non-stop until eternity.
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Diabolic Emission
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A Pure Mana Attack that is of the Non-Physical Damage Type. It is a wide range attack that fills the immediate area with a damaging effect, and in addition it is hard to maintain Barriers as they unravel within the affected area. The only thing one can do to avoid this attack is to leave the affected area, and any Defenses made to cover the whole body in a sphere are automatically dispersed by the Barrier Dispersal effect, which makes this a very well designed Wide Area Attack.
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Starlight Breaker Reinforce
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Nanoha's Maximum-grade Artillery Magic. A magic that condenses the Mana from the surrounding environment, then creates and fires an enormous Magical Shell, which is a Pure Mana Attack with no physical damage inflicted. As the Will of the Tome of Darkness lacks the condensing skills, it takes time in comparison to Nanoha to condense, but with her Magic Talent "Wide-Area Attack", a high degree of spraying/spreading and negation of cover effects are added to the spell.
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Ragnarök
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Direct bombardment-type spell. Fires three projectiles from within the perimenter of the spell array, each designed to interfere with a different type of defense. Each of the three projectiles releases its effect upon the target at the moment of impact, causing the target's destruction. At the present time, this spell boasts the greatest offensive power among Hayate and Reinforce's repertoire of attack spells. Due to this spell utilizing the stored magical power within the Book of the Night Sky, it will temporarily reduce the number of pages filled, rendering a certain amount of recovery time necessary after firing. Originally, the size of the blast radius upon projectile impact made this spell an effective tool for wide-spread annihilation; however, since this spell was used in concert with two other mages' bombardment spells in an effort to expose the Core, Hayate chose to forcibly narrow the area of effect to its absolute minimum, making it a penetrating attack. The fine-tuning and processing required for this task was certainly something only possible due to Hayate's fusion with Reinforce.
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Photon lancer genocide shift
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A Variation based upon the High-Rank Spell "Photon Lancer: Phalanx Shift" that was copied when Fate's Linker Core was harvested. While copying the spell itself, as the Will of the Book of Darkness had little affinity with Mid-range Swift-Fire Spells it was hard to deploy and maintain the Phalanx Shift, so it seems that the spell had been modified and adjusted from a single target assault to a wide range scatter assault as to fit it's own affinity.
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The Book of Darkness
The Darkness of the Book of Darkness
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The Defense Program cut off from the Tome of the Night Sky, losing control and entering berserk mode. Has a body made from flexible parts made of Pseudo-Living Tissue and hard armor that covers the arms and legs, along with accelerated healing. As the name Defense Program suggests, its former function was to use the Mana collected within the Tome of the Night Sky, and act as a Firewall to protect it's Master, but numerous attempts at modification had damaged it, and started to run out of control, becoming a being that constantly revives and destroys without end. While it's combat capabilities are only assimilation through touch and blunt trauma via its living tissue, along with simple cannon fire, if the correct procedure is not taken, it will assimilate all that it touches through its infinite regeneration, taking in both inanimate and animate objects around it, without order, and become a threat that will continue to grow infinitely.
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Character file Darkness of the Book of Darkness
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The Rampaging Defense Program of the Tome of the Night Sky. The Defense System was originally intended to protect and backup the Master and the Tome itself along with any important Data collected. However, the extreme regeneration ability to even recreate the Tome when it was completely obliterated caused one of the Masters to tinker with the Tome to "Upgrade" for their own purposes, which started the long slide down that would lead the Tome to become the Book of Darkness. The Darkness of the Book of Darkness has no will of its own, which renders it impossible to interact with.
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The Staff (Schwertkreuz)
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The Staff that Hayate and Reinforce uses. The tip is shaped to represent the symbol upon the Tome, the Sword Cross. Unlike the Devices of most Mages, the Staff has little to no capacity of storing or administrating Spells, and is solely devoted to supporting Mana Compression and Acceleration.
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Reinforce Zwei
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In a few years after Reinforce Eins was demolished, Hayate created a Unison Device using a copied portion of her Linker Core as the focus. Like the Guardian Knights she has her own sapience and will, along with the capacity of acting on her own and using spells independently, though as she is still newly born, her stamina is still quite low. So, she tends to reside within a Sword Cross Pendant before deployment, spending that time for her "beauty sleep" while being fed Mana from Hayate
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General world entries
Disposition of Magic
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Generally speaking, inhabitants of worlds where magic is not recognized do not have Linker Cores, and if they do, they are extremely small. Due to this, they cannot touch magic nor respond to telepathic communication. The likes of Nanoha and Graham were born with Linker Cores. These are abrupt mutations unrelated to genes or heredity, and it seems that the probability of these abrupt mutations occurring on Nanoha and company's world is fairly high.
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Linker Core
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As the name suggests, an organ in a mage’s (knight’s) body which works to link and manifest Mana generated within themself. The disposition of a mage thus depends on their Linker Core, and currently any analysis of a mage’s abilities are done by examining the Linker Core.
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Card
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Cards inscribed with a magic array, and charged with Mana. A disposable Mana storage tool which works similar to a simple cartridge, and does not require combustion within a device. It is believed that each card is charged using the owner’s Mana over a long period of time, and then saved in this form.
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Arc-en-Ciel
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A magic cannon equipped to the Administration Bureau’s larger warships. Boasting the highest destructive power within the Administration Bureau’s naval armory, use of the Arc-en-Ciel is only allowed in certain conditions or against certain targets, and only when specific requirements are fulfilled. The projectile has nearly no destructive power itself; instead, a short time after impact, a spatial distortion and a subsequent annihilating reaction is generated. As the area of effect is even greater than the maximum firing range, withdrawing to a safe location after firing by Transferring is an absolute must.
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Hoop bind
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Triggers multiple Binding Rings at the same time, and captures and locks targets in place by shrinking the Rings. This is an advanced variation of the Basic Bind Spell, Ring Bind; this spell creates multiple large rings around the target, making it hard to avoid even after seeing them.
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Crystal cage
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A sort of Restraint Magic, which unlike Bind Types that lock the target in a certain spatial position creates a physical "Cage", making this a Cage Type Spell. As this spell does not use extra Mana after deployment, it is used to keep targets captured with Binds more deeply detained.
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Dimensional Transfer
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When using Dimensional Transfer Magics, the time used when traveling with transportation depends upon how much relative distance there is between each Dimensional World in question. When the Transfer is done under Individual Power, as the distance to the target world grows farther, the more costly it becomes in terms of Mana, and the time it takes to travel as well. Any attempts to accelerate the process only means it costs even more Mana.
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Super Long Distance Transfer
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The act of capturing and transferring the Core done as a team by Shamal, Arf, and Yuuno. While Shamal finds and captures the Core using the Mirror of Travel, Yuuno and Arf designates the Coordinates for the Transfer. With all three of them casting the Transfer Magic at once, they managed to Transfer the Core, which is such an enormous source of Mana that such a move usually is considered impossible, and sent it into high orbit.
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Bind Break
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Atreidestropper I won't translate this as the gist is correct. The calculations behind the Bind is analyzed, and then run through a counter code to weaken it, and then when the bind is weakened enough the Mage just tears apart the Bind by sending out bursts of Mana. Both the amount of Mana used in the Burst, as well as how fast the mage can run the counter code defines how fast the Bind is Broken. The second article goes to explain that the Bind Break is the reason why the Bind is not considered much beyond a support role in combat between high tier mages.
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Transformation magic
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Within the Midchildan Style, there are various forms of Transformation Magics, which include changing into an animal form. It is trivial to change your appearances and body size depending on the type of Magic being used, but taking the form of certain individuals besides yourself is considered a crime, and abusing the Transformation Magic to disguise your appearance is also declared illegal within the Bureau Laws.
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Last edited by green-link94; 2016-10-16 at 09:38.
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