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Originally Posted by Kirito
Looks like RE6 will possibly have regenerating health...? If this is true, then the "horror" aspect of the game will be thrown out the window with this, seriously...this is worrying.
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Reading down into the comments, it appears to be limited regeneration in the vein of Just Cause 2, Mercenaries: Playground of Destruction, or Resistance: Fall of Man. Still, the question of why full regeneration has become standard - as opposed to an option you'd have to earn - in games whose fiction doesn't support it merits discussion. On which note, I'd like to point to two recent/upcoming games that aren't afraid of old-school health management:
- GoldenEye: Reloaded - normally has full regeneration; the '007 Classic' difficulty plays it just like the original's 00 Agent seting. I think 'Classic Health' should've been a setup toggle independent of difficulty (see: Torchlight's hardcore mode).
- Enemy Front (under development) - actually has three gameplay modes: Hope (full regeneration), Honor (regeneration eschewed in favor of health packs), and Glory (Honor, with all HUD elements removed)