Quote:
Originally Posted by GDB
Well, yes, that's usually what happens when you "develop" in a way that's intended to screw the consumer for your own benefit.
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This is highlighted by the fact that game developers stop making media releases to customers, but instead make media releases to shareholders. Customers no longer matter, what matters is making the stock prices rise. Hence EA's announcement that Simcity2014 made millions, and thus it is supposedly a great success, with no comment on it being a failed product.