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Old 2012-06-16, 23:57   Link #3448
Destined_Fate
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Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
Quote:
Originally Posted by Rising Dragon View Post
I shouldn't really get into this... but if I may step in for a moment?

I'm not seeing how the Freedom's melee abilities are supposed to be inferior to the Destiny's. The Arondight does not make it superior; it's a bulky, overly-long sword with a beam blade that's overall shorter than the full blade of the weapon, and its size means that its attacks are easily telegraphed and therefore easy to block, easy to avoid, and easy to counter. Remember how Kira caught the weapon and then blasted Shinn in the face with the railguns to give him a wake-up call?

If you have to compare the melee capabilities of the Freedom and the Destiny, then you'll need to look at the beam boomerangs when they're in saber mode--and at that point, the Freedom and Strike Freedom are just about even, if not in its favor due to the combination form of the weapon, which is a bit more dangerous to a mobile suit than an anti-ship sword.

Keeping this in mind, the Perfect Strike is unnecessary for gauging how well Kira would do using the Destiny Gundam. Do you recall when Shinn used the sword, the cannon, and the wings (and the hand cannons and the boomerangs and fuck-all else it was equipped with) all at once when he used it? Oh, right. He didn't. Just like Kira didn't; he only used one form at a time in the Strike. And as far as high speed+sword or high speed+cannon weapon goes, Kira's gotten plenty of experience with both using the Freedom.

Frankly, the only real way you can prevent Kira from doing well in the Destiny is if you put a damn pilot lock on the thing so that only Shinn can use it. And the only damn Gundam series that have been smart enough to do that is Gundam Unicorn, Gundam 00. And at least Gundam X and Gundam AGE were smart enough to make the Gundams unusable without the damn ignition key.
You really don't see the difference between the Destiny and Freedom in the melee department? That's kinda shocking, especially considering that the melee load out for the Freedom is just your standard beam sabers and combi time beam sabers.... That's pretty much it. Point being that the Freedom/Strike Freedom aren't meant for melee which the show and games(Especially the games) make a point where it has nearly zero melee abilities compared to the Infinite Justice and Destiny Gundam and is usually seen attacking from a range with its beam saber shennanigians as a last resort or a way to push opponents back. You also forget Shinn's combo, where he literally uses everything the Detsiny has, as well as his own personal Shining Finger ability.

Uhhh.. Yes Shinn has used all of them more than once and has switched between them more than once in the middle of battles. Multiple times in fact. He used the switching option of the Impulse during fights far more often than Kira switched between packs in the Strike.

Not at all. In the Freedom Kira actively stayed back to use it to its best of abilities, a range specialization mecha. The Freedom isn't a melee mecha and has gotten beat more then once, ex: Athrun in SEED(Speaking of which, Athrun always seemed to kick Kira's butt when Kira tried to melee him in the Strike as well. Kira just doesn't have the melee touch that Athrun and Shinn have.), because it got out of its safe zone and tried to bring a gun savvy mecha into a close range brawl.

So frankly no matter what Kira will never use the Destiny as well as Shinn just like Shinn can't use the Infinite Justice to Athrun's level and Athrun wouldn't be able to use the Strike Freedom at Kira's level. That's just the way things are, Kira was made to be the ranged man, Athrun the all out melee, and Shinn the Jack of All Trades with their Gundams reflecting that.

There's a reason why after the Freedom was gone that Kira's upgrade was just Freedom 2.0 with more beams attached to it and not a true successor to the Strike.
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