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Old 2008-04-08, 01:12   Link #98
krisslanza
Sleep beneath the flowers
 
 
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
Quote:
Originally Posted by Kagedanji View Post
One thing with the graphics that annoyed me the most was that Nao, the only redeeming quality of the game, had the best character model out of everyone else. It was MUCH too obvious that they worked twice as hard on her and her huge rack than everyone else.

She's also great on Danbooru.
Nao's model DOES get a lot of love. Which is disappointing considering (as far as I know) you'll only see her when you make or rebirth a character.
And is her rack REALLY that huge? For a video game girl it seems fairly normal to me.

EDIT:
Also the battle system isn't very RPS. Its not like Guard > Counter > Attack > Smash or something.
More like Guard > Smash, Counter > Don't attack at all, Smash > Attack them first... So not everything has a specific counter or something. Think of it more like how battle is ACTUALLY done.

In a real fight you don't stand there and go: "Oh its ok my armor gives me +600 HP so I'll be fine!" Mabinogi's battle system is built behind the idea of "Don't get hit. Like a REAL warrior."
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Last edited by krisslanza; 2008-04-08 at 09:23.
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