Sleepy head
Join Date: Aug 2007
Location: KL, Malaysia
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Quote:
Originally Posted by LoweGear
And Tears of the Northern Wind ends on a very good note with a touching reuinion and a mock battle, good end
Though I'd like to see what Hayate got out of that Lolita shop, and DVD Special please
*runs*
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DVD specials=good stuff.
Quote:
Originally Posted by LoweGear
And All Positions!
*Runs Faster*
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Quote:
Originally Posted by LoweGear
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Well, it IS a more unique machine than most we've seen lately. *rolls eyes at GN Fang*
Quote:
Originally Posted by LoweGear
Glad to have been of service
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Quote:
Originally Posted by Liingo
He's what tripled? Quadrapled my overall word count now.... ORZ....
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He's always been a rather wordy person. You notice his writings tend to be really descriptive. And when you try to describe so many things in detail, the word count tends to go up really fast.
Quote:
Originally Posted by Liingo
Talk about some sucky hours. So you'd be working from around Midnight then through the night.
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Yeah no fun at all. Its throwing off my internal clock.
Quote:
Originally Posted by USB500
Nope. I'm a Sabahan living in Sabah.
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My bad. Thought you're from Sarawak. Hmm...that would mean you live in the same state as Goose.
Quote:
Originally Posted by USB500
Dunno. Why don't we go and ask him?
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He'll give us some crack-induced response.
Quote:
Originally Posted by USB500
The end of all? Or the beginning of a new chapter? You decide.
TEARS OF THE NORTHERN WIND
EPILOGUE
Well, this is it. Now that Tears of Northern Wind has come to its end, I can now begin my OC rebuilding starting with some of the key characters for the upcoming stories (I'll use Kha's character rebuilding setup as basis).
And fret not, for there is always the DVD Special following. Guaranteed to contain less censorship and more fanservice.
*runs*
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Eep! Haven't finish reading the previous chapter. *adds to reading list*
Quote:
Originally Posted by Kha
Oh of course not! We gotta think of the children! It'll just be... rather intriguing, inneudo-ish but perfectl SFW. I've done that before in a CCS fic, and now I'm applying it, polished and improved, to the Nanohaverse.
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Children? Where?
Quote:
Originally Posted by Kha
So do I! Seriously, the guy deserves it!
<--- first hand experience.
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Hmm...he does?
Quote:
Originally Posted by Kha
He's still the same grown up Nagi dai Artai.
Btw, there's been another change last night. I gave Kha and Fate more time to develop their ship, therefore making the previous mini-series before Nanoha/Cente Gravia more like real harem anime.
That means, it's all free game, even Nanoha and Keroko included, until they turn 16 and Nanoha/Cente Gravia goes into full swing.
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Sounds delicious.
Quote:
Originally Posted by Kha
Bad Latin.
Kha all the way, even into StrikerS, and because of Teana, a lot more open too. :3
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Because of Teana? Naze da?
Quote:
Originally Posted by Kha
In case no one did, this was the secret clause I prepared:
Spoiler for Spoiler! Spoiler!:
Ko-Archer is Number 7, Settie, of the Cinque-gen Sentokijin. When the culling of Renault occured, she was pregnant with Tou's second child and even though she was a sentokijin, hormones still messed with her enough to cause her downfall.
That was the meaning behind her last words, "I've not been a good mother..." It refered to Kha, but it also was a double message that Tou picked up: She failed to protect their unborn child.
However, Jail managed to save the embryo that would become Settie, and watched her grow slowly in a tank, learning how does the Alhazredian cyborg systems replicate and hopefully discover the secret behind creating the perfect cyborg like Kia.
Later in StrikerS, Sette, upon discovering that she was going to be replaced by Settie, broke the tube and almost killed Settie if Tre hadn't intervened. That delayed Settie's return and there might have been permanent damage, so Jail abandoned plans to replace Sette on basis that "Settie's ruthlessness could've never equalled Sette's".
Number 7 is also the sentokijin with Slaughter Arms. Fitting for Ko-Archer, ne?
Even though Ko-Archer appears, I guess she isn't Kha's imouto, ne?
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See, USB? Told you it be crack-induced. Sette as Archer-ko does not compute for me honestly.
Quote:
Originally Posted by Kha
Hey have some faith. It's only crack at the character level. My plots, apart from inneudoes, have always been very original...
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Quite bizarre and ironic.
Quote:
Originally Posted by Kha
Aaron is swimming in a river in Egypt.
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I still don't understand that term of expression.
Quote:
Originally Posted by Kha
Taiyo: Ano... What did that last bit mean?
<--- Can't speak his mother tongue.
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Ureshii=happy
Quote:
Originally Posted by Kha
Karin: Wang Liu Mei and... Who's that?
"Wang":
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Long lost cousin?
Quote:
Originally Posted by Kha
Fate... A-Cup...
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Are you sure? StrikerS suggest otherwise.... *runs*
Quote:
Originally Posted by Kha
Spoiler for more crack -_-':
...
...
...
Hehe...
I guess I've been a submissive boke for too long...
Time to show you my variation of Unlimited Saber Works...
*LoweGear is sent flying*
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I see, so you want to do this and that to Sophia, which means you wish to do the same to...never mind.
Quote:
Originally Posted by LoweGear
We shall be waiting
*runs*
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And we'll be holding our breath! *face turns blue*
Quote:
Originally Posted by LoweGear
Oh my head...
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I went "argh my brain!" when I read that.
Quote:
Originally Posted by LoweGear
It mean's she's glad
Mai: ...
*watches Emili and Naomi*
... suteki...
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Actually it means she's happy. suteki=lovely (in most context, and we all know Japanese is all about context)
Quote:
Originally Posted by Kha
Gwen... Emili... Naomi... In a room.
Very very dangerous.
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Nonsense. Its just a prelude to lots of sweat. And I mean LOTS of it. *runs*
Quote:
Originally Posted by Kha
Yes... By progressing through Fate Stay Night at unlimited amounts of times within a sec, uncovering more and more of the hidden pictures, the sheer dere-Saka moegaton yields will blow your mind, rendering you completely devoid of fighting will! Your innate desires will consume you! And then you shall DIE as despair sets in! HAHAHAHAHA...!
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Kha is losing himself to the corruption of the Grail.
Quote:
Originally Posted by Kha
~~~New Intelligence Data Updated~~~
I made some changes to Caro's problematic Limiter Break using what I dreamed of originally, and from the suggestions made. Here's the sample: Is this better?
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Much better.
Quote:
Originally Posted by LoweGear
More of 'Honest Heart' Mayura Labatt's profile, this time with the 4th update in her profile:
Spells and Abilities
Spoiler for length:
Offensive Spells:
Mayura’s skillset is very similar to Asagi’s as a fellow alumni of Class 0061-Q, including in the use of Impulse Spells and auxiliary spells.
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“You won’t….”
“Copypasta time!”
“Oh boy…”
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Force -
In martial combat, one requires physical strength and power to deliver the energy required for impact. The most basic spell for many Neo-Belkan practitioners, and also the easiest to learn, is the “Force” spell, which is a basic spell to externally enhance the wielder’s physical strength. This is achieved using a combination of external levitation (and in some cases, Midchilda-style Barrel Rings), which provide additional aid and support on a mage’s arms or legs. This grants a mage extra physical power in lifting heavy weapons, or further enhancing the power behind a strike.
Blast –
Another basic Neo-Belkan spell, “Blast” is a “static kinetic energy” spell applied at a weapon’s impact point, which multiplies the kinetic energy behind a physical blow without the requirement of adding extra momentum or mass. In combat this significantly improves the damage potential of a normally kinetically weak blow, like a punch.
Although the advantages are considerable, the Blast spell creates significant kinetic energy backlash at the item it is used on, whether a weapon or the mage itself. For this reason, application of this spell is most ideal on sturdy, blunt and dense objects with a large surface area on the impact point, like mallets, clubs and hammers, to better absorb and dissipate the backlash. Impact dissipation spells can also be applied to further reduce the backlash’s negative effects.
Sword –
The third of the basic spells, “Sword” is a “focus energy” spell, which enhances a cutting blade or piercing head by reinforcing the material integrity of the cutting area, and also by absorbing kinetic energy on impact and focusing it on the cutting edge. A blade enhanced by this spell can cut through extra-hard and reinforced objects with minimal effort, and this spell can be further enhanced by Force for improved results.
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“Trust me, there’s still new content here…”
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While Asagi specializes in the Sword spell, Mayura’s proficiency is in the Blast Spell, casting it to enhance the power of her kicks and punches, and in combination with Force Impulse spell her power is increased dramatically. This power is shockingly displayed in demonstration routines, with Mayura having been known create a “squash-head” effect through 10 inches of military-grade steel armor plate, where the powerful concussive impact from Mayura’s fist causes a large spalling of metal to rip and eject itself on the other side, and she has been known to pulverize up to 15-inches of solid concrete.
It is noted that Mayura requires her Gekichanger to perform these feats of power, using its Recoil Return ability to prevent her hand form taking too much damage. Even then Mayura takes great care in overpowering her Blast Impulse-enhanced attacks to minimize strain on her body.
Mayura is also proficient with the Sword Impulse spell, using it on her only bladed weapon, the Super GekiClaw, though with less efficiency than with her other impulse spells.
Kageki Impulse -
Asides from these three basic spells, Mayura has also created her own “Impulse” spell, using her experiences in being taught Midchilda-style magic during her early academy days. While it was discovered that she could cast powerful A+ rank Buster spells in the league of Divine Busters, she could not mold them coherently enough to be shot at long distance. Instead of being discouraged, Mayura persisted and discovered that she can alter the Buster spells to her own needs and adapted them to melee combat, thus creating what is now known as the ‘Kageki’ Impulse spell.
This spell is essentially a collection magic spell, where Mayura gathers charged leftover mana from the air through her fists or legs and condenses them into a highly-compressed state. This compressed mana is then explosively unleashed through a punch or kick, dealing devastating damage against most types of heavy magical and physical armor. And as a collection spell, Mayura can charge this spell beyond the maximum output and capacity of her own linker core, powering up Kageki Impulse to AAA+ rank power.
While this spell is the most powerful that Mayura wields, this spell is rarely used at full power for various reasons, primarily the taxing mana cost on Mayura’s linker core, and the long charging time required to prepare the spell. Though Mayura can significantly reduce mana cost and charging time through judicious use of cartridges, this puts even greater strain on her linker core and body, at times causing her lingering pain afterwards. There is also the massive explosive backlash, which is several times that of a fully charged Blast Impulse spell, and is far more than Recoil Return can take. Mayura has seriously injured herself several times in the use of this spell, and thus uses it only as a final weapon.
Geki Impulse –
While incredibly powerful the Kageki Impulse spell is far too powerful and dangerous to be used often, and its tedious preparation means it’s impractical in most high-speed close combat, and thus the Geki Impulse spell was created. The Geki spell has a much faster charging time than the Kageki variant, drawing mana directly from Mayura’s linker core instead of external collection. This improves speed and reliability at the cost of power, and the Geki spell is shown to be no more powerful than a charged Blast Impulse spell. Nonetheless the enhanced magical damage from this spell has been beneficial in many circumstances, and is used in place of Blast Impulse when fighting magical opponents, non-corporeal entities or incredibly strong physical enemies.
Jacket Purge –
While Mayura can switch between Barrier Jacket forms seamlessly, she can also use her jacket form changes for offensive purposes, by explosively detonating her barrier jacket in a burst of magical energy that can knock back surrounding enemies. Mayura typically performs Jacket Purge when changing into Noble Eagle form from Adventure and Roaring Dragon forms, as the latter two are much heavier, thus dealing more magical damage when detonated.
Interestingly enough, Mayura’s command for this spell is “Cast Off”, with the appropriate "Change Noble Eagle" voice response from her Accelullar ala Kamen Rider Kabuto.
Mayura rarely performs Jacket Purges from Noble Eagle form into her two other forms, but when she does her command changes to "Hyper Cast Off".
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“See?”
“I get it.”
“Now it’s back for some spaghetti…”
*sighs*
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Buster Shot – Power: C
Range: C
Accuracy:B
Standard mana shooter spell, common amongst all Mid-childa style and Neo-Belkan style mages.
Like Asagi, Mayura’s proficiency with this spell is dismal, having only C-rank damage, and thus used only for non-magical enemies and distractions.
Defensive Spells:
Triangle Shield –
Defense: B+
Standard Neo-Belka shield spell, used to deflect ranged attacks.
Protection –
Defense: B+
Standard barrier spell, used to defend against melee attacks and weapons.
Auxilliary Spells:
Sonic Move –
Proficiency: A
Standard Neo-Belka mobility spell which enhances the mage’s movement speed and agility in short one-second bursts, typically used in attack or evasion. While Sonic Move can be sustained for far longer periods, it puts gradually increased strain on the body the longer it is used, thus it is advised not to use this move for longer than 5 seconds at a time.
Mayura’s personal command for engaging this spell is “Hyper Clock Up”.
Sonic Drive –
Proficiency: A
A slower variant of Sonic Move, permanently active whenever Mayura engages Noble Eagle form. While 60% slower than its base spell, Sonic Drive can be sustained for several minutes at a time, and is less stressful on the caster’s body.
Boost Jump –
Proficiency: AAA
Range: - AA
Mobility spell, used to boost a mage’s jumping power. As Mayura can’t fly, this is her primary method of reaching tall places up to 75 meters high.
Reinforcement –
Proficiency: AA
This basic Neo-Belkan spell is a matter enhancement ability, used to improve the tensile strength, rigidity and overall durability of any solid item that the caster touches. The effect persists for as long as the object is in contact with the person’s hands during the duration of the spell. Mayura uses this spell to strengthen her weapons during extreme combat, though she does not sustain reinforcement for more than a few seconds to conserve on her magical stamina.
Extension –
Proficiency: S
Extension is an energy-matter conversion spell which increases the length of a staff weapon’s shaft. The extra length enhances the weapon’s reach, and also increases the power of vertical and horizontal strikes. Using this spell, Mayura can extend the length of her staff weapons to 20 meters, and with the Reinforcement spell she can maintain their stiffness and rigidity even at maximum length.
Soul Advent – Infinity Effects Studio
Proficiency: SSS
Of all the spells common to the Belkarangers, none is more bizarre and more unique than the Infinity Effects Studio, aka Soul Advent. Created by Julie Liu Ming, aka BelkaBlue, Soul Advent is a sophisticated magical program suite that specializes in real-time holographic illusion creation and manipulation, using image templates controlled by their primary device AI’s to minimize mana usage. With this program the Belkarangers can instantly materialize all manner of holographic special effects, from adding sparks to weapon impacts to colorful fireworks to massive fiery explosions and even complete animated logos out of nowhere merely by thought alone, useful for enhancing the group’s SUPER SENTAI TAMASHII image. While not terribly useful in combat, they have been used as distractions for various plans and split-second counters.
Each of the Belkarangers operate this program from their primary devices, in Mayura’s case her Gekichangers, and requires no further vocal incantations or passwords to activate.
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Whoa...talk about explosive set of skills.
Quote:
Originally Posted by LoweGear
Yes, very... DANGEROUS indeed
*runs*
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Quote:
Originally Posted by LoweGear
*USB runs into Mai's waiting chainsaw*
Mai: ... yon.
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Yon???
Quote:
Originally Posted by USB500
Spoiler for DVD Special teaser:
"Obviously, Widuri-chan, you need serious education about lovers' dating."
"But-but-but why would I bother myself learning a thing or two about human's love affair?!"
"Because you are Hikki's devoted Servant. Of course at special times like this, you ought to become closer to your Master than you usually are."
"But how can I? I... I know nothing about..."
"Rest assured. In this case, let me help."
"Really? Will you help me?"
"Only if you agree to wear this."
So saying Hayate seized Widuri's body and proceeded to wear the frilled Goth Lolita costume over the female humanoid.
Well, yeah. That's what Hayate bought at the Lolita Shop.
Now I need to find the suitable Widuri in Goth Lolita dress picture. also, Goth Lolita Frieda is fine, too.
*runs*
EDIT:
page claim!
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Approved!
Quote:
Originally Posted by LoweGear
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Don't you mean everything can go wrong?
Quote:
Originally Posted by Kha
When civilians are in trouble, they call the TSAB. But when the TSAB is in trouble, they call...
CLERIC-KNIGHTS
The best there was, the best there is, and the best there ever will be.
Go anywhere, kill anything.
They are most comfortable knee deep in Hell while kicking ass big time.
They answer to no one and no one, except the Light itself.
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The Cleric-Knight is not your Ace Enforcer. He is not meant for petty arrests and investigations.
He is the relentless weapon of the Light that never hesitates, never regrets.
His sole aim is the purification of the infected and the extermination of great evils.
He is the crusader, the Judge, the executioner rolled into one.
Light help you if they ever come for you.
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Daemons, Heretics, Evil. Your time is over.
CLERIC-KNIGHTS
The buck stops here.
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Authorized by the Regional Government of Belka.
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The following is an excerpt from a file detailing the nature of the Cleric-Knights in general: ~~~~~~
Notable Members of the Cleric-Knights and Celestial Being
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PS: Oh shoot me for making this character shrine. :P This post made me go @_@ at the sheer complexity. I did something like that before, but to rebuild it was really >_<.
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Too...much...crack... *faints*
Quote:
Originally Posted by Nightengale
... Somehow Sousuke comes into mind in every way...
A Sunohara/Sousuke hybrid of a character...
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A boke with lack of common sense and wackily bullheaded? Computes!
Quote:
Originally Posted by Nightengale
The only thing I'm going to say to that is...
Damn you KEY.
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My interest is piqued! Where be this holy manga?
Quote:
Originally Posted by Nightengale
They are, but the nicknames, the fame and their 'Ala Altra' existence is solely a 'small legend in a small world'.
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Quote:
Originally Posted by Nightengale
Latest one, titled Nick of Time, which is implied to be the 2nd to last FMP 'serious' novel.
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*sigh* Haven't been able to find any translations for the books after COMO. *sob*
Quote:
Originally Posted by Nightengale
It's even more stupid considering that Nanohaverse does have a system that allows one to train while work. I mean... 9 year old Nanoha pretty much does 'regulated' training while doing school homework and field ones on more practical assestments.
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Hmm...that's true. Forgot about that one.
Quote:
Originally Posted by Nightengale
She doesn't EVEN need to get off her chair to improve her combat abilities. She doesn't have an I.D, yes, but if R.H can provide mental-image training as good as the real thing, I don't see how they cannot create something similar in Nanohaverse for general use.
The issue is not of taking a more active role, the issue is being constantly prepared for the future, by analyzing ones weakness, strengths, and constantly making an effort to better one's self. One never know when things can turn ugly and saying 'if the enemy can reach me, lol we might as well give up' is not the right mentality.
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7arcs is to be blamed as usual.
Quote:
Originally Posted by Nightengale
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Doesn't look like cannon fodder to me.
Quote:
Originally Posted by Nightengale
LOL USB's in Sarawak? Speaking of which, I need to go to that part of the country one day.
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I was mistaken. USB's in Sabah and so is Goose. PF is from Selangor and I'm from KL.
Quote:
Originally Posted by Nightengale
Give us... a teaser?
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Second this.
Quote:
Originally Posted by Nightengale
Chinese festivals died for me 12 years ago.
Nowadays, things like watching the moon, lanterns, actual neighbourhood lion-dance throughout neighbours, and so many subtle things about 'fun festivities' all died.
The only good thing is ang pow, and I don't even get to use it until I'm out of university.
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Well the lesser festivals died for me a few years ago. Though Chinese New Year has always been something my family saw as important. Even that was kinda subdued this year...*sigh*
Quote:
Originally Posted by haiz123321
... Now it's 1K pages -.-....
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Welcome back.
Edit: Man I didn't expect my post to be this long. Its been awhile. Must make sure I read some of the stuff during free time at office today. *puts 3x3 Eyes reading spree on temporary hiatus*
Last edited by FieryAeon; 2008-02-20 at 08:22.
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