Of Infinite Resignation
Join Date: Jul 2013
Location: Canada
Age: 28
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Random crack idea(s?)!! Do not take it seriously!
Spoiler for Heroes' Fate:
"Rome, the first century AD. Amidst the decadence of the City of Seven Hills, a secret organization rose to power. Shrouded in secrecy, feared for their powers, they alone would save the Empire, or destroy it. They were the Magi."
―Heroes' Fate E3 Trailer.
Heroes' Fate is a 2007 action game from TYPE-MOON and the first game in the Heroes' Fate series.
It opens in Rome, AD 54, not long after young Nero Claudius Caesar Augustus Germanicus' crowning as the Emperor, at the age of seventeen, her rule made up of schemes and poison as she is oppressed on all sides by the Roman Senate (the Senatus Populusque Romanus) and her own mother, Julia Augusta Agrippina.
Most of the game takes place during the first years of the Fifth Roman Emperor Nero's reign, with the plot revolving around a sect of practitioners of Magecraft known as the Liberalis Circulum, the Circle of Liberals (Liberatores). The player is in reality playing as a modern-day man named Shirou Emiya, who through the use of a machine named the "Animus", is allowed the viewing and controlling of the protagonist's genetic memories of his ancestors, in this case, Nero.
Shirou Emiya is an ordinary bartender, circa September 2012, when he's kidnapped and delivered to Clock Tower Industries, where Dr. Kirei Kotomine has him subjected to a device called the "Animus", which allows its users to experience Genetic Memory. Shirou is a descendant of Nero, and Abstergo wants to know what Nero knew. As Shirou relives the memories his ancestors, details of a battle between two ancient sects – the SPQR and the Liberalis Circulum– emerge as both scour for an artifact known only as the "Holy Grail", an ancient artifact that has the power to grant wishes.
Nero's story begins when she claims the throne following the death of her father. She is initially an abused little girl living under the whims of her bullying mother Agrippina. While initially meek and frail, Nero grows stronger, and her destiny is far, far beyond what she ever imagined. Not surprisingly, there's a lot more going on behind the scenes that causes Nero, and her descendant Shirou, to question what is truly happening in the world around them.
Spoiler for Heroes' Fate II:
"This path was not chosen for me. I chose it myself. I knew that a king is someone who kills everyone to protect everyone. Thinking about it every night and shuddering until morning came, while not one day passed where I did not fear that fact, I accepted this guilt. A man without fear cannot be wise. My name is Arthuria Pendragon. Like my father before me, I am a King."
―Arthuria Pendragon, Heroes' Fate II Launch Trailer.
Heroes' Fate II is the sequel to the Heroes' Fate I game, created by TYPE-MOON, and the second game in the Heroes' Fate series.
A direct sequel to Heroes' Fate, the game focuses again on Shirou Emiya after he escapes from Clock Tower Industries with the help of employee Sakura Matou. In an attempt to thwart the Clock Tower and modern-day Mage's Association, Shirou uses a new Animus to relive the genetic memories of his ancestor, Arthuria Pendragon, the legendary king of England during the 6th century. The player controls Shirou to a degree, but primarily Arthuria, who becomes King after fullfilling a prophecy.
Contrasting to the Ancient Rome time period of the first game, this one jumps us forward a few hundred years and a few hundred miles to war-torn Britannia during the Dark Ages, while in the real world, the game picks up right where the first left off: Shirou and Sakura escape the Clock Tower's facility at the beginning of the game and flee to a safe house, where two other Magi put him in a new and improved Animus, hoping he'll learn Magecraft, or at least pick up some of Arthuria's skills, and find more Noble Phantasms, the only leads to the Holy Grail.
The focus this time is on another one of Shirou's ancestors, Arthuria Pendragon. Raised as the surrogate son of a simple and wise old knight, the strong-willed girl is educated in all areas of learning, including writing and literature, and taught how to use a sword and ride horses. In short, she is raised as a knight, to better prepare her for the eventual ascension to the throne. Life takes a brutal turn for the 15 year-old teenager when King Uther dies leaving no known eligible heir to the throne. Britain enters a period of turmoil following the growing threat of invasion by the Saxons. Approached by Merlin, who tells her that if she were to draw the ceremonial sword Caliburn from a large slab of rock, she would be recognized as England's sovereign ruler, Arthuria, accompanied by her adoptive brother Kay and her cousin Gawain, walks towards her destiny on a road that lead from Carlisle to Cardiff, Colchester, Stonehenge, and eventually Londinium.
Both Arthuria and Shirou follow the plot all across Britain as hidden truths become uncovered and ancient conspiracies become unraveled. The way things appear is not the way things are, as secret messages from Shirou's predecessor Subject 16 reveal, and the youngsters in both time periods find themselves wrapped within something that is much bigger than just the Magi versus Magi. As Arthuria walks towards Caliburn, she faces unknown opponents, and gets closer and closer to discovering the truth — a truth that reveals the very core of who we are and where we came from to be one big lie. Like the first game, it ends on a very clear cliffhanger.
On November 16, 2010, a follow-up in the form of Heroes' Fate: Knighthood was released, expanding on both Arthuria's life and the modern day storyline.
Spoiler for Heroes' Fate: Knighthood:
"I thought my work was done. I was wrong. Once more, I must venture into the fray. By recruiting courageous, we arm those who have been disarmed by the Saxons. The greed, the corruption, the tyranny my enemies have spread will burn to the ground. From the ashes of Britannia, a new Britain will rise."
―Arthuria Pendragon, Heroes' Fate: Knighthood Launch Trailer.
Heroes' Fate: Knighthood is the third chronological game in the Heroes' Fate series, but is not a numbered sequel. The game opens in AD 521, immediately after the end of Heroes' Fate II, and centers around Arthuria's continuing conflict against her power hungry sister Morgan le Fay. Caliburn has been destroyed, but Arturia soon acquires her holy sword, Excalibur, and Avalon, Excalibur's blessed sheath, from Vivian, the Lady of the Lake. And back in 2012, Shirou and the other free Magi continue their search for the Noble Phantasm that Athuria left behind, to fight against the free Magi' enemies, the Mage's Association, and to prevent the 2012 apocalypse.
The story once again features Arthuria Pendragon, now the king of Britain, as she strives to unite many knights under her to form the esteemed Knights of the Round Table, and, by building her stronghold in Camelot and opposing the tyrannical Mage's Association lead by her sister Morgan le Fay, lead Britain into an era of prosperity and tranquillity. In parallel, Arthuria and her Knights begin a quest to search for a mysterious artifact named ''the Holy Grail''...
A sequel for Knighthood was announced in May 2011, entitled Heroes' Fate: Revelations, and was released in November of the same year.
Spoiler for Heroes' Fate: Revelations:
"I have lived my life to the best of my ability. But I have not been able to escape fate... anger... or pain. Bring me the answers, and the road that leads to truth. Reveal to me once and for all how all of this will end."
—Arthuria Pendragon
"When I was very young, I was foolish enough to believe that by devoting myself so much for my people, they would love me and protect me. If only I had possessed the humility to say to myself, I have seen enough for one life, I've done my part, I wouldn't have relied on the people. It was my greatest error to love them in a way that they could not understand. Then again, there is no greater love than the passion burning brightly, exploding like fireworks and then quickly fading away."
—Nero Claudius Caesar Augustus Germanicus
"Following in the footsteps of the legendary Emperor Nero, King Arthuria embarks on an epic quest to unlock the secrets of the Holy Grail."
―Heroes' Fate: Revelations' game description.
Heroes' Fate: Revelations is the fourth entry in the main Heroes' Fate series.
Set after Knighthood, Revelations continues the story of Shirou Emiya, who has fallen into a coma due to the events of the previous game. Shirou finds his mind trapped deep within the Animus, along with that of his predecessor, Subject 16, named Shiki Tohno. In order for him to awaken again, Shirou must relive the last significant memories of his ancestor, the King Arthuria, who sought out the secret library of the Fifth Roman Emperor, Nero Claudius Caesar Augustus Germanicus, in 537.
Revelations is unique in that it places you in control of the three primary characters in the Heroes' Fate story thus far: Arthuria Pendragon from Heroes' Fate II and Heroes' Fate: Knighthood, Nero from the first game, and Shirou — the descendant that links all the Heroes together. Arthuria and Nero have their stories completed in this game.
In Arthuria's storyline, Arthuria travels abroad to explore Rome, now a shadow of its former self, the once sprawling city reduced to groups of inhabited buildings interspersed among large areas of ruins, vegetation, vineyards and market gardens. There, an increasing number of Magi threatens to destabilize the region, and a lot of information about the Aristoteles is revealed. As part of her quest in Rome, Arthuria must collect a series of discs. Contact with these discs allows Arthuria to relive some of Nero's memories (creating an Inception-like memory-within-a-memory for Shirou). The Nero memories fill in gaps in her story from before, during, and after the events of the first game.
Revelations serves as a sort-of loop closer, tying up storylines and plot threads started in the first three games.
Spoiler for Heroes' Fate III:
" On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me feels like an outsider. In the name of liberty of France, I will fight the enemy regardless of their allegiance. While men of courage write history of this day, the future of our land depends on those who are truly free.
Dear Lord, I give my body to thee."
― Joan of Arc, Heroes' Fate III Gameplay Trailer.
Heroes' Fate III is the fifth main entry and the third numbered entry in the Heroes' Fate series. The game skips a hundred years and takes us to the Hundred Years' War as the Catholic saint and heroine of France Joan of Arc, and was released on October 30, 2012.
The game tells the stories of Joan of Arc, ranging from the years 1418 to 1431, and concludes the story of her descendant Shirou Emiya.
Born in Domrémy, France, in a former noble but now peasant family, Joan becomes embroiled in the horror of war when an English detachment of soldiers and magi razes her village —acquiring in the process a mysterious sword, from which she hears the voice of God commanding her to save France from the invaders. Thus Joan joins the fight against the Mage's Association, to release her country from both their grasp's and the Englishmen's, only to be caught up in a greater war between mankind and the "Dead Apostles". She fights alongside historical figures such as Gilles de Rais; Étienne de Vignolles, aka La Hire; Arthur de Richemont, and even King Charles VII, all the while using the cover of the war to seek out her foes. Meanwhile, in 2012, Shirou Emiya and the modern Magi plumb Joan's memories for clues to unlocking the Grand Temple under Paris, which offers the last hope of saving the world from impending destruction.
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This is nine! Nine! This is nine! Nine! This is ten! Ten! We have killed your friends! Every friend is now dead! This is six! Six! ... Eighteen! This is now eighteen! Take cover when the siren sounds! This is four! Four! ... Five! This is five! Ignore the siren! Even if you leave this room, you can never leave this room! Eight! This is eight! ... Six, this is six. This is goddamn fucking six!
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