Quote:
Originally Posted by Dr. Akagi
A truly ingenious locked room puzzle requires the presence of the spectators at the scene immediately outside the room at the same time something interesting happens in the room. In our case, we have a huge amount of time which is unaccounted for by the narrative, so I doubt if our “locked room” meets the definition of one in the first place.
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A few people have said that a never-locked chapel would be a cheap or uninteresting solution. I never understood this. I remember how awesomely trolled I felt when I thought of it and how clever it was if it was true. It reminds me of how stage magicians work - the trick can be as easy as possible as long as the audience is kept looking for something else.