Australia is one of the most glaring examples, but games indeed do cost too much. Big budgets are slowly stopping to be a valid excuse with movies, which often have the same if not higher budgets, selling their DVD's for a third of the average game price.
The digital retail system points out quite vividly that this is all greed, since the lack of a difference in price between a retail and digital copy clearly points out that the usual excuses of cost (creation, marketing, shipping, retailing) are partially a lie, since the last two don't quite exist as such for digital copies.
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