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Old 2008-10-05, 23:42   Link #58
JubeiYamazaki
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Join Date: Mar 2003
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WoW is going through the same exact things that Everquest went through... and they continue to repeat history. With pressure for "end game" dungeons and loot, the devs completely ignore the new subscribers/mid-level players in favor for the end game elitist that want better gear which results in the community shifting farther and farther away.

EQ learned all their mistakes with EQ2 and offered hundreds of methods for low level/mid level players to "catch up" or play with with higher level players, plus all their end game zones so weren't so far away, so you could still have that sense of community, and be wow'd at what you could some day achieve.

While Warhammer took it a step further with Public Quests, and instant PVP raiding where regardless of your level if you're below the average, they'll bump you up to that so you don't get murdered. And PQs allow you to instantly group with everyone in that area and share in the loot you get.

Warhammer's greatest flaw though is that its an in-house EA game and therefore will never reach the potential or the be the "WoW killer" everyone was execpting it to be.
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