Quote:
Originally Posted by DonQuigleone
Dealing with character death is always hard. But I think taking out saving and reloading was the right move.
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Taking out saving and loading is never the right move. Never. Save points, checkpoints, save-as-you-quit... that's called Fake Difficulty, and it's bullshit. It's a lazy way of artificially lengthening the game. If devs want games to be longer, they can put more content in them, rather than bloating the completion time up with repeated replays of the same area over and over.
I play games to have
fun. Not to stretch my e-peen. Not to be frustrated. Real life frustrates me plenty, thanks.