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Old 2012-07-14, 00:08   Link #1327
Beri270T3
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Join Date: Oct 2010
There are dozens of game types that the Gallian-Imperial War and the Second Europan conflict could be used for. A game similar to CDV's "Blitzkrieg" series, or Codemaster's "Soldiers" are two very different but interesting RTS that would be examples of what could be done. But what we have in that case is Valkyria Chronicles trying to be something else.

Innovation is what was praised in the Destructoid article, despite Valkyria having many standard qualities. Although many things carried over from early production, the only really innovative thing that Valkyria Chronicles/Gallian Panzers had at the time was its visual style (which should hopefully influence later fantasy and RPG games). Its gameplay seemed very much akin to another tactical RPG known as "Operation Darkness," itself a fantasy Second World War game. Basically it's pick a unit, choose a path for the unit to move, choose to engage and hope you hit and score a one-shot. It was very different from BLiTZ.

The question is how do they innovate in an attempt to revive popularity? The last two games were a step backwards in many respects and the last was kind of a reserving of week old leftovers. The new card battle game is too early to tell, but I'm not ready to jump up and down over it. There is the history they have created of the larger world setting of Valkyria Chronicles. In my opinion, BLiTZ could be applied to a game set in the 18th to mid-19th centuries.
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